Player Matchup

Buck
Buck
Arkadia59
Buck
Level 224
Champion Stats
192W - 157L
1,635 SR
Queue Stats
602W - 594L
1,663 Elo+
Solo
Inara
Inara
JenosGamer
Inara
Level 151
Champion Stats
3W - 4L
1,177 SR
Queue Stats
162W - 162L
1,621 Elo+
Party 1
Ying
Ying
MEPAKyPy
Ying
Level 146
Champion Stats
36W - 21L
1,629 SR
Queue Stats
85W - 73L
1,561 Elo+
Party 1
VII
VII
Mielekind
VII
Level 332
Champion Stats
82W - 52L
1,675 SR
Queue Stats
553W - 537L
1,612 Elo+
Solo
Saati
Saati
Wawane95
Saati
Level 993
Champion Stats
57W - 41L
1,742 SR
Queue Stats
1,103W - 1,110L
1,737 Elo+
Solo
Team Averages
Level 369
1,572 SR
1,639 Elo+

VS

Team Averages
Level 474
1,633 SR
1,632 Elo+
Seris
Seris
M3rik
Seris
Level 999
Champion Stats
201W - 187L
1,578 SR
Queue Stats
406W - 428L
1,571 Elo+
Solo
Saati
Saati
MoltenAsh
Saati
Level 467
Champion Stats
30W - 26L
1,665 SR
Queue Stats
284W - 263L
1,641 Elo+
Party 2
Barik
Barik
Riuzzakkii
Barik
Level 469
Champion Stats
3W - 2L
1,614 SR
Queue Stats
308W - 290L
1,641 Elo+
Party 2
Furia
Furia
VenoooM
Furia
Level 141
Champion Stats
87W - 74L
1,675 SR
Queue Stats
126W - 110L
1,745 Elo+
Solo
Zhin
Zhin
waelwaleed
Zhin
Level 292
Champion Stats
48W - 48L
1,631 SR
Queue Stats
359W - 378L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
39
9 / 4 / 12
2,862
286
52,385
38,132
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Inara
32
5 / 3 / 7
2,941
294
32,700
64,544
23,329
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Plateau

Plateau

Impasse

Gain a 625-Health Shield for 3s after activating Impasse.

Level 5

Crag

Crag

Impasse

Heal for 750 after activating Impasse.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Ying
48
0 / 2 / 18
2,828
283
5,679
13,308
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.

Level 1

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 8%.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

52
7 / 3 / 8
2,536
254
36,676
18,457
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1.5s after activating Explosive Dodge.

Level 3

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 25%.

Level 5

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 20% while in Automatic fire mode.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Saati
Wawane95
Saati
59
13 / 2 / 8
3,083
308
81,565
20,674
0
Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 50%.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
M3rik
Seris
59
0 / 7 / 4
1,498
150
20,114
45,557
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 8% while Shadow Travel is active.

Level 1

Nether Siphon

Nether Siphon

Shadow Travel

Heal for 50 every 1s while using Shadow Travel.

Level 1

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Saati
MoltenAsh
Saati
59
6 / 8 / 2
1,848
185
42,586
44,039
0
Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 300hp.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Barik
58
1 / 7 / 2
1,611
161
22,665
49,060
44,127
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 18% for 5s.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Furia
VenoooM
Furia
50
1 / 5 / 6
1,694
169
16,191
32,079
0
Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 200.

Level 4

Inner Fire

Inner Fire

Kindle Soul

Generate 1 Ammo after Healing an ally with Kindle Soul.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 420 over 3s after Healing an ally with Kindle Soul.

Level 4

Ruthless

Ruthless

Armor

Decrease the rate of Wrath decay by 10%.

Level 1

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

55
5 / 7 / 3
1,706
171
53,559
38,270
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 50.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 27s
Objective Time
2m 0s
87
Kill Participation
30
34
Kills
13
14
Deaths
34
53
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Buck
9
4
12
3.75
W
Inara
5
3
7
2.83
L
Seris
M3rik
Seris
0
7
4
0.29
W
Ying
0
2
18
4.5
W
7
3
8
3.67
L
Saati
MoltenAsh
Saati
6
8
2
0.88
L
Barik
1
7
2
0.29
L
Furia
VenoooM
Furia
1
5
6
0.8
W
Saati
Wawane95
Saati
13
2
8
8.5
L
5
7
3
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

209,005
Damage
155,115
155,115
Taken
209,005
23,329
Shielding
44,127
112,333
Healing
115,273
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Buck
52,385
42,622
0
10,279
38,132
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Inara
32,700
29,434
0
10,855
64,544
23,329
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Seris
M3rik
Seris
20,114
17,075
30,441
11,987
45,557
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
5,679
5,679
74,949
8,734
13,308
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
36,676
30,307
0
6,502
18,457
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Saati
MoltenAsh
Saati
42,586
29,460
0
260
44,039
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Barik
22,665
22,665
0
0
49,060
44,127
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Furia
VenoooM
Furia
16,191
13,796
57,846
13,437
32,079
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Saati
Wawane95
Saati
81,565
15,535
0
1,014
20,674
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
53,559
44,190
0
1,302
38,270
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role