Player Matchup

Fernando
Fernando
DrSpiffy
Fernando
Level 43
Champion Stats
5W - 4L
1,603 SR
Queue Stats
142W - 142L
1,512 Elo+
Party 3
Viktor
Viktor
Getmoney3621
Viktor
Level 63
Champion Stats
0W - 5L
1,186 SR
Queue Stats
44W - 54L
1,440 Elo+
Solo
Corvus
Corvus
Miznobi
Corvus
Level 53
Champion Stats
1W - 5L
1,280 SR
Queue Stats
140W - 136L
1,530 Elo+
Party 3
Betty la Bomba
Betty la Bomba
PeanutEddie2004
Betty la Bomba
Level 33
Champion Stats
1W - 1L
1,500 SR
Queue Stats
66W - 75L
1,184 Elo+
Party 2
Dredge
Dredge
StealthyMRP
Dredge
Level 42
Champion Stats
0W - 3L
1,500 SR
Queue Stats
67W - 71L
1,184 Elo+
Party 2
Team Averages
Level 47
1,414 SR
1,370 Elo+

VS

Team Averages
Level 89
1,400 SR
1,479 Elo+
Azaan
Azaan
ArchmagosTarke
Azaan
Level 54
Champion Stats
16W - 22L
1,522 SR
Queue Stats
129W - 133L
1,463 Elo+
Party 1
Jenos
Jenos
ENYU78
Jenos
Level 267
Champion Stats
22W - 27L
1,449 SR
Queue Stats
213W - 192L
1,545 Elo+
Solo
Tiberius
Tiberius
GoldenChaos122
Tiberius
Level 47
Champion Stats
3W - 5L
1,178 SR
Queue Stats
53W - 67L
1,360 Elo+
Solo
Viktor
Viktor
Heymunth
Viktor
Level 46
Champion Stats
9W - 7L
1,520 SR
Queue Stats
68W - 61L
1,542 Elo+
Solo
Evie
Evie
ZenubisSpyke
Evie
Level 32
Champion Stats
3W - 6L
1,333 SR
Queue Stats
55W - 59L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DrSpiffy
Fernando
34
0 / 7 / 1
1,459
208
12,104
58,098
73,797
Brand

Brand

Fireball

Heal for 300 for each enemy hit with Fireball.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Viktor
34
1 / 8 / 1
1,237
177
19,880
27,429
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Corvus
Miznobi
Corvus
39
2 / 8 / 1
1,335
191
11,765
25,232
3,042
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

New Resolve

New Resolve

Mark of Fate

Grant a 120-Health Shield to an ally for 2s when you Mark them.

Level 3

Magistrate's Might

Magistrate's Might

Armor

Gain a 260-Health Shield for 3s after dropping to or below 35% Health.

Level 2

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 3.2s after being Healed.

Level 4

Dark Gifts

Dark Gifts

Abyssal Reconstruction

Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.

Level 1

Betty la Bomba
PeanutEddie2004
Betty la Bomba
16
1 / 10 / 0
1,230
176
27,175
30,231
0
Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 150 for each use of Explosive Personality.

Level 5

Ride the Rocket

Ride the Rocket

Cluster Grenade

Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 40.

Level 2

Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -200 explosive damage done.

Level 1

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 12%.

Level 2

Stunning Entrance

Stunning Entrance

Cluster Grenade

Heal for 50 for each enemy hit by the initial and secondary explosions of Cluster Grenade.

Level 5

Gotta Bounce

Gotta Bounce

Explosive Personality

Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.

Level 1

Dredge
34
1 / 11 / 1
1,232
176
22,187
28,745
2,700
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 300-Health Shield after dropping to or below 50% Health.

Level 2

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Reckless Barrage

Reckless Barrage

Broadside

Heal for 200 for each enemy hit by Broadside.

Level 4

Abyss Cannon

Abyss Cannon

Broadside

Generate 2 Ammo for each enemy hit by Broadside.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
24
4 / 1 / 15
2,487
355
29,299
38,516
10,550
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Piety

Piety

Heal for 75 after activating Conviction.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.2000000000000002s.

Level 3

Depths of Despair

Depths of Despair

Reduce the damage you take by 16% for 2s after activating Conviction.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Eternal

Eternal

Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.

Level 1

Jenos
ENYU78
Jenos
55
2 / 2 / 22
2,298
328
12,785
13,791
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.4s.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 0.8s.

Level 2

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Binary Star

Binary Star

Weapon

Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.

Level 1

Tiberius
30
15 / 1 / 10
2,369
338
38,425
17,588
450
Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.4s for each enemy hit by Heavy Blade.

Level 1

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.4s for each enemy hit by Heavy Blade.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Viktor
Heymunth
Viktor
43
13 / 1 / 17
2,524
361
58,156
12,352
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.

Level 3

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

19
10 / 0 / 10
2,062
295
31,070
10,864
0
Cold Acclimation

Cold Acclimation

Weapon

Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.

Level 1

Biting Cold

Biting Cold

Ice Block

Generate 6 Ammo after activating Ice Block.

Level 3

Cantrip

Cantrip

Soar

Generate 4 Ammo after activating Soar.

Level 4

Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 40% after getting an Elimination

Level 2

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 4s
Objective Time
7m 7s
9
Kill Participation
118
5
Kills
44
44
Deaths
5
4
Assists
74
Player
Kills
Deaths
Assists
KDA
W
4
1
15
11.5
L
Fernando
DrSpiffy
Fernando
0
7
1
0.07
W
Jenos
ENYU78
Jenos
2
2
22
6.5
L
Viktor
1
8
1
0.19
W
Tiberius
15
1
10
20
W
Viktor
Heymunth
Viktor
13
1
17
21.5
L
Corvus
Miznobi
Corvus
2
8
1
0.31
L
Betty la Bomba
PeanutEddie2004
Betty la Bomba
1
10
0
0.1
L
Dredge
1
11
1
0.14
W
10
0
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,111
Damage
169,735
169,735
Taken
93,111
79,539
Shielding
11,000
47,989
Healing
70,317
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
29,299
22,139
0
4,668
38,516
10,550
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
DrSpiffy
Fernando
12,104
8,405
0
3,179
58,098
73,797
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Jenos
ENYU78
Jenos
12,785
9,615
39,597
7,622
13,791
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Viktor
19,880
9,634
0
5,297
27,429
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Tiberius
38,425
25,318
0
10,704
17,588
450
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Viktor
Heymunth
Viktor
58,156
39,395
0
3,506
12,352
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Corvus
Miznobi
Corvus
11,765
8,744
28,751
7,327
25,232
3,042
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Betty la Bomba
PeanutEddie2004
Betty la Bomba
27,175
12,671
0
3,235
30,231
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Dredge
22,187
21,387
0
200
28,745
2,700
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
31,070
31,070
0
4,220
10,864
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role