Player Matchup

Raum
Raum
GallowGlasGal
Raum
Level 192
Champion Stats
107W - 77L
1,615 SR
Queue Stats
848W - 752L
1,627 Elo+
Party 1
Ying
Ying
GrandSlamdalf
Ying
Level 999
Champion Stats
107W - 68L
1,700 SR
Queue Stats
588W - 611L
1,636 Elo+
Solo
Ruckus
Ruckus
donCHAPO
Ruckus
Level 384
Champion Stats
161W - 131L
1,672 SR
Queue Stats
205W - 168L
1,693 Elo+
Solo
Barik
Barik
môrwenna
Barik
Level 89
Champion Stats
96W - 78L
1,628 SR
Queue Stats
295W - 241L
1,637 Elo+
Party 1
Seris
Seris
ob64smurf
Seris
Level 910
Champion Stats
561W - 517L
1,660 SR
Queue Stats
773W - 747L
1,644 Elo+
Solo
Team Averages
Level 515
1,655 SR
1,648 Elo+

VS

Team Averages
Level 248
1,683 SR
1,700 Elo+
Vora
Vora
MapleDonut
Vora
Level 196
Champion Stats
12W - 9L
1,722 SR
Queue Stats
604W - 322L
1,870 Elo+
Party 2
Buck
Buck
Nel8261
Buck
Level 394
Champion Stats
6W - 3L
1,702 SR
Queue Stats
154W - 139L
1,624 Elo+
Solo
Test1320
Unknown
Level 230
Champion Stats
13W - 8L
1,599 SR
Queue Stats
434W - 421L
1,550 Elo+
Solo
Lex
Lex
anniebanana
Lex
Level 271
Champion Stats
10W - 9L
1,705 SR
Queue Stats
1,015W - 481L
1,789 Elo+
Party 2
Tiberius
Tiberius
euDavii1
Tiberius
Level 149
Champion Stats
221W - 212L
1,686 SR
Queue Stats
920W - 894L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
39
10 / 7 / 16
3,583
326
38,719
118,114
0
Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 450 for each champion hit by Juggernaut.

Level 3

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 5% for 3s after activating Soul Harvest.

Level 1

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

51
0 / 5 / 16
2,834
258
8,263
24,237
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Harmony

Harmony

Shatter

Heal for 26% of the damage dealt by Shatter.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Ruckus
donCHAPO
Ruckus
44
17 / 5 / 8
3,379
307
51,673
86,114
31,203
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Extended Magazines

Extended Magazines

Advance

Generate 15 Ammo after using Advance.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 300.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Barik
môrwenna
Barik
24
4 / 6 / 11
3,250
295
35,263
59,541
52,116
Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 450 every 1s while you are standing near them.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Seris
ob64smurf
Seris
58
9 / 5 / 19
3,379
307
34,797
53,833
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 16% while any enemy is marked with a Soul Orb stack.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
9 / 6 / 11
2,535
230
101,360
38,813
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 8% for 1s after hitting anything with Deadly Scythe.

Level 2

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Buck
Nel8261
Buck
58
2 / 11 / 7
1,673
152
48,102
37,106
0
Momentum

Momentum

Heroic Leap

Reduce your damage taken by 25% for 4s after using Heroic Leap.

Level 5

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.

Level 1

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Test1320
Unknown
59
6 / 8 / 11
2,050
186
58,858
29,500
0

Level 5

Level 1

Level 1

Level 3

Level 5

Level 1

48
10 / 7 / 9
2,672
243
77,193
29,059
0
The Hunted

The Hunted

Retribution

You gain 20% Lifesteal against your Retribution target.

Level 4

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 10%.

Level 1

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Tiberius
euDavii1
Tiberius
41
0 / 8 / 8
1,659
151
56,326
34,237
0
Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 30.

Level 2

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 43s
Objective Time
2m 34s
110
Kill Participation
73
40
Kills
27
28
Deaths
40
70
Assists
46
Player
Kills
Deaths
Assists
KDA
W
10
7
16
2.57
W
0
5
16
1.6
L
9
6
11
2.42
L
Buck
Nel8261
Buck
2
11
7
0.5
L
Test1320
Unknown
6
8
11
1.44
L
10
7
9
2.07
W
Ruckus
donCHAPO
Ruckus
17
5
8
4.2
L
Tiberius
euDavii1
Tiberius
0
8
8
0.5
W
Barik
môrwenna
Barik
4
6
11
1.58
W
Seris
ob64smurf
Seris
9
5
19
3.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

168,715
Damage
341,839
341,839
Taken
168,715
83,319
Shielding
0
171,240
Healing
64,597
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
38,719
24,112
22,274
11,846
118,114
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
8,263
1,420
54,847
9,222
24,237
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
101,360
71,284
0
20,659
38,813
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Buck
Nel8261
Buck
48,102
37,615
0
11,812
37,106
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Test1320
Unknown
58,858
39,523
0
8,920
29,500
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
77,193
71,884
0
9,546
29,059
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Ruckus
donCHAPO
Ruckus
51,673
30,514
0
2,201
86,114
31,203
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Tiberius
euDavii1
Tiberius
56,326
42,222
0
13,660
34,237
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Barik
môrwenna
Barik
35,263
35,263
0
5,547
59,541
52,116
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Seris
ob64smurf
Seris
34,797
28,665
45,083
20,220
53,833
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role