Player Matchup
VS
Match Stats
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 2.4s.
Level 2
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3
Adrenaline
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Barkskin
Armor
Increase your maximum Health by 150.
Level 2
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
False Idol
Armor
Increase your Movement Speed by 25% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Level 5
Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.
Level 3
Dance with Fate
Tendril
Reduce the cooldown of Tendril by 1.2s.
Level 2
Elegant Paring
Tendril
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Level 3
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3
Harden
Dredge Anchor
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Level 3
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Sealed Fate
Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 5
Essence Drain
Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.
Level 3
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -5s.
Level 1
Surrounded by Fear
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.
Level 1
Folk Tales
Increase your maximum Health by 250.
Level 5
Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Old Wounds
Armor
Increase your maximum Health by 750.
Level 5
Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 21% for 3s.
Level 3
Lost Legacy
Stasis Field
Heal for 400 every 1s for 3s after activating Stasis Field.
Level 5
Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Level 1
Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Predation
Armor
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Level 5
Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3
Streetrunner
Prowl
Increase the duration of Prowl by 1s.
Level 2
Patch Up
Nine Lives
Heal for an additional 160 with Nine Lives.
Level 2
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Quicksand
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 2.4s.
Level 4
Shimmer
Withdraw
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Level 2
Wanderlust
Armor
Increase your Movement Speed by 15%.
Level 5
Swagger
Armor
Increase your maximum Health by 150.
Level 3
Bullseye
Weapon
Reduce your active Cooldowns by 10% when you get an Elimination.
Level 1
Sand Trap
Crippling Arrow
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
Level 1
Sanctum of Faith
Moonlight
Regenerate 5% Moonlight every 1s while not using Moonlight.
Level 5
Broken Deity
Guardian Spirit
Increase Luna's deploy range by 20%.
Level 1
Restored Faith
Moonlight
Heal for 20 every time you Heal an ally with Moonlight.
Level 2
Spirit Arrows
Moonlight
Reduce the Cooldown of Luna's redeploy by 0.2s after healing with Moonlight.
Level 2
Moonwalk
Armor
Increase your maximum Moonlight capacity by 40%.
Level 5
Goddess' Blessing
Moonlight
Allies being Healed by Moonlight take 15% reduced damage.
Level 1
The Champion
Heavy Blade
Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.
Level 2
Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 3s.
Level 5
Instrument of Fate
Heavy Blade
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Level 5
Beast-Slayer
Armor
Gain a 100-Health Shield for 3s after falling to or below 50% Health.
Level 2
Charisma
Armor
Increase your maximum Health by 50.
Level 1
Vicious Assault
Crouching Tigron
Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 2
Level 2
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 30%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 2
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Nimble
Armor
Gain 14% Movement Speed.