Player Matchup

Inara
Inara
Platinum IV
DArKs0u1
Inara
Platinum IV
Level 848
Champion Stats
16W - 13L
1,669 SR
Queue Stats
446W - 401L
1,600 Elo+
Solo
Azaan
Azaan
Platinum II
NextWD
Azaan
Platinum II
Level 226
Champion Stats
22W - 19L
1,615 SR
Queue Stats
278W - 228L
1,645 Elo+
Party 1
Corvus
Corvus
Gold IV
Richycao
Corvus
Gold IV
Level 884
Champion Stats
0W - 2L
1,676 SR
Queue Stats
21W - 21L
1,538 Elo+
Solo
VII
VII
Platinum I
SkiDumb
VII
Platinum I
Level 827
Champion Stats
101W - 106L
1,619 SR
Queue Stats
1,252W - 1,234L
1,598 Elo+
Party 1
Octavia
Octavia
Gold I
gloomygoths
Octavia
Gold I
Level 731
Champion Stats
3W - 4L
1,599 SR
Queue Stats
94W - 85L
1,600 Elo+
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 703
1,635 SR
1,596 Elo+

VS

Team Averages
Gold I
Gold I
Average Tier
Level 494
1,551 SR
1,608 Elo+
Ying
Ying
Platinum III
Dynameou
Ying
Platinum III
Level 474
Champion Stats
111W - 83L
1,678 SR
Queue Stats
257W - 228L
1,555 Elo+
Solo
Dredge
Dredge
Platinum I
Iprefer2heal
Dredge
Platinum I
Level 124
Champion Stats
33W - 32L
1,619 SR
Queue Stats
301W - 268L
1,578 Elo+
Party 2
Barik
Barik
Gold I
KingBumi1083
Barik
Gold I
Level 102
Champion Stats
9W - 15L
1,316 SR
Queue Stats
612W - 552L
1,576 Elo+
Party 2
Atlas
Atlas
Qualifying
SlipkManson1
Atlas
Qualifying
Level 769
Champion Stats
1W - 0L
1,482 SR
Queue Stats
2W - 2L
1,731 Elo+
Solo
Zhin
Zhin
Diamond V
Voraciusum
Zhin
Diamond V
Level 999
Champion Stats
82W - 90L
1,660 SR
Queue Stats
1,332W - 1,305L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
DArKs0u1
Inara
59
5 / 12 / 6
3,619
259
61,634
98,486
12,680
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Azaan
NextWD
Azaan
58
10 / 9 / 5
5,098
364
80,444
108,331
14,172
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Overwhelming Presence

Overwhelming Presence

Heal for 12 every 0.5s while at least one wall segment of Sanctuary is active.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 20 for every percentage point of Ire consumed by abilities.

Level 4

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Corvus
Richycao
Corvus
56
0 / 10 / 16
3,940
281
13,737
40,227
0
Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.

Level 5

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

VII
59
10 / 10 / 6
3,420
244
64,416
45,464
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 15%.

Level 3

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Octavia
gloomygoths
Octavia
59
5 / 7 / 8
3,215
230
72,146
42,610
0
Air Supremacy

Air Supremacy

Reduce damage taken by 25% for 2.5s after activating Commanding Leap.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 2.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 40% Health.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 50.

Level 1

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Bans
KhanLian
Team 1 Score

2

VS

Team 2 Score

4

Bans
TorvaldStrix
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
59
3 / 7 / 24
3,622
259
16,553
39,853
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 1s.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Dredge
35
20 / 7 / 13
4,266
305
130,066
51,371
4,050
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Reckless Barrage

Reckless Barrage

Broadside

Heal for 50 for each enemy hit by Broadside.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

57
8 / 4 / 19
3,811
272
74,762
52,715
94,244
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

57
6 / 6 / 15
4,249
304
43,459
104,224
900
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 600.

Level 4

Lessons of the Past

Lessons of the Past

Setback

Gain a 300-Health Shield for 3s after hitting an enemy with Setback.

Level 3

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 0.8s further into the past.

Level 2

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.

Level 3

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

59
11 / 6 / 14
3,121
223
70,278
44,214
0
Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 0.5s after activating Billow.

Level 1

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 40%.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 38s
Objective Time
12m 59s
71
Kill Participation
133
30
Kills
48
48
Deaths
30
41
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Inara
DArKs0u1
Inara
5
12
6
0.67
W
Ying
3
7
24
2.14
W
Dredge
20
7
13
3.79
W
8
4
19
4.38
L
Azaan
NextWD
Azaan
10
9
5
1.39
L
Corvus
Richycao
Corvus
0
10
16
0.8
L
VII
10
10
6
1.3
W
6
6
15
2.25
W
11
6
14
3
L
Octavia
gloomygoths
Octavia
5
7
8
1.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

292,377
Damage
335,118
335,118
Taken
292,377
26,852
Shielding
99,194
152,188
Healing
181,924
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Inara
DArKs0u1
Inara
61,634
50,579
0
64
98,486
12,680
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Ying
16,553
16,553
116,120
23,848
39,853
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Dredge
130,066
7,022
0
22,350
51,371
4,050
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
74,762
74,069
0
10,919
52,715
94,244
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Azaan
NextWD
Azaan
80,444
66,983
0
19,750
108,331
14,172

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Corvus
Richycao
Corvus
13,737
12,869
99,659
15,770
40,227
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 2

L
VII
64,416
44,298
0
7,438
45,464
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
43,459
43,459
0
900
104,224
900
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
70,278
61,689
2,141
5,646
44,214
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

L
Octavia
gloomygoths
Octavia
72,146
68,240
1,095
8,412
42,610
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role