Player Matchup

Rei
Rei
Diamond III
Diarom54
Rei
Diamond III
Level 745
Champion Stats
7W - 3L
1,858 SR
Queue Stats
58W - 37L
1,746 Elo+
Party 1
Diamond V
LAUGHING2DABANK
Unknown
Diamond V
Level 24
Champion Stats
11W - 5L
1,870 SR
Queue Stats
12W - 6L
1,752 Elo+
Solo
Fernando
Fernando
Platinum I
TallKarinBet500
Fernando
Platinum I
Level 99
Champion Stats
2W - 5L
1,525 SR
Queue Stats
88W - 62L
1,704 Elo+
Solo
Khan
Khan
Diamond I
TheSGManiac
Khan
Diamond I
Level 999
Champion Stats
8W - 7L
1,666 SR
Queue Stats
329W - 283L
1,660 Elo+
Solo
Vora
Vora
Diamond I
Zеиø
Vora
Diamond I
Level 119
Champion Stats
0W - 2L
1,879 SR
Queue Stats
316W - 269L
1,783 Elo+
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 397
1,759 SR
1,729 Elo+

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 337
1,719 SR
1,683 Elo+
Ash
Ash
Diamond III
Priimeey
Ash
Diamond III
Level 534
Champion Stats
3W - 7L
1,444 SR
Queue Stats
238W - 223L
1,647 Elo+
Solo
Lillith
Lillith
Diamond II
SkillSurge
Lillith
Diamond II
Level 999
Champion Stats
803W - 651L
1,695 SR
Queue Stats
1,369W - 1,294L
1,670 Elo+
Party 2
Lex
Lex
Masters
dredgesucio
Lex
Masters
Level 93
Champion Stats
13W - 22L
1,638 SR
Queue Stats
239W - 238L
1,700 Elo+
Party 2
Barik
Barik
Diamond V
failadinz
Barik
Diamond V
Level 23
Champion Stats
18W - 12L
1,767 SR
Queue Stats
129W - 121L
1,603 Elo+
Solo
Dredge
Dredge
Diamond I
لSHEEETإ
Dredge
Diamond I
Level 37
Champion Stats
20W - 1L
2,051 SR
Queue Stats
23W - 4L
1,793 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
0 / 4 / 0
944
118
2,234
15,608
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

8
0 / 2 / 0
862
108
1,353
5,260
0

Level 1

Level 5

Level 2

Level 2

Level 5

Level 1

Fernando
52
0 / 7 / 1
1,344
168
9,386
41,427
13,123
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
2 / 4 / 0
1,468
184
24,348
37,446
19,276
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 30% while your Bulwark is active.

Level 5

Open Fire!

Open Fire!

Battle Shout

Generate 4 Ammo after activating Battle Shout.

Level 1

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Vora
Zеиø
Vora
49
0 / 2 / 0
892
112
3,197
10,664
0
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Bans
CaspianYing
Team 1 Score

0

VS

Team 2 Score

4

Bans
AzaanAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
43
0 / 0 / 2
1,574
197
9,268
15,215
2,639
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 150.

Level 1

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 0.6s.

Level 1

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.

Level 5

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Lillith
SkillSurge
Lillith
59
1 / 0 / 1
1,833
229
19,105
7,428
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.

Level 5

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 12%.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 8%, but reduce its duration by {scale=0.35|0.35}s.

Level 2

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

41
0 / 0 / 2
1,611
201
2,332
6,322
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.

Level 2

Assail

Assail

In Pursuit

Generate 3 Ammo after activating In Pursuit.

Level 1

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 3.5999999999999996s.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Barik
failadinz
Barik
20
1 / 0 / 2
1,654
207
7,526
4,871
730
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 10% Health.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Dredge
لSHEEETإ
Dredge
13
17 / 2 / 0
3,054
382
72,174
6,682
1,348
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 53s
Objective Time
6m 43s
3
Kill Participation
26
2
Kills
19
19
Deaths
2
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
2
0
0
W
0
0
2
1
W
Lillith
SkillSurge
Lillith
1
0
1
1.5
L
Fernando
0
7
1
0.07
L
2
4
0
0.5
L
Vora
Zеиø
Vora
0
2
0
0
W
0
0
2
1
W
Barik
failadinz
Barik
1
0
2
2
W
Dredge
لSHEEETإ
Dredge
17
2
0
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,518
Damage
110,405
110,405
Taken
40,518
32,399
Shielding
4,717
30,559
Healing
29,826
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
2,234
1,773
7,850
2,192
15,608
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
1,353
201
0
120
5,260
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
9,268
7,588
0
3,110
15,215
2,639
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Lillith
SkillSurge
Lillith
19,105
9,849
16,025
754
7,428
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
9,386
5,440
0
7,349
41,427
13,123
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
24,348
24,318
445
12,014
37,446
19,276
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Vora
Zеиø
Vora
3,197
2,633
0
589
10,664
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
2,332
2,332
0
2,220
6,322
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Barik
failadinz
Barik
7,526
7,526
0
4,714
4,871
730
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Dredge
لSHEEETإ
Dredge
72,174
5,170
0
3,003
6,682
1,348
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role