Player Matchup

Terminus
Terminus
DutzK
Terminus
Level 545
Champion Stats
12W - 8L
1,583 SR
Queue Stats
154W - 142L
1,681 Elo+
Party 1
Evie
Evie
Jewngguk
Evie
Level 864
Champion Stats
7W - 7L
1,594 SR
Queue Stats
278W - 291L
1,680 Elo+
Party 1
Tiberius
Tiberius
LuscaPadawan
Tiberius
Level 368
Champion Stats
2W - 0L
1,737 SR
Queue Stats
37W - 31L
1,660 Elo+
Solo
Ying
Ying
MaxArwen
Ying
Level 999
Champion Stats
1,704W - 1,512L
1,677 SR
Queue Stats
2,089W - 2,043L
1,682 Elo+
Solo
Seris
Seris
XGod0fDarknessX
Seris
Level 174
Champion Stats
30W - 22L
1,646 SR
Queue Stats
179W - 160L
1,702 Elo+
Solo
Team Averages
Level 590
1,647 SR
1,681 Elo+

VS

Team Averages
Level 451
1,564 SR
1,626 Elo+
Makoa
Makoa
AndroXOtroll
Makoa
Level 175
Champion Stats
12W - 11L
1,609 SR
Queue Stats
121W - 91L
1,656 Elo+
Party 2
Grohk
Grohk
OrkoGolpista
Grohk
Level 45
Champion Stats
0W - 2L
1,364 SR
Queue Stats
79W - 70L
1,616 Elo+
Party 2
Seris
Seris
lBranwen
Seris
Level 362
Champion Stats
120W - 105L
1,596 SR
Queue Stats
147W - 132L
1,616 Elo+
Solo
Saati
Saati
marrali1987
Saati
Level 674
Champion Stats
21W - 28L
1,544 SR
Queue Stats
868W - 888L
1,547 Elo+
Solo
Zhin
Zhin
renato007v
Zhin
Level 999
Champion Stats
1,346W - 1,049L
1,708 SR
Queue Stats
1,420W - 1,193L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
DutzK
Terminus
59
9 / 6 / 10
4,546
303
110,458
164,369
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Blood and Stone

Blood and Stone

Shatterfall

Gain 6% Power Siphon charge for each enemy hit by Shatterfall.

Level 1

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 8% for 3s after landing with Shatterfall.

Level 1

It Watches

It Watches

Armor

Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

Evie
57
18 / 11 / 2
4,407
294
94,335
64,526
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 21%.

Level 3

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Tiberius
LuscaPadawan
Tiberius
57
7 / 12 / 3
3,595
240
80,400
64,517
960
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 2.4% Ultimate charge every 1s while Combat Trance is active.

Level 4

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Ying
59
1 / 12 / 15
3,801
253
89,083
69,725
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

56
0 / 6 / 17
4,333
289
11,782
42,556
0
Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 4s.

Level 5

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 10%.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.

Level 2

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
53
7 / 7 / 12
3,052
203
75,803
161,521
35,655
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 50%.

Level 5

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 12% for 3s after using Shell Spin.

Level 2

Rampage

Rampage

Armor

Increase your Movement Speed by 16% for 4s after getting an Elimination.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

28
3 / 7 / 26
3,047
203
99,744
84,063
0
Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 30% increased Movement Speed for 1s.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 24%.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.

Level 1

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Seris
lBranwen
Seris
54
1 / 9 / 22
3,035
202
5,934
34,704
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 0.35s.

Level 1

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

59
12 / 7 / 14
2,920
195
99,983
42,486
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

44
26 / 5 / 10
3,563
238
124,229
63,284
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 100 after using Counter.

Level 1

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 34s
Objective Time
5m 41s
82
Kill Participation
133
35
Kills
49
47
Deaths
35
47
Assists
84
Player
Kills
Deaths
Assists
KDA
L
7
7
12
1.86
W
Terminus
DutzK
Terminus
9
6
10
2.33
W
Evie
18
11
2
1.73
W
Tiberius
LuscaPadawan
Tiberius
7
12
3
0.71
W
Ying
1
12
15
0.71
L
3
7
26
2.29
W
0
6
17
1.42
L
Seris
lBranwen
Seris
1
9
22
1.33
L
12
7
14
2.71
L
26
5
10
6.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

386,058
Damage
405,693
405,693
Taken
386,058
960
Shielding
35,655
285,697
Healing
268,057
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
75,803
68,449
0
1,740
161,521
35,655
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Terminus
DutzK
Terminus
110,458
95,651
0
6,939
164,369
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Evie
94,335
90,841
0
8,930
64,526
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Tiberius
LuscaPadawan
Tiberius
80,400
55,896
0
11,615
64,517
960
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Ying
89,083
28,029
57,978
26,443
69,725
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
99,744
49,841
36,367
30,211
84,063
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
11,782
10,297
157,324
16,468
42,556
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Seris
lBranwen
Seris
5,934
4,916
172,926
13,902
34,704
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
99,983
25,724
0
1,709
42,486
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
124,229
99,269
0
11,202
63,284
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role