Player Matchup

Tiberius
Tiberius
Anvil333
Tiberius
Level 13
Champion Stats
4W - 1L
1,729 SR
Queue Stats
11W - 11L
1,582 Elo+
Party 3
Makoa
Makoa
DizFacTioNz
Makoa
Level 81
Champion Stats
3W - 4L
1,500 SR
Queue Stats
9W - 11L
1,555 Elo+
Party 3
Tyra
Tyra
Luxø
Tyra
Level 433
Champion Stats
11W - 1L
1,680 SR
Queue Stats
223W - 92L
1,681 Elo+
Solo
Vatu
Vatu
artterrestrial
Vatu
Level 678
Champion Stats
31W - 20L
1,623 SR
Queue Stats
386W - 368L
1,611 Elo+
Solo
Mal'Damba
Mal'Damba
jajajajajajj
Mal'Damba
Level 376
Champion Stats
7W - 3L
1,550 SR
Queue Stats
12W - 6L
1,530 Elo+
Solo
Team Averages
Level 316
1,617 SR
1,592 Elo+

VS

Team Averages
Level 317
1,447 SR
1,546 Elo+
Skye
Skye
Glacyusfire
Skye
Level 528
Champion Stats
0W - 2L
1,535 SR
Queue Stats
51W - 40L
1,640 Elo+
Party 2
Koga
Koga
RippedDynamo20
Koga
Level 246
Champion Stats
5W - 5L
1,263 SR
Queue Stats
112W - 96L
1,558 Elo+
Solo
Vora
Vora
Smiity_40
Vora
Level 159
Champion Stats
9W - 7L
1,646 SR
Queue Stats
43W - 36L
1,627 Elo+
Party 1
Ash
Ash
ThorDashing
Ash
Level 15
Champion Stats
1W - 7L
1,422 SR
Queue Stats
1W - 8L
1,265 Elo+
Party 2
Lillith
Lillith
Xyno_Slane
Lillith
Level 636
Champion Stats
1W - 3L
1,367 SR
Queue Stats
64W - 58L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Anvil333
Tiberius
6
8 / 8 / 8
3,987
498
42,058
28,601
0
Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 3 Ammo after activating Combat Trance.

Level 3

Honed Senses

Honed Senses

Combat Trance

Generate 2.4% Ultimate charge every 1s while Combat Trance is active.

Level 4

Pouncing Tigron

Pouncing Tigron

Crouching Tigron

Increase the jump strength of Crouching Tigron by 24%.

Level 3

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 30% Health.

Level 2

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.

Level 3

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

42
2 / 4 / 8
4,320
540
28,125
45,066
13,320
Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 50%.

Level 5

Sea Legs

Sea Legs

Dredge Anchor

Heal for 120 after hitting an enemy with Dredge Anchor.

Level 1

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 1.7999999999999998s.

Level 3

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 30% for 3s after using Shell Spin.

Level 5

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Tyra
Luxø
Tyra
56
17 / 5 / 10
4,434
554
75,905
34,955
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 4.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 3s.

Level 5

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 24% for 4s after using Fire Bomb.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

59
14 / 4 / 9
4,075
509
40,593
26,355
0
Infiltration

Infiltration

Ambush

Heal for 350 after activating Ambush. This applies to each Ambush in the chain.

Level 5

Final Sight

Final Sight

Armor

Reset the Cooldown of Ambush after falling to or below 10% Health.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 4

Omnipresence

Omnipresence

Ambush

Your Ambush gains an additional charge and can now be used on allies.

Level 1

Mal'Damba
jajajajajajj
Mal'Damba
56
9 / 5 / 17
4,609
576
40,796
35,934
946
Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 16% Lifesteal.

Level 2

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Sustenance

Sustenance

Armor

Increase your Healing received by 32% while at or below 50% Health.

Level 4

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 2s after hitting an ally with Mending Spirits.

Level 2

Otherworldly

Otherworldly

Slither

Gain a 150-health Shield for 3s after Slither ends.

Level 2

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
10 / 13 / 5
4,329
541
41,588
43,107
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 10.

Level 5

Tactical Reload

Tactical Reload

Weapon

Generate 4 Ammo after getting an Elimination.

Level 1

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 250 over 2s while in Smoke Screen.

Level 2

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 2s after hitting an enemy with Poison Bolts.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

57
5 / 12 / 7
3,737
467
44,288
42,527
0
Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 10.5% Lifesteal while in Dragon Stance.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 18%.

Level 3

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Vora
57
11 / 11 / 5
4,162
520
47,731
41,237
0
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

5
0 / 11 / 1
4,177
522
22,839
77,166
47,992
War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Indomitable

Indomitable

Armor

Gain 40% Lifesteal.

Level 4

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 2 Ammo after activating Siege Shield.

Level 1

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Lillith
Xyno_Slane
Lillith
59
0 / 3 / 6
3,499
437
14,465
23,440
450
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Tainted Form

Tainted Form

Weapon

Gain 1% of Max Health when hitting a marked enemy.

Level 1

Gloomy Nook

Gloomy Nook

Armor

Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 11s
Objective Time
5m 52s
102
Kill Participation
50
50
Kills
26
26
Deaths
50
52
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Tiberius
Anvil333
Tiberius
8
8
8
1.5
W
2
4
8
1.5
L
10
13
5
0.96
W
Tyra
Luxø
Tyra
17
5
10
4.4
L
5
12
7
0.71
L
Vora
11
11
5
1.23
L
0
11
1
0.05
L
Lillith
Xyno_Slane
Lillith
0
3
6
1
W
14
4
9
4.63
W
Mal'Damba
jajajajajajj
Mal'Damba
9
5
17
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

227,477
Damage
170,911
170,911
Taken
227,477
14,266
Shielding
48,442
93,988
Healing
71,557
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Tiberius
Anvil333
Tiberius
42,058
33,370
0
4,962
28,601
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
28,125
27,525
0
2,467
45,066
13,320
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
41,588
36,273
0
1,924
43,107
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Tyra
Luxø
Tyra
75,905
44,719
0
13,684
34,955
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
44,288
43,672
0
6,212
42,527
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Vora
47,731
38,049
0
4,531
41,237
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
22,839
19,927
0
812
77,166
47,992
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Lillith
Xyno_Slane
Lillith
14,465
7,015
57,988
90
23,440
450
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
40,593
32,085
0
16,088
26,355
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Mal'Damba
jajajajajajj
Mal'Damba
40,796
16,430
34,410
22,377
35,934
946
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role