Player Matchup
VS
Match Stats
Wings of Terror
Death Wings
Increase the lateral movement of Death Wings by 12%.
Level 2
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.
Level 3
Overflowing Delights
Swarm
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Level 3
Blood Cannon
Armor
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Level 3
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
Revitalize
Rune of Travel
Heal for 400 after Teleporting to your Rune of Travel.
Level 4
Guts
Armor
Reduce your damage taken by 15% while at or below 40% Health.
Level 3
Transient
Rune of Travel
Reduce the cooldown of Rune of Travel by 4s.
Level 4
Spirited
Armor
Increase your maximum Health by 100
Level 2
Evanescent
Rune of Travel
Increase your Movement Speed by 16% while Rune of Travel is active.
Level 2
Inner Strength
Rune of Travel
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
Level 1
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5
Present Arms
Presence
Heal for 100 after using Presence.
Level 1
Royal Seal
Presence
Each enemy hit by Presence reduces Valor’s Cooldown by 1.2s.
Level 2
Shining Topaz
Valor
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Level 2
Inheritance
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 40% but reduce its duration by {scale=10|10}%.
Level 2
Ancient Wounds
Piercing Quills
Generate 2% of your maximum acid after hitting an enemy with Piercing Quills.
Level 1
Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 800.
Level 4
Triumphant Return
Form Swap
Reduce your acid consumption by 90% for 2s after swapping into Planted Form.
Level 5
Deadly Predator
Weapon
Increase your maximum acid capacity by 24%.
Level 3
Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Triumphant Ascension
Soul Harvest
Heal for 400 after activating Soul Harvest.
Level 4
Hellish Lodestones
Ignition
Reduce your damage taken by 3% for 3s after activating Ignition.
Level 1
Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Level 5
Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4
Shattered Essence
Soul Harvest
Each Soul Fragment gathered Heals you for 15.
Level 1
Subservience
Soul Harvest
All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Tracker
Hunter's Mark
Increase your Movement Speed by 25% while Hunter's Mark is active.
Level 5
Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 1.2s.
Level 2
Survivalist
Armor
Increase your maximum Health by 150.
Level 3
Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 4s.
Level 4
Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1
Tactical Retreat
Stealth
Increase your Movement Speed by 40% for 2s after entering Stealth.
Level 4
Infused Crystals
Weapon
Increase the maximum Ammo count of both your weapons by 3.
Level 3
Guerrilla Tactics
Stealth
Generate 45 Energy after getting an Elimination.
Level 3
Cooled Mags
Quick Switch
Your inactive weapon generates 2 Ammo every 2s.
Level 1
Dexterous
Quick Switch
Reduce the time it takes to Quick Switch to your Pistol by 40%.
Level 4
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Midnight Stroll
Spirit Link
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Level 5
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Level 2
Rest and Relaxation
Weapon
Increase your maximum Ammo by 2.
Level 1
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 35%.
Level 5
Future Generations
Chain Heal
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 2
Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
Battlement
Siege Shield
Increase the duration of Siege Shield by 2.4s.
Level 4
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 2s for each enemy hit with Kinetic Burst.
Level 2
Vanguard
Shoulder Bash
Reduce your damage taken by 16% for 2s after using Shoulder Bash.
Level 2
Watchtower
Siege Shield
Increase the Health of Siege Shield by 1250.
Level 5
Ramparts
Siege Shield
Reduce the Cooldown of Siege Shield by 1.6s.
Level 2
Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1
Persistence
Armor
Reduce the damage you take by 20% while at or below 40% Health.
Level 5
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 10%.
Level 1
Shred
Pounce
Reduce the Cooldown of Pounce by 1s.
Level 2
Predation
Armor
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Level 5
Walk it Off
Prowl
Heal for 80 every 1s while Prowl is active.
Level 2
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 2
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 1
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Level 2
Level 2
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Level 1
Level 2
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Lethality
Weapon
Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 2
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.