Player Matchup

Grover
Grover
FREEKLEEK
Grover
Level 18
Champion Stats
1W - 7L
1,257 SR
Queue Stats
9W - 24L
1,290 Elo+
Solo
Raum
Raum
IV18I
Raum
Level 258
Champion Stats
3W - 7L
1,559 SR
Queue Stats
56W - 57L
1,643 Elo+
Solo
Zhin
Zhin
Marzad
Zhin
Level 51
Champion Stats
11W - 7L
1,685 SR
Queue Stats
71W - 66L
1,585 Elo+
Solo
Skye
Skye
SpudBoy2
Skye
Level 95
Champion Stats
1W - 2L
1,657 SR
Queue Stats
34W - 21L
1,702 Elo+
Solo
Fernando
Fernando
Variants
Fernando
Level 12
Champion Stats
2W - 3L
1,504 SR
Queue Stats
57W - 66L
1,209 Elo+
Solo
Team Averages
Level 87
1,532 SR
1,486 Elo+

VS

Team Averages
Level 354
1,726 SR
1,679 Elo+
Mal'Damba
Mal'Damba
DEEZBISCIUTES
Mal'Damba
Level 164
Champion Stats
8W - 3L
1,571 SR
Queue Stats
37W - 17L
1,757 Elo+
Party 1
Grohk
Grohk
Kirujoii
Grohk
Level 71
Champion Stats
2W - 0L
1,792 SR
Queue Stats
10W - 7L
1,476 Elo+
Solo
Barik
Barik
SerenaRock
Barik
Level 292
Champion Stats
2W - 0L
1,841 SR
Queue Stats
41W - 19L
1,772 Elo+
Party 1
Ying
Ying
ShianToh
Ying
Level 999
Champion Stats
5W - 4L
1,701 SR
Queue Stats
165W - 229L
1,619 Elo+
Solo
Jenos
Jenos
c0wmanglr
Jenos
Level 243
Champion Stats
27W - 10L
1,724 SR
Queue Stats
41W - 18L
1,772 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
FREEKLEEK
Grover
8
0 / 11 / 3
3,234
462
22,495
49,424
800
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Heavenly Agility

Heavenly Agility

Vine

Gain a 100 Shield for 3s after using Vine.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.2s.

Level 2

Rebound

Rebound

Armor

Increase your Healing received by 10% while at or below 50% Health.

Level 2

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Raum
IV18I
Raum
59
0 / 9 / 0
3,734
533
41,156
124,090
0
Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Tormented Fissure

Tormented Fissure

Ignition

Generate 25 Ammo after activating Ignition.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 15.

Level 1

Apocalypse

Apocalypse

Juggernaut

Heal for 450 for each champion hit by Juggernaut.

Level 3

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 40%.

Level 5

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Zhin
Marzad
Zhin
36
0 / 9 / 3
2,874
411
45,452
40,740
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 2s after using Billow.

Level 2

Heartless

Heartless

Armor

Increase your Movement Speed by 24% for 4s after getting an Elimination.

Level 4

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Skye
46
3 / 10 / 0
3,385
484
40,092
47,828
0
Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Slip Away

Slip Away

Armor

Increase your Movement Speed by 7% while Out of Combat.

Level 1

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 3.2s.

Level 4

Quick Smoker

Quick Smoker

Smoke Screen

Reduce the Cooldown of Smoke Screen by 1.7999999999999998s.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 500 over 2s while in Smoke Screen.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Fernando
Variants
Fernando
6
0 / 10 / 1
3,123
446
21,301
73,869
44,343
Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
DEEZBISCIUTES
Mal'Damba
55
15 / 2 / 25
3,788
541
91,016
58,489
0
Pungent Gourd

Pungent Gourd

Gourd

Increase your Allies' and your Movement Speed by 10% while in your Gourd .

Level 2

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 2.4000000000000004s.

Level 3

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 250.

Level 5

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 8%.

Level 2

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Wekono's Wrath

Wekono's Wrath

Weapon

Tossing your snake after reloading is faster and deals an additional 500 damage.

Level 1

Grohk
Kirujoii
Grohk
57
8 / 1 / 25
3,869
553
78,834
35,305
0
Lightning Rod

Lightning Rod

Shock Pulse

Heal for 150 for each enemy hit with Shock Pulse.

Level 5

Conduit

Conduit

Shock Pulse

Increase your Movement Speed by 6% for 3s after hitting an enemy with Shock Pulse.

Level 1

Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 24%.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Spirit's Grace

Spirit's Grace

Healing Totem

Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Barik
57
7 / 0 / 16
3,836
548
63,412
37,394
45,529
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 450-Health Shield for 3s after activating Rocket Boots.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.7999999999999998s.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Ying
59
11 / 0 / 25
3,806
544
71,909
20,963
0
Tangible

Tangible

Armor

Increase your maximum Health by 250.

Level 5

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 1.4s.

Level 2

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Jenos
c0wmanglr
Jenos
53
8 / 0 / 35
4,150
593
30,780
18,345
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 48s
Objective Time
7m 46s
10
Kill Participation
175
3
Kills
49
49
Deaths
3
7
Assists
126
Player
Kills
Deaths
Assists
KDA
W
Mal'Damba
DEEZBISCIUTES
Mal'Damba
15
2
25
13.75
L
Grover
FREEKLEEK
Grover
0
11
3
0.14
L
Raum
IV18I
Raum
0
9
0
0
W
Grohk
Kirujoii
Grohk
8
1
25
20.5
L
Zhin
Marzad
Zhin
0
9
3
0.17
W
Barik
7
0
16
15
W
Ying
11
0
25
23.5
L
Skye
3
10
0
0.3
L
Fernando
Variants
Fernando
0
10
1
0.05
W
Jenos
c0wmanglr
Jenos
8
0
35
25.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

170,496
Damage
335,951
335,951
Taken
170,496
45,143
Shielding
45,529
110,057
Healing
158,452
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Mal'Damba
DEEZBISCIUTES
Mal'Damba
91,016
52,163
5,551
8,280
58,489
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Grover
FREEKLEEK
Grover
22,495
14,203
53,403
21,036
49,424
800
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Raum
IV18I
Raum
41,156
17,302
0
14,801
124,090
0

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Grohk
Kirujoii
Grohk
78,834
47,950
11,716
9,359
35,305
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Zhin
Marzad
Zhin
45,452
42,960
0
0
40,740
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Barik
63,412
63,412
0
2,700
37,394
45,529
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Ying
71,909
58,249
33,088
11,011
20,963
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Skye
40,092
29,188
0
12,939
47,828
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
Variants
Fernando
21,301
16,501
300
7,578
73,869
44,343
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 1

W
Jenos
c0wmanglr
Jenos
30,780
16,342
67,850
8,897
18,345
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role