Player Matchup

Ying
Ying
Albedoate
Ying
Level 26
Champion Stats
13W - 7L
1,682 SR
Queue Stats
57W - 48L
1,548 Elo+
Party 1
Rei
Rei
Andr2017
Rei
Level 73
Champion Stats
3W - 2L
1,372 SR
Queue Stats
14W - 11L
1,487 Elo+
Solo
Talus
Talus
Aythami_Evil_91K
Talus
Level 49
Champion Stats
3W - 1L
1,706 SR
Queue Stats
4W - 2L
1,763 Elo+
Solo
Lex
Lex
LaserFox21
Lex
Level 122
Champion Stats
5W - 10L
1,515 SR
Queue Stats
60W - 64L
1,503 Elo+
Solo
Dredge
Dredge
kingDFone
Dredge
Level 30
Champion Stats
1W - 5L
1,796 SR
Queue Stats
61W - 59L
1,541 Elo+
Party 1
Team Averages
Level 60
1,614 SR
1,568 Elo+

VS

Team Averages
Level 252
1,511 SR
1,578 Elo+
Skye
Skye
Diegoo9971
Skye
Level 32
Champion Stats
1W - 2L
1,370 SR
Queue Stats
12W - 5L
1,626 Elo+
Party 2
Grover
Grover
Give me bee5663
Grover
Level 18
Champion Stats
3W - 1L
1,647 SR
Queue Stats
12W - 7L
1,606 Elo+
Party 2
Saati
Saati
Rotz-Reisser
Saati
Level 67
Champion Stats
10W - 10L
1,505 SR
Queue Stats
398W - 383L
1,533 Elo+
Solo
Zhin
Zhin
dbgvsrgb
Zhin
Level 999
Champion Stats
3W - 1L
1,642 SR
Queue Stats
96W - 89L
1,571 Elo+
Solo
Ying
Ying
k1r4_III
Ying
Level 146
Champion Stats
2W - 1L
1,389 SR
Queue Stats
4W - 8L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
11
0 / 5 / 4
2,386
398
15,566
32,261
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

45
2 / 10 / 2
2,450
408
10,517
32,609
0
Desperate Defense

Desperate Defense

Envelop

Heal for 200 when you use Envelop.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 2% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 60 every 1s while Spirit Linked to an ally.

Level 3

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Restraint

Restraint

Spirit Link

While Envelop is active and you are Linked to an enemy, prevent them from Healing.

Level 1

38
4 / 9 / 3
3,046
508
29,763
31,318
0
Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 12.

Level 3

Daredevil

Daredevil

Blitz Upper

Heal for 280 after activating Blitz Upper.

Level 4

Relic Affinity

Relic Affinity

Blitz Upper

Increase the Knockback of Blitz Upper by 45%

Level 3

Antediluvian

Antediluvian

Overcharge

Increase the duration of Overcharge by 0.6000000000000001s.

Level 3

Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

46
2 / 9 / 4
2,677
446
27,412
31,568
0
Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 2.4s.

Level 2

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Justice Served

Justice Served

Retribution

Heal for 60% of your maximum Health after getting a Killing Blow on your Retribution target.

Level 4

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 25%.

Level 5

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Dredge
kingDFone
Dredge
43
3 / 9 / 5
2,763
461
28,833
31,046
3,990
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 5 Ammo for each enemy hit by Harpoon.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Abyss Cannon

Abyss Cannon

Broadside

Generate 2 Ammo for each enemy hit by Broadside.

Level 2

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.

Level 2

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
33
14 / 0 / 11
3,923
654
41,281
22,745
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

9
2 / 4 / 25
3,711
619
24,852
35,517
960
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

29
11 / 4 / 10
3,162
527
45,080
23,900
0
Designer Armor

Designer Armor

Increase your maximum Health by 40.

Level 1

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Hide

Hide

Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Zhin
59
11 / 3 / 8
2,934
489
37,297
21,308
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.

Level 5

Heartless

Heartless

Armor

Increase your Movement Speed by 12% for 4s after getting an Elimination.

Level 2

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 1s after successfully hitting an enemy with Counter.

Level 1

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 3s after using Billow.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Ying
47
4 / 0 / 8
2,464
411
10,292
8,621
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 43s
Objective Time
8m 21s
29
Kill Participation
104
11
Kills
42
42
Deaths
11
18
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ying
0
5
4
0.4
L
2
10
2
0.3
L
4
9
3
0.61
W
14
0
11
19.5
W
2
4
25
3.63
L
2
9
4
0.44
W
11
4
10
4
W
Zhin
11
3
8
5
W
Ying
4
0
8
8
L
Dredge
kingDFone
Dredge
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

112,091
Damage
158,802
158,802
Taken
112,091
3,990
Shielding
960
60,685
Healing
85,842
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
15,566
10,039
15,375
11,973
32,261
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
10,517
7,985
14,274
5,816
32,609
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
29,763
27,079
0
7,576
31,318
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
41,281
30,433
0
3,339
22,745
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
24,852
17,996
37,319
23,171
35,517
960
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
27,412
27,412
0
2,819
31,568
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
45,080
37,895
0
1,865
23,900
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Zhin
37,297
29,010
0
4,028
21,308
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ying
10,292
1,423
11,030
5,090
8,621
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Dredge
kingDFone
Dredge
28,833
6,045
0
2,852
31,046
3,990
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role