Player Matchup

Atlas
Atlas
Dendying
Atlas
Level 24
Champion Stats
1W - 3L
1,332 SR
Queue Stats
28W - 22L
1,641 Elo+
Party 2
Io
Io
Flanthertin
Io
Level 155
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,773 Elo+
Party 2
Androxus
Androxus
Nishikiino
Androxus
Level 25
Champion Stats
1W - 2L
1,816 SR
Queue Stats
11W - 13L
1,539 Elo+
Party 2
Vora
Vora
Xen02o
Vora
Level 10
Champion Stats
3W - 2L
1,693 SR
Queue Stats
8W - 3L
1,856 Elo+
Party 2
Khan
Khan
chaoticbacon
Khan
Level 238
Champion Stats
2W - 3L
1,567 SR
Queue Stats
26W - 14L
1,711 Elo+
Party 2
Team Averages
Level 90
1,582 SR
1,704 Elo+

VS

Team Averages
Level 256
1,590 SR
1,628 Elo+
Fernando
Fernando
DeadTolEc
Fernando
Level 611
Champion Stats
4W - 4L
1,460 SR
Queue Stats
240W - 244L
1,722 Elo+
Solo
Vora
Vora
LGND93
Vora
Level 127
Champion Stats
14W - 16L
1,559 SR
Queue Stats
234W - 228L
1,547 Elo+
Solo
Saati
Saati
SanicX
Saati
Level 57
Champion Stats
2W - 2L
1,555 SR
Queue Stats
15W - 13L
1,632 Elo+
Party 1
Inara
Inara
Shankyou27
Inara
Level 111
Champion Stats
6W - 1L
1,824 SR
Queue Stats
45W - 37L
1,609 Elo+
Party 1
Corvus
Corvus
crispysammich
Corvus
Level 374
Champion Stats
15W - 18L
1,551 SR
Queue Stats
224W - 210L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Dendying
Atlas
16
2 / 6 / 3
1,659
207
43,032
74,473
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

44
0 / 5 / 3
1,703
213
33,064
35,047
0
Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Moonlight Garden

Moonlight Garden

Weapon

Generate 4% Moonlight for each enemy hit with Light Bow.

Level 2

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Celestial Body

Celestial Body

Armor

Increase your maximum Health by 100.

Level 2

Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 3% Moonlight every 1s while not using Moonlight.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Androxus
Nishikiino
Androxus
33
0 / 5 / 3
1,295
162
37,869
29,324
0
Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Equivalent Exchange

Equivalent Exchange

Reversal

Heal for 20% of the damage Absorbed by Reversal.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Abyss Walker

Abyss Walker

Nether Step

Heal for 200 after activating Nether Step.

Level 5

Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Vora
Xen02o
Vora
8
3 / 10 / 1
1,453
182
25,935
33,001
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

51
5 / 3 / 1
1,863
233
45,172
68,121
32,113
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 24% for 2s after hitting an enemy with Commander's Grab.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
DeadTolEc
Fernando
56
7 / 2 / 11
3,882
485
60,062
66,029
46,153
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Vora
LGND93
Vora
53
12 / 3 / 7
2,659
332
64,759
25,065
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 0.6s after hitting an enemy with Dark Siphon.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 16% for 1s after hitting anything with Deadly Scythe.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Saati
SanicX
Saati
40
5 / 2 / 5
2,295
287
45,414
12,668
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 5.

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.375s after deployment of Dead Ringer.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Inara
58
5 / 2 / 12
2,992
374
51,027
72,486
45,167
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Plateau

Plateau

Impasse

Gain a 375-Health Shield for 3s after activating Impasse.

Level 3

Caretaker

Caretaker

Warder's Field

Heal for 22 every 1s while standing in Warder's Field.

Level 1

Tremors

Tremors

Impasse

Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.

Level 1

44
0 / 1 / 18
2,810
351
18,704
8,824
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.

Level 2

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 4

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 3s
Objective Time
9m 54s
21
Kill Participation
82
10
Kills
29
29
Deaths
10
11
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Fernando
DeadTolEc
Fernando
7
2
11
6.25
L
Atlas
Dendying
Atlas
2
6
3
0.58
L
0
5
3
0.3
W
Vora
LGND93
Vora
12
3
7
5.17
L
Androxus
Nishikiino
Androxus
0
5
3
0.3
W
Saati
SanicX
Saati
5
2
5
3.75
W
Inara
5
2
12
5.5
L
Vora
Xen02o
Vora
3
10
1
0.35
L
5
3
1
1.83
W
0
1
18
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

185,072
Damage
239,966
239,966
Taken
185,072
32,113
Shielding
91,320
126,060
Healing
134,718
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
DeadTolEc
Fernando
60,062
41,749
0
2,958
66,029
46,153

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Atlas
Dendying
Atlas
43,032
43,032
0
1,678
74,473
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
33,064
30,300
64,575
22,890
35,047
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
Vora
LGND93
Vora
64,759
43,841
0
4,602
25,065
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Androxus
Nishikiino
Androxus
37,869
28,295
0
5,703
29,324
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
Saati
SanicX
Saati
45,414
10,999
105
1,426
12,668
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Inara
51,027
43,489
0
3,844
72,486
45,167
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Vora
Xen02o
Vora
25,935
16,188
0
4,356
33,001
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
45,172
37,319
6,073
20,785
68,121
32,113
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
18,704
16,384
117,162
4,621
8,824
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Damage Done by Role

Damage Taken by Role