Player Matchup

Fernando
Fernando
Dre666
Fernando
Level 566
Champion Stats
67W - 44L
1,676 SR
Queue Stats
426W - 236L
1,791 Elo+
Party 1
Rei
Rei
KisapniaqTTV
Rei
Level 574
Champion Stats
0W - 2L
1,696 SR
Queue Stats
27W - 26L
1,785 Elo+
Solo
Ying
Ying
LokiScript
Ying
Level 999
Champion Stats
4W - 3L
1,600 SR
Queue Stats
244W - 99L
1,849 Elo+
Party 1
Bomb King
Bomb King
WillHammerhead
Bomb King
Level 999
Champion Stats
11W - 9L
1,603 SR
Queue Stats
102W - 66L
1,769 Elo+
Party 1
Cassie
Cassie
Wilsteen
Cassie
Level 58
Champion Stats
0W - 3L
1,181 SR
Queue Stats
334W - 306L
1,642 Elo+
Solo
Team Averages
Level 639
1,551 SR
1,767 Elo+

VS

Team Averages
Level 174
1,624 SR
1,645 Elo+
Fernando
Fernando
AdeptMusician
Fernando
Level 88
Champion Stats
5W - 4L
1,658 SR
Queue Stats
49W - 39L
1,556 Elo+
Party 2
Ying
Ying
SkeletonSym
Ying
Level 139
Champion Stats
3W - 1L
1,271 SR
Queue Stats
87W - 64L
1,608 Elo+
Party 2
VII
VII
Stealthy8
VII
Level 427
Champion Stats
2W - 0L
2,041 SR
Queue Stats
65W - 48L
1,693 Elo+
Solo
Vivian
Vivian
Yaxal
Vivian
Level 151
Champion Stats
7W - 4L
1,520 SR
Queue Stats
28W - 18L
1,604 Elo+
Party 2
Koga
Koga
wario404
Koga
Level 65
Champion Stats
1W - 0L
1,632 SR
Queue Stats
8W - 5L
1,763 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Dre666
Fernando
58
7 / 7 / 12
4,986
554
71,595
130,165
88,080
Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
6 / 9 / 10
5,794
644
44,399
51,159
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 10.

Level 5

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 150.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

59
4 / 4 / 18
4,774
530
33,995
27,416
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bomb King
WillHammerhead
Bomb King
57
8 / 7 / 8
4,034
448
47,898
45,154
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.30000000000000004s for each Sticky Bomb you Detonate.

Level 3

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Cassie
Wilsteen
Cassie
39
3 / 9 / 8
3,976
442
55,133
56,327
0
Sky Warden

Sky Warden

Disengage

Heal for 375 after hitting an enemy with Disengage.

Level 3

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 3s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 1.

Level 1

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.

Level 3

Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AdeptMusician
Fernando
53
3 / 4 / 12
6,272
697
44,455
98,504
86,114
Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
1 / 5 / 13
5,063
563
17,976
31,357
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

53
10 / 9 / 11
4,265
474
72,604
43,930
0
Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 10%.

Level 2

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 20%.

Level 4

Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 40%.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Vivian
Yaxal
Vivian
42
8 / 3 / 7
4,292
477
71,010
29,937
18,093
Runic Ammunition

Runic Ammunition

Weapon

Gain 4% Lifesteal.

Level 1

Unfair Advantage

Unfair Advantage

Deflector Shield

Increase the duration of Deflector Shield by 0.8s.

Level 1

Scapegoat

Scapegoat

Deflector Shield

While Deflector Shield is active 32% of damage dealt to you is instead dealt to the Shield.

Level 4

Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 500.

Level 4

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 20%.

Level 5

Booby Trap

Booby Trap

Sensor Drone

Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.

Level 1

Koga
40
14 / 7 / 13
6,374
708
104,176
49,292
6,400
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 18%.

Level 3

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 250.

Level 5

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 36s
Objective Time
11m 27s
84
Kill Participation
92
28
Kills
36
36
Deaths
28
56
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Fernando
AdeptMusician
Fernando
3
4
12
2.25
L
Fernando
Dre666
Fernando
7
7
12
1.86
L
6
9
10
1.22
L
4
4
18
3.25
W
1
5
13
1.5
W
10
9
11
1.72
L
Bomb King
WillHammerhead
Bomb King
8
7
8
1.71
L
Cassie
Wilsteen
Cassie
3
9
8
0.78
W
Vivian
Yaxal
Vivian
8
3
7
3.83
W
Koga
14
7
13
2.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

253,020
Damage
310,221
310,221
Taken
253,020
88,080
Shielding
110,607
202,126
Healing
152,922
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
AdeptMusician
Fernando
44,455
35,355
0
3,318
98,504
86,114

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
Dre666
Fernando
71,595
51,167
0
3,030
130,165
88,080
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 2

Level 1

L
44,399
35,037
69,915
16,856
51,159
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

L
33,995
33,995
89,398
15,713
27,416
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
17,976
17,976
124,735
20,359
31,357
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
72,604
66,891
0
2,936
43,930
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Bomb King
WillHammerhead
Bomb King
47,898
44,146
0
4,058
45,154
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 2

L
Cassie
Wilsteen
Cassie
55,133
45,930
105
3,051
56,327
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Vivian
Yaxal
Vivian
71,010
60,083
0
1,574
29,937
18,093
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Koga
104,176
94,162
0
0
49,292
6,400

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Damage Done by Role

Damage Taken by Role