Player Matchup

Dredge
Dredge
Dougil
Dredge
Level 53
Champion Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,493 Elo+
Party 1
Moji
Moji
JesusMoraleUp
Moji
Level 72
Champion Stats
2W - 1L
1,540 SR
Queue Stats
20W - 13L
1,604 Elo+
Party 2
Zhin
Zhin
JollyCo0peration
Zhin
Level 101
Champion Stats
2W - 5L
1,428 SR
Queue Stats
29W - 38L
1,553 Elo+
Party 1
Seris
Seris
ssshukla2007-Wiz
Seris
Level 299
Champion Stats
17W - 7L
1,685 SR
Queue Stats
110W - 88L
1,571 Elo+
Party 2
Inara
Inara
zimmeyrex
Inara
Level 26
Champion Stats
2W - 1L
1,699 SR
Queue Stats
7W - 9L
1,417 Elo+
Party 1
Team Averages
Level 110
1,570 SR
1,528 Elo+

VS

Team Averages
Level 289
1,588 SR
1,578 Elo+
Makoa
Makoa
Brantuan
Makoa
Level 36
Champion Stats
3W - 7L
1,526 SR
Queue Stats
62W - 79L
1,505 Elo+
Solo
Vora
Vora
Elian_7802
Vora
Level 170
Champion Stats
2W - 2L
1,500 SR
Queue Stats
7W - 13L
1,793 Elo+
Solo
VII
VII
Kanon_atarashii
VII
Level 43
Champion Stats
4W - 4L
1,730 SR
Queue Stats
10W - 11L
1,510 Elo+
Solo
Seris
Seris
Tashiming
Seris
Level 999
Champion Stats
381W - 331L
1,570 SR
Queue Stats
699W - 671L
1,571 Elo+
Solo
Terminus
Terminus
Whtztaters
Terminus
Level 196
Champion Stats
40W - 29L
1,613 SR
Queue Stats
168W - 155L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
Dougil
Dredge
49
10 / 11 / 10
5,379
384
77,529
52,312
0
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 5.

Level 5

Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 150.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 140 for each enemy hit with Harpoon.

Level 2

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

29
16 / 12 / 14
5,497
393
100,072
92,803
0
Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.8% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 2

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 20% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 4

Greater Good

Greater Good

Familiar Spit

Gain 24% Lifesteal against enemies with the maximum number of Magic Marks.

Level 4

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

35
15 / 10 / 6
5,215
373
87,468
69,118
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Kindling

Kindling

Whirl

Generate 4 Ammo after activating Whirl.

Level 4

Fuel for the Fire

Fuel for the Fire

Whirl

Increase your Movement Speed by 10% for 2s after using Whirl.

Level 2

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

57
4 / 4 / 26
3,913
280
33,849
37,709
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Inara
zimmeyrex
Inara
23
3 / 5 / 16
4,052
289
50,748
110,588
68,873
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Plateau

Plateau

Impasse

Gain a 625-Health Shield for 3s after activating Impasse.

Level 5

Crag

Crag

Impasse

Heal for 750 after activating Impasse.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Makoa
Brantuan
Makoa
25
8 / 9 / 9
4,115
294
78,038
113,636
32,400
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

45
12 / 8 / 11
3,296
235
89,739
43,130
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 8% for 3s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

31
14 / 9 / 12
3,262
233
92,278
46,605
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Seris
Tashiming
Seris
56
0 / 7 / 31
3,526
252
32,444
39,038
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 50%.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Terminus
Whtztaters
Terminus
56
8 / 11 / 5
3,548
253
70,031
107,257
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 100.

Level 1

Wrecking Ball

Wrecking Ball

Shatterfall

Increase the leap distance of Shatterfall by 30%.

Level 3

Powerslave

Powerslave

Power Siphon

Reduce the Movement Speed penalty during Power Siphon by 15%.

Level 1

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 26s
Objective Time
8m 31s
120
Kill Participation
110
48
Kills
42
42
Deaths
44
72
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Makoa
Brantuan
Makoa
8
9
9
1.39
W
Dredge
Dougil
Dredge
10
11
10
1.36
L
12
8
11
2.19
W
16
12
14
1.92
W
15
10
6
1.8
L
14
9
12
2.22
L
Seris
Tashiming
Seris
0
7
31
2.21
L
Terminus
Whtztaters
Terminus
8
11
5
0.95
W
4
4
26
4.25
W
Inara
zimmeyrex
Inara
3
5
16
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

349,666
Damage
362,530
362,530
Taken
349,666
68,873
Shielding
32,400
225,432
Healing
188,286
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Makoa
Brantuan
Makoa
78,038
71,447
0
7,862
113,636
32,400

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 2

Level 1

W
Dredge
Dougil
Dredge
77,529
19,862
0
4,965
52,312
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

L
89,739
55,438
0
10,091
43,130
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
100,072
100,072
9,299
8,223
92,803
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
87,468
76,954
0
12,513
69,118
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
92,278
86,373
0
3,809
46,605
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Seris
Tashiming
Seris
32,444
25,424
125,567
23,403
39,038
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Terminus
Whtztaters
Terminus
70,031
49,276
0
17,554
107,257
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
33,849
28,642
148,557
27,162
37,709
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Inara
zimmeyrex
Inara
50,748
43,489
0
14,713
110,588
68,873
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role