Player Matchup
VS
Match Stats
Center Of Combat
Royal Presence
Increase the max health damage of Royal Presence's Poison aura by 10%.
Level 5
The Little Things
Reduce the Cooldown of Rift Slash by 0.6000000000000001s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.
Level 3
All Will Kneel
Rift Slash
Increase the Abyssal Rift's pulse area of effect by 12%.
Level 1
Forever Changed
Increase your maximum Health by 450.
Level 3
Devastating Blows
Weapon
Increase the trigger distance of Realm Breaker's bonus damage by 15 units.
Level 3
Show Of Force
Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Level 3
Sanguine Pact
Death Wings
Reduce the Cooldown of Blood Hex by 1s after activating Death Wings.
Level 2
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 12%, but reduce its duration by {scale=0.35|0.35}s.
Level 3
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.
Level 4
Charmed
Blood Hex
Increase your ally's Movement Speed by 12% while they are marked by Blood Hex.
Level 3
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Tidal Grace
Shell Shield
Heal for 275 every 1s while Shell Shield is active.
Level 5
Surf
Shell Spin
Increase the travel distance of Shell Spin by 20%.
Level 2
Rampage
Armor
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Level 2
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Plated Leggings
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Level 5
Grab and Go
Generate 1 Ammo for each enemy hit with Blast Back.
Level 1
Bullet Hopper
Increase your maximum Ammo by 2.
Level 2
Designer Armor
Increase your maximum Health by 120.
Level 3
Closing Time
Increase your Movement Speed by 24% for 2.5s after activating Blast Back.
Level 4
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
Juke Boots
Armor
Increase your maximum Health by 200.
Level 4
Wicked Don't Rest
Combat Slide
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Level 2
Assail
In Pursuit
Generate 3 Ammo after activating In Pursuit.
Level 1
Compel
In Pursuit
Reduce the Cooldown of In Pursuit by 3.5999999999999996s.
Level 3
Warrants Out
Combat Slide
Increase your Movement Speed by 50% for 2s after Combat Slide ends.
Level 5
Discovery
Retribution
Increase the damage you deal to your Retribution target by 25%.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Crashing Wave
Shell Spin
Reduce the Cooldown of Shell Spin by 1s for each enemy it hits.
Level 1
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Determination
Armor
Increase your Healing received from other players by 30% while at or below 50% Health.
Level 5
Surf
Shell Spin
Increase the travel distance of Shell Spin by 20%.
Level 2
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Level 2
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Encouragement
Armor
Reduce your active Cooldowns by 3s after getting an Elimination.
Level 3
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Fracture
Shatter
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Level 2
Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Deep Breath
Recovery
Reduce your damage taken by 30% for 2s after using Recovery.
Level 5
Momentum
Heroic Leap
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Level 4
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 5%.
Level 1
Seismic Wave
Heroic Leap
Reduce the Cooldown of Heroic Leap by 1s.
Level 2
Reconstruction
Recovery
Reduce the Cooldown of Recovery by 3s.
Level 3
Bulk Up
Recovery
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
Level 1
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 45.
Level 3
Test of Strength
Combat Trance
Heal for 135 every 1s while Combat Trance is active.
Level 3
Pouncing Tigron
Crouching Tigron
Increase the jump strength of Crouching Tigron by 16%.
Level 2
Primal Haste
Combat Trance
Gain a 180-Health Shield for 4s after activating Combat Trance.
Level 3
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.
Level 4
Tigron's Fury
Heavy Blade
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
Level 1
Hideout
Billow
Reduce the Cooldown of Whirl by 4s after using Billow.
Level 4
Kindling
Whirl
Generate 2 Ammo after activating Whirl.
Level 2
Up in Smoke
Billow
Increase your Movement Speed by 33% while Billow is active.
Level 3
Blade Dancer
Whirl
Increase the travel distance of Whirl by 24%.
Level 3
Footwork
Counter
Increase your Movement Speed by 30% for 3s after activating Counter.
Level 3
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.