Player Matchup

Willo
Willo
Acronym101
Willo
Level 176
Champion Stats
1W - 0L
1,884 SR
Queue Stats
123W - 90L
1,701 Elo+
Party 1
Evie
Evie
C1aireFarron
Evie
Level 479
Champion Stats
71W - 46L
1,685 SR
Queue Stats
720W - 533L
1,630 Elo+
Party 1
Fernando
Fernando
PlayNormal
Fernando
Level 412
Champion Stats
6W - 2L
1,553 SR
Queue Stats
75W - 71L
1,548 Elo+
Solo
Octavia
Octavia
Synqe
Octavia
Level 224
Champion Stats
5W - 6L
1,791 SR
Queue Stats
560W - 349L
1,727 Elo+
Party 1
Corvus
Corvus
looseepher
Corvus
Level 867
Champion Stats
33W - 33L
1,652 SR
Queue Stats
1,342W - 1,150L
1,638 Elo+
Party 1
Team Averages
Level 432
1,713 SR
1,649 Elo+

VS

Team Averages
Level 111
1,519 SR
1,539 Elo+
Mal'Damba
Mal'Damba
Fannns
Mal'Damba
Level 44
Champion Stats
0W - 2L
1,557 SR
Queue Stats
41W - 38L
1,580 Elo+
Solo
Koga
Koga
JFrancis4142
Koga
Level 253
Champion Stats
1W - 5L
1,263 SR
Queue Stats
59W - 60L
1,560 Elo+
Solo
Androxus
Androxus
OAKSLE
Androxus
Level 15
Champion Stats
1W - 1L
1,726 SR
Queue Stats
3W - 4L
1,579 Elo+
Solo
Dredge
Dredge
SanJaka
Dredge
Level 232
Champion Stats
135W - 123L
1,611 SR
Queue Stats
674W - 706L
1,592 Elo+
Solo
Kinessa
Kinessa
TheOverlord666
Kinessa
Level 9
Champion Stats
5W - 9L
1,440 SR
Queue Stats
5W - 10L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
52
3 / 0 / 6
1,756
351
8,659
5,249
0
Flora

Flora

Armor

Increase your maximum Health by 150.

Level 3

Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 1.2s.

Level 2

Hummingbird

Hummingbird

Flutter

Generate 1 Ammo after activating Flutter.

Level 1

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

59
8 / 2 / 4
1,821
364
20,377
8,588
0
Keep Moving

Keep Moving

Armor

Increase maximum Health by 150.

Level 5

Cantrip

Cantrip

Soar

Generate 2 Ammo after activating Soar.

Level 2

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 100% after getting an Elimination

Level 5

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Great Distance

Great Distance

Soar

Increase the duration of Soar by 1.1s.

Level 2

Over the Moon

Over the Moon

Soar

Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.

Level 1

Fernando
PlayNormal
Fernando
59
0 / 0 / 1
1,748
350
2,050
13,751
38,350
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Octavia
Synqe
Octavia
35
8 / 0 / 7
1,858
372
23,974
10,091
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Corvus
looseepher
Corvus
59
1 / 2 / 6
1,637
327
3,185
4,388
130
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.

Level 2

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
Fannns
Mal'Damba
43
0 / 2 / 0
750
150
1,570
6,558
0
Incorporeal

Incorporeal

Armor

Increase your maximum Health by 200.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 1.6s.

Level 2

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 15%.

Level 3

Possession

Possession

Mending Spirits

Reduce your damage taken by 20% while Healing an ally with Mending Spirits.

Level 5

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

58
1 / 7 / 0
942
188
12,195
15,437
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Gale Storm

Gale Storm

Skewer

Generate 12.5% Energy after earning a Killing Blow with Skewer.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 480 after hitting at least one enemy with Skewer.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Androxus
OAKSLE
Androxus
19
1 / 5 / 1
898
180
9,509
15,017
0
Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.

Level 3

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Quick Draw

Quick Draw

Weapon

Hitting a player with Revolver Heals you for 30.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Dredge
SanJaka
Dredge
59
2 / 3 / 0
970
194
12,222
10,778
0
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 3.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

3
0 / 3 / 0
790
158
6,571
10,455
0
Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 100%.

Level 5

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 2.4s.

Level 2

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 40%.

Level 2

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 25%.

Level 1

True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 250.

Level 5

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 57s
Objective Time
1s
44
Kill Participation
5
20
Kills
4
4
Deaths
20
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Willo
3
0
6
6
W
8
2
4
5
L
Mal'Damba
Fannns
Mal'Damba
0
2
0
0
L
1
7
0
0.14
L
Androxus
OAKSLE
Androxus
1
5
1
0.3
W
Fernando
PlayNormal
Fernando
0
0
1
0.5
L
Dredge
SanJaka
Dredge
2
3
0
0.67
W
Octavia
Synqe
Octavia
8
0
7
11.5
L
0
3
0
0
W
Corvus
looseepher
Corvus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,245
Damage
42,067
42,067
Taken
58,245
38,480
Shielding
0
33,461
Healing
15,074
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Willo
8,659
7,157
0
1,760
5,249
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
20,377
19,937
0
245
8,588
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Mal'Damba
Fannns
Mal'Damba
1,570
800
3,642
1,558
6,558
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
12,195
5,595
0
2,773
15,437
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Androxus
OAKSLE
Androxus
9,509
9,120
0
3,771
15,017
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Fernando
PlayNormal
Fernando
2,050
340
0
2,350
13,751
38,350
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Dredge
SanJaka
Dredge
12,222
4,532
0
1,979
10,778
0

Level 1

Level 1

W
Octavia
Synqe
Octavia
23,974
23,974
0
1,728
10,091
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
6,571
4,371
0
1,351
10,455
0

Level 1

W
Corvus
looseepher
Corvus
3,185
1,822
25,767
1,611
4,388
130
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role