Player Matchup

Androxus
Androxus
Aberugg
Androxus
Level 657
Champion Stats
5W - 4L
1,546 SR
Queue Stats
61W - 39L
1,687 Elo+
Party 1
Bomb King
Bomb King
Inuus
Bomb King
Level 999
Champion Stats
4W - 2L
1,756 SR
Queue Stats
43W - 74L
1,491 Elo+
Solo
Mal'Damba
Mal'Damba
MichaelGojira
Mal'Damba
Level 999
Champion Stats
299W - 113L
1,747 SR
Queue Stats
548W - 208L
1,833 Elo+
Party 1
Jenos
Jenos
Pwìnce
Jenos
Level 999
Champion Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Maeve
Maeve
XonderTV
Maeve
Level 58
Champion Stats
6W - 4L
1,576 SR
Queue Stats
38W - 24L
1,595 Elo+
Party 1
Team Averages
Level 742
1,625 SR
1,621 Elo+

VS

Team Averages
Level 467
1,554 SR
1,546 Elo+
Androxus
Androxus
AlFa2HeRO7
Androxus
Level 884
Champion Stats
13W - 23L
1,537 SR
Queue Stats
19W - 28L
1,561 Elo+
Solo
Moji
Moji
JossaurioRex
Moji
Level 376
Champion Stats
0W - 1L
1,520 SR
Queue Stats
19W - 16L
1,606 Elo+
Solo
Pip
Pip
Waffle-man30_
Pip
Level 41
Champion Stats
1W - 1L
1,576 SR
Queue Stats
1W - 4L
1,491 Elo+
Solo
Inara
Inara
XxLunaRexX
Inara
Level 579
Champion Stats
1W - 4L
1,512 SR
Queue Stats
24W - 42L
1,454 Elo+
Solo
Ying
Ying
yepprogenji
Ying
Level 453
Champion Stats
34W - 28L
1,625 SR
Queue Stats
209W - 210L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Aberugg
Androxus
59
15 / 6 / 7
3,992
499
60,572
51,263
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Abyss Walker

Abyss Walker

Nether Step

Heal for 80 after activating Nether Step.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bomb King
Inuus
Bomb King
58
7 / 7 / 14
3,745
468
57,314
52,919
0
Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

King's Court

King's Court

Detonate

Heal for 15 for each Sticky Bomb you Detonate.

Level 1

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Mad Bomber

Mad Bomber

Grumpy Bomb

Increase your Movement Speed by 28% for 3s after using Grumpy Bomb.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Mal'Damba
MichaelGojira
Mal'Damba
59
3 / 2 / 17
3,670
459
34,052
39,015
0
Possession

Possession

Mending Spirits

Reduce your damage taken by 4% while Healing an ally with Mending Spirits.

Level 1

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 3s.

Level 5

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 30%.

Level 3

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Jenos
Pwìnce
Jenos
56
1 / 2 / 20
3,685
461
10,906
4,158
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Maeve
XonderTV
Maeve
42
13 / 11 / 8
4,040
505
59,239
51,143
0
Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Savagery

Savagery

Pounce

Heal for 70 after using Pounce.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2.5s.

Level 5

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 4s.

Level 4

Level 1

Team 1 Score

4

VS

Team 2 Score

-8

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
AlFa2HeRO7
Androxus
55
10 / 11 / 4
3,726
466
50,254
49,399
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 40% after hitting an enemy with Reversal.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

59
11 / 14 / 5
4,062
508
46,327
61,604
0
Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 2.4000000000000004s.

Level 3

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Wobbles

Wobbles

Scamper

Reduce your damage taken by 32% while using Scamper.

Level 4

Cozy

Cozy

Magic Barrier

Heal for 200 every 1s while Magic Barrier is active.

Level 4

Greater Good

Greater Good

Familiar Spit

Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.

Level 2

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

34
0 / 8 / 13
3,410
426
22,368
29,947
0
Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.

Level 4

Refreshing Jog

Refreshing Jog

Weightless

Heal for 180 every 1s while Weightless is active.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 2.4s for each ally it hits.

Level 4

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 0.6s.

Level 1

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

Inara
59
2 / 2 / 9
3,380
423
24,218
49,773
23,405
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Crag

Crag

Impasse

Heal for 600 after activating Impasse.

Level 4

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

57
5 / 5 / 16
3,950
494
55,331
31,360
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
105
Kill Participation
75
39
Kills
28
28
Deaths
40
66
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Androxus
Aberugg
Androxus
15
6
7
3.08
L
Androxus
AlFa2HeRO7
Androxus
10
11
4
1.09
W
Bomb King
Inuus
Bomb King
7
7
14
2
L
11
14
5
0.96
W
Mal'Damba
MichaelGojira
Mal'Damba
3
2
17
5.75
W
Jenos
Pwìnce
Jenos
1
2
20
5.5
L
0
8
13
0.81
W
Maeve
XonderTV
Maeve
13
11
8
1.55
L
Inara
2
2
9
3.25
L
5
5
16
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

222,083
Damage
198,498
198,498
Taken
222,083
0
Shielding
23,405
145,264
Healing
135,013
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Androxus
Aberugg
Androxus
60,572
44,349
0
4,245
51,263
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Androxus
AlFa2HeRO7
Androxus
50,254
37,543
0
4,097
49,399
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Bomb King
Inuus
Bomb King
57,314
48,845
0
3,855
52,919
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
46,327
42,807
0
7,412
61,604
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Mal'Damba
MichaelGojira
Mal'Damba
34,052
11,546
45,048
11,072
39,015
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Jenos
Pwìnce
Jenos
10,906
8,330
72,278
1,353
4,158
0
L
22,368
19,565
42,801
7,847
29,947
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Maeve
XonderTV
Maeve
59,239
57,093
0
7,413
51,143
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Inara
24,218
20,572
0
8,919
49,773
23,405
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
55,331
31,461
50,096
13,841
31,360
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Damage Done by Role

Damage Taken by Role