Player Matchup

Sha Lin
Sha Lin
Diamond II
Marleymondragon
Sha Lin
Diamond II
Level 999
Champion Stats
59W - 70L
1,647 SR
Queue Stats
849W - 827L
1,669 Elo+
Solo
Ying
Ying
Diamond V
Mekannwas
Ying
Diamond V
Level 999
Champion Stats
112W - 108L
1,657 SR
Queue Stats
1,320W - 1,245L
1,628 Elo+
Solo
Zhin
Zhin
Diamond IV
NoSmurf7
Zhin
Diamond IV
Level 617
Champion Stats
155W - 120L
1,726 SR
Queue Stats
806W - 764L
1,577 Elo+
Solo
Fernando
Fernando
Diamond II
Vishicyaicha
Fernando
Diamond II
Level 39
Champion Stats
0W - 1L
1,500 SR
Queue Stats
92W - 84L
1,710 Elo+
Solo
Barik
Barik
Qualifying
crimson_empress1
Barik
Qualifying
Level 34
Champion Stats
1W - 2L
1,651 SR
Queue Stats
1W - 3L
1,696 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 538
1,636 SR
1,656 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 510
1,633 SR
1,635 Elo+
Seris
Seris
Diamond III
BunnyOnLSD
Seris
Diamond III
Level 546
Champion Stats
12W - 13L
1,615 SR
Queue Stats
328W - 310L
1,645 Elo+
Party 1
Inara
Inara
Diamond IV
MrMagicMaster
Inara
Diamond IV
Level 912
Champion Stats
10W - 7L
1,675 SR
Queue Stats
57W - 48L
1,610 Elo+
Solo
Azaan
Azaan
Diamond III
NandoEnjoyer
Azaan
Diamond III
Level 58
Champion Stats
11W - 12L
1,579 SR
Queue Stats
363W - 355L
1,656 Elo+
Solo
Rei
Rei
Qualifying
X_Athenaa_X1
Rei
Qualifying
Level 33
Champion Stats
2W - 0L
1,603 SR
Queue Stats
6W - 6L
1,635 Elo+
Solo
Lian
Lian
Diamond I
ßetterNow
Lian
Diamond I
Level 999
Champion Stats
58W - 51L
1,692 SR
Queue Stats
402W - 387L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
8 / 4 / 4
2,312
210
81,546
27,865
0
Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 2.4s.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Ying
59
1 / 6 / 5
1,993
181
22,243
29,004
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Zhin
57
7 / 6 / 2
2,176
198
92,440
43,252
0
Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 3s after successfully hitting an enemy with Counter.

Level 3

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.

Level 5

Kindling

Kindling

Whirl

Generate 1 Ammo after activating Whirl.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 32%.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Fernando
Vishicyaicha
Fernando
11
0 / 8 / 3
1,587
144
34,339
67,369
25,168
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

18
1 / 8 / 2
2,062
187
47,330
66,062
54,772
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 0.8s.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Bans
StrixRuckus
Team 1 Score

1

VS

Team 2 Score

4

Bans
KinessaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Seris
58
4 / 4 / 14
3,167
288
24,019
27,828
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 0.8s after activating Restore Soul. This can only occur once every 5s.

Level 1

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

59
5 / 3 / 13
3,684
335
49,917
88,388
16,641
Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

45
7 / 3 / 9
3,536
321
61,786
87,244
8,759
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Deadly Edict

Deadly Edict

Reduce the Cooldown of Conviction by 0.3s after using Reckoning.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 30%.

Level 5

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Tempering

Tempering

Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.

Level 1

17
2 / 2 / 17
3,044
277
16,007
29,040
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 8%.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

59
14 / 5 / 8
3,364
306
81,823
45,398
0
Bloodline

Bloodline

Grace

Generate 2 Ammo after using Grace.

Level 2

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 30%.

Level 3

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.

Level 4

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 20 units.

Level 4

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 13s
Objective Time
8m 14s
33
Kill Participation
93
17
Kills
32
32
Deaths
17
16
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Seris
4
4
14
2.75
L
8
4
4
2.5
L
Ying
1
6
5
0.58
W
5
3
13
3.83
W
7
3
9
3.83
L
Zhin
7
6
2
1.33
L
Fernando
Vishicyaicha
Fernando
0
8
3
0.19
W
2
2
17
5.25
L
1
8
2
0.25
W
14
5
8
3.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

277,898
Damage
233,552
233,552
Taken
277,898
79,940
Shielding
25,400
123,039
Healing
218,337
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Seris
24,019
21,199
86,774
10,982
27,828
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
81,546
71,555
0
1,813
27,865
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Ying
22,243
22,243
95,010
15,807
29,004
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
49,917
35,271
0
0
88,388
16,641
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
61,786
49,532
0
18,409
87,244
8,759

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Zhin
92,440
78,793
0
564
43,252
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
Fernando
Vishicyaicha
Fernando
34,339
25,950
0
4,912
67,369
25,168
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
16,007
13,481
81,542
15,076
29,040
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
47,330
47,330
0
4,933
66,062
54,772
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

W
81,823
80,651
0
5,554
45,398
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role