Player Matchup

Koga
Koga
C20X
Koga
Level 268
Champion Stats
91W - 64L
1,700 SR
Queue Stats
793W - 784L
1,574 Elo+
Solo
Pip
Pip
LittSMD420
Pip
Level 144
Champion Stats
9W - 13L
1,463 SR
Queue Stats
558W - 510L
1,644 Elo+
Solo
PrinceShiko
Unknown
Level 999
Champion Stats
16W - 20L
1,507 SR
Queue Stats
1,322W - 1,332L
1,773 Elo+
Solo
Ying
Ying
RabioliRabioli
Ying
Level 288
Champion Stats
30W - 24L
1,644 SR
Queue Stats
120W - 103L
1,634 Elo+
Solo
Bomb King
Bomb King
TheXecutioner13
Bomb King
Level 178
Champion Stats
1W - 8L
1,116 SR
Queue Stats
638W - 619L
1,588 Elo+
Solo
Team Averages
Level 375
1,486 SR
1,643 Elo+

VS

Team Averages
Level 550
1,525 SR
1,636 Elo+
Barik
Barik
Kapi Krunch
Barik
Level 99
Champion Stats
7W - 5L
1,470 SR
Queue Stats
213W - 172L
1,663 Elo+
Party 1
Ruckus
Ruckus
M1ster Pickl3s
Ruckus
Level 609
Champion Stats
7W - 8L
1,500 SR
Queue Stats
267W - 218L
1,692 Elo+
Party 1
Koga
Koga
Meiryo-sa
Koga
Level 979
Champion Stats
3W - 5L
1,500 SR
Queue Stats
309W - 263L
1,631 Elo+
Party 1
Seris
Seris
The codeson
Seris
Level 999
Champion Stats
497W - 455L
1,573 SR
Queue Stats
907W - 864L
1,648 Elo+
Solo
Lian
Lian
enpanada02
Lian
Level 63
Champion Stats
33W - 25L
1,581 SR
Queue Stats
108W - 112L
1,546 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Koga
C20X
Koga
59
3 / 7 / 7
1,833
262
52,611
40,571
0
Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Level 1

56
0 / 6 / 7
1,949
278
7,983
30,777
0
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Refreshing Jog

Refreshing Jog

Weightless

Heal for 60 every 1s while Weightless is active.

Level 1

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Pep in the Step

Pep in the Step

Healing Potion

Allies hit by Healing Potion have their Movement Speed increased by 6% for 3s.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 40%.

Level 5

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

PrinceShiko
Unknown
59
3 / 7 / 6
1,829
261
38,015
45,218
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

53
5 / 7 / 7
1,912
273
30,577
33,049
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Bomb King
TheXecutioner13
Bomb King
49
1 / 8 / 1
1,144
163
23,370
35,718
0
Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 4s.

Level 5

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.

Level 2

Bomb Shelter

Bomb Shelter

Weapon

Reduce the damage you deal to yourself with Sticky Bombs by 40%.

Level 2

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.

Level 3

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 150.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
4 / 3 / 5
2,950
421
26,338
49,417
38,384
Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

58
7 / 6 / 10
3,073
439
45,131
56,808
16,626
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Extended Magazines

Extended Magazines

Advance

Generate 15 Ammo after using Advance.

Level 1

Opulence

Opulence

Missile Launcher

Heal 60 health for each player hit by Missile Launcher.

Level 1

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Koga
52
15 / 0 / 10
3,587
512
72,291
25,540
0
Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 5% while firing your SMGs.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

59
1 / 1 / 17
2,602
372
5,837
9,353
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 0.8s.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

54
8 / 2 / 9
2,258
323
35,736
11,438
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 11s
Objective Time
5m 10s
40
Kill Participation
86
12
Kills
35
35
Deaths
12
28
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Koga
C20X
Koga
3
7
7
0.93
W
4
3
5
2.17
L
0
6
7
0.58
W
7
6
10
2
W
Koga
15
0
10
20
L
PrinceShiko
Unknown
3
7
6
0.86
L
5
7
7
1.21
W
1
1
17
9.5
L
Bomb King
TheXecutioner13
Bomb King
1
8
1
0.19
W
8
2
9
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

152,556
Damage
185,333
185,333
Taken
152,556
0
Shielding
55,010
102,624
Healing
111,442
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Koga
C20X
Koga
52,611
45,975
0
4,615
40,571
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Level 1

W
26,338
26,338
0
7,475
49,417
38,384

Level 2

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
7,983
6,964
46,918
9,068
30,777
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

W
45,131
34,028
0
7,596
56,808
16,626

Level 2

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Koga
72,291
64,351
0
3,130
25,540
0

Level 2

Level 1

L
PrinceShiko
Unknown
38,015
26,957
0
492
45,218
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
30,577
28,577
32,607
8,723
33,049
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
5,837
5,447
82,940
7,131
9,353
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Bomb King
TheXecutioner13
Bomb King
23,370
22,780
0
201
35,718
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
35,736
35,376
0
3,170
11,438
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role