Player Matchup

Koga
Koga
Silver I
BestFlanksEUTTV
Koga
Silver I
Level 19
Champion Stats
122W - 78L
1,713 SR
Queue Stats
149W - 112L
1,519 Elo+
Solo
Sha Lin
Sha Lin
Silver V
Daddyonway
Sha Lin
Silver V
Level 71
Champion Stats
5W - 3L
1,582 SR
Queue Stats
17W - 13L
1,539 Elo+
Solo
Jenos
Jenos
Gold V
TrickyAndro
Jenos
Gold V
Level 16
Champion Stats
1W - 0L
1,500 SR
Queue Stats
12W - 8L
1,495 Elo+
Solo
Tyra
Tyra
Platinum IV
mihabiba037
Tyra
Platinum IV
Level 246
Champion Stats
2W - 0L
1,858 SR
Queue Stats
82W - 67L
1,605 Elo+
Solo
Lex
Lex
Masters
κιοτο
Lex
Masters
Level 49
Champion Stats
27W - 20L
1,757 SR
Queue Stats
130W - 104L
1,730 Elo+
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 80
1,682 SR
1,577 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 409
1,582 SR
1,543 Elo+
Rei
Rei
Masters
DreamC
Rei
Masters
Level 999
Champion Stats
231W - 157L
1,768 SR
Queue Stats
717W - 684L
1,695 Elo+
Solo
Barik
Barik
Platinum IV
KillahGerillah
Barik
Platinum IV
Level 389
Champion Stats
11W - 13L
1,665 SR
Queue Stats
16W - 20L
1,550 Elo+
Solo
Ruckus
Ruckus
Silver I
Parxgon
Ruckus
Silver I
Level 53
Champion Stats
0W - 2L
1,232 SR
Queue Stats
4W - 4L
1,503 Elo+
Party 1
Strix
Strix
Silver III
Tillipup
Strix
Silver III
Level 58
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,380 Elo+
Party 1
Maeve
Maeve
Platinum IV
versey
Maeve
Platinum IV
Level 548
Champion Stats
29W - 17L
1,744 SR
Queue Stats
414W - 398L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
6
16 / 7 / 17
3,115
312
65,231
39,305
0
Guild Tactics

Guild Tactics

Skewer

Heal for 640 after hitting at least one enemy with Skewer.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Gale Storm

Gale Storm

Skewer

Generate 50% Energy after earning a Killing Blow with Skewer.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Sha Lin
Daddyonway
Sha Lin
33
8 / 5 / 8
2,376
238
47,152
19,862
0
Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 1.7999999999999998s.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1.2s.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Run Like the Wind

Run Like the Wind

Withdraw

Increase your Movement Speed by 28% for 3s after using Withdraw.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

19
4 / 4 / 35
3,249
325
11,970
20,213
0
Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Sidereal

Sidereal

Weapon

Increase your maximum Health by 100.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Relativity

Relativity

Astral Mark

Heal for 200 every 1s for 10s after applying Astral Mark.

Level 5

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

56
10 / 5 / 19
3,041
304
83,075
40,195
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 4s.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

25
19 / 6 / 17
3,771
377
67,621
37,304
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Assail

Assail

In Pursuit

Generate 6 Ammo after activating In Pursuit.

Level 2

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 150.

Level 3

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 40% for 2s after Combat Slide ends.

Level 4

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

Bans
KhanCaspian
Team 1 Score

4

VS

Team 2 Score

1

Bans
YingAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Rei
DreamC
Rei
52
7 / 10 / 12
3,062
306
42,329
48,358
0
Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 16%.

Level 4

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

58
6 / 12 / 4
2,677
268
29,342
77,166
68,564
Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 600.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Ruckus
Parxgon
Ruckus
54
6 / 10 / 5
2,612
261
35,195
69,211
24,925
Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 3% for 2s after using Missile Launcher.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Opulence

Opulence

Missile Launcher

Heal 240 health for each player hit by Missile Launcher.

Level 4

Level 1

Strix
Tillipup
Strix
45
4 / 13 / 2
1,832
183
20,049
36,296
0
Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Cooled Mags

Cooled Mags

Quick Switch

Your inactive weapon generates 2 Ammo every 2s.

Level 1

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 50% for 2s after entering Stealth.

Level 5

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 80%.

Level 4

Unauthorized Use

Unauthorized Use

Flare

Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.

Level 1

Maeve
versey
Maeve
59
4 / 12 / 8
1,038
104
29,964
44,018
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 120 every 1s while Prowl is active.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 20s
Objective Time
4m 1s
153
Kill Participation
58
57
Kills
27
27
Deaths
57
96
Assists
31
Player
Kills
Deaths
Assists
KDA
W
16
7
17
3.5
W
Sha Lin
Daddyonway
Sha Lin
8
5
8
2.4
L
Rei
DreamC
Rei
7
10
12
1.3
L
6
12
4
0.67
L
Ruckus
Parxgon
Ruckus
6
10
5
0.85
L
Strix
Tillipup
Strix
4
13
2
0.38
W
4
4
35
5.38
W
10
5
19
3.9
L
Maeve
versey
Maeve
4
12
8
0.67
W
19
6
17
4.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

275,049
Damage
156,879
156,879
Taken
275,049
0
Shielding
93,489
112,644
Healing
97,658
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
65,231
31,926
0
20,704
39,305
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Sha Lin
Daddyonway
Sha Lin
47,152
41,198
0
2,071
19,862
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Rei
DreamC
Rei
42,329
29,516
47,373
24,081
48,358
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
29,342
29,342
0
14,045
77,166
68,564
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ruckus
Parxgon
Ruckus
35,195
22,262
0
5,233
69,211
24,925
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Strix
Tillipup
Strix
20,049
18,814
0
2,491
36,296
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
11,970
10,352
73,246
10,828
20,213
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
83,075
60,580
0
0
40,195
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Maeve
versey
Maeve
29,964
27,294
0
4,435
44,018
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
67,621
63,833
0
5,795
37,304
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Damage Done by Role

Damage Taken by Role