Player Matchup

Fernando
Fernando
CB_HORACLOPS
Fernando
Level 59
Champion Stats
92W - 96L
1,518 SR
Queue Stats
113W - 125L
1,460 Elo+
Party 2
Seris
Seris
CB_Unknown
Seris
Level 91
Champion Stats
23W - 24L
1,519 SR
Queue Stats
162W - 163L
1,492 Elo+
Party 2
Dredge
Dredge
KING JEOWOLF
Dredge
Level 391
Champion Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,556 Elo+
Party 1
VII
VII
XGodTierKen
VII
Level 83
Champion Stats
1W - 1L
1,707 SR
Queue Stats
60W - 65L
1,519 Elo+
Party 1
Tyra
Tyra
notoobad101
Tyra
Level 685
Champion Stats
63W - 40L
1,650 SR
Queue Stats
594W - 572L
1,562 Elo+
Solo
Team Averages
Level 262
1,579 SR
1,518 Elo+

VS

Team Averages
Level 218
1,556 SR
1,560 Elo+
Grover
Grover
JDJack
Grover
Level 54
Champion Stats
4W - 5L
1,484 SR
Queue Stats
206W - 220L
1,511 Elo+
Solo
Barik
Barik
Loopy wiII
Barik
Level 301
Champion Stats
16W - 9L
1,702 SR
Queue Stats
273W - 269L
1,618 Elo+
Solo
VII
VII
Lucario Nuva
VII
Level 304
Champion Stats
1W - 1L
1,500 SR
Queue Stats
138W - 109L
1,506 Elo+
Solo
Bomb King
Bomb King
spyderpman
Bomb King
Level 65
Champion Stats
4W - 6L
1,280 SR
Queue Stats
142W - 136L
1,655 Elo+
Solo
Octavia
Octavia
swimmingwolf
Octavia
Level 366
Champion Stats
6W - 3L
1,814 SR
Queue Stats
95W - 85L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
CB_HORACLOPS
Fernando
42
7 / 16 / 13
4,673
234
27,602
141,600
178,057
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Seris
50
8 / 5 / 23
5,174
259
45,959
49,747
0
Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Blood Pact

Blood Pact

Restore Soul

Heal for 140 every 1s while channeling Restore Soul.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Dredge
47
10 / 9 / 16
3,959
198
77,560
54,707
6,601
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 1.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

47
34 / 23 / 9
4,965
248
124,268
76,026
0
Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 50%.

Level 5

Fragments

Fragments

Armor

Heal for 10% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 1

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 10%.

Level 2

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 10%.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 250.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
13 / 10 / 21
4,135
207
81,214
53,766
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 3s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.

Level 3

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
JDJack
Grover
31
4 / 16 / 30
5,714
286
39,807
71,530
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 0.6s.

Level 1

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 5% for 4s after they are Healed by Blossom.

Level 1

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 30%.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Barik
58
5 / 19 / 14
4,957
248
62,415
117,268
266,044
Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.7999999999999998s.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

58
18 / 16 / 12
2,837
142
80,444
56,898
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 5%.

Level 1

Equivocate

Equivocate

Grappling Hook

Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Bomb King
spyderpman
Bomb King
54
27 / 8 / 15
6,971
349
105,452
59,642
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Octavia
swimmingwolf
Octavia
52
9 / 13 / 12
3,736
187
87,728
51,265
51,480
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 80%.

Level 4

Entrenched

Entrenched

Reduce your damage taken by 5% while standing inside of your Distortion Field.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 10% for 2.5s after activating Commanding Leap.

Level 2

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 20%.

Level 4

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 40%.

Level 4

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 8s
Objective Time
10m 25s
154
Kill Participation
146
72
Kills
63
63
Deaths
72
82
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Fernando
CB_HORACLOPS
Fernando
7
16
13
0.84
W
Seris
8
5
23
3.9
L
Grover
JDJack
Grover
4
16
30
1.19
W
Dredge
10
9
16
2
L
Barik
5
19
14
0.63
L
18
16
12
1.5
W
34
23
9
1.67
W
13
10
21
2.35
L
Bomb King
spyderpman
Bomb King
27
8
15
4.31
L
Octavia
swimmingwolf
Octavia
9
13
12
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

356,603
Damage
375,846
375,846
Taken
356,603
184,658
Shielding
317,524
176,774
Healing
161,720
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
CB_HORACLOPS
Fernando
27,602
17,930
0
7,901
141,600
178,057

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
Seris
45,959
37,322
110,080
36,345
49,747
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

L
Grover
JDJack
Grover
39,807
29,325
93,292
32,151
71,530
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Dredge
77,560
60,339
0
9,416
54,707
6,601
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Level 2

L
Barik
62,415
62,415
0
10,280
117,268
266,044
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 2

L
80,444
71,374
0
6,227
56,898
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Level 1

W
124,268
120,000
1,000
6,060
76,026
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
81,214
54,045
0
5,972
53,766
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Bomb King
spyderpman
Bomb King
105,452
88,753
0
9,714
59,642
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Level 2

Level 2

Level 2

L
Octavia
swimmingwolf
Octavia
87,728
69,548
1,121
8,935
51,265
51,480
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role