Player Matchup

Fernando
Fernando
Silver III
PaNikos98
Fernando
Silver III
Level 56
Champion Stats
1W - 0L
1,453 SR
Queue Stats
13W - 13L
1,420 Elo+
Solo
Octavia
Octavia
Gold V
Rusty
Octavia
Gold V
Level 71
Champion Stats
11W - 3L
1,936 SR
Queue Stats
56W - 50L
1,401 Elo+
Party 2
Koga
Koga
Gold I
grzesiuflorydkaa
Koga
Gold I
Level 32
Champion Stats
5W - 4L
1,680 SR
Queue Stats
30W - 18L
1,595 Elo+
Party 3
Pip
Pip
Bronze I
iPERSIK
Pip
Bronze I
Level 49
Champion Stats
7W - 3L
1,758 SR
Queue Stats
20W - 13L
1,385 Elo+
Party 2
Makoa
Makoa
Gold II
reportmepls_pl
Makoa
Gold II
Level 54
Champion Stats
6W - 4L
1,599 SR
Queue Stats
25W - 20L
1,566 Elo+
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 52
1,685 SR
1,473 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 96
1,540 SR
1,475 Elo+
Vora
Vora
Gold III
EinfetterMops
Vora
Gold III
Level 124
Champion Stats
72W - 51L
1,612 SR
Queue Stats
178W - 160L
1,483 Elo+
Solo
Ruckus
Ruckus
Gold V
HOZAN228
Ruckus
Gold V
Level 86
Champion Stats
0W - 2L
1,278 SR
Queue Stats
145W - 151L
1,466 Elo+
Party 1
Inara
Inara
Gold IV
TK_Fallen8932
Inara
Gold IV
Level 95
Champion Stats
2W - 1L
1,755 SR
Queue Stats
70W - 83L
1,471 Elo+
Solo
Grover
Grover
Silver II
hfdshdsfhdsahg
Grover
Silver II
Level 121
Champion Stats
3W - 8L
1,567 SR
Queue Stats
188W - 191L
1,458 Elo+
Party 1
Imani
Imani
Qualifying
ivandivan1337
Imani
Qualifying
Level 54
Champion Stats
0W - 2L
1,487 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
PaNikos98
Fernando
34
1 / 3 / 7
3,100
388
20,694
37,811
36,141
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Octavia
Rusty
Octavia
37
13 / 4 / 7
3,915
489
47,442
22,462
0
High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 15%.

Level 3

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Air Supremacy

Air Supremacy

Reduce damage taken by 15% for 2.5s after activating Commanding Leap.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

26
15 / 4 / 12
3,570
446
77,731
28,212
0
Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Surprise!

Surprise!

Shadow Step

Generate 10 Ammo after activating Shadow Step.

Level 2

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Level 1

Pip
32
2 / 3 / 16
3,967
496
21,596
17,706
0
Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 40%.

Level 5

Moxie

Moxie

Armor

Increase your Healing received by 6% while at or below 50% Health.

Level 1

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.2s after hitting an enemy with your weapon.

Level 2

Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Combat Medic

Combat Medic

Weapon

Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )

Level 1

37
7 / 2 / 11
2,984
373
35,238
46,578
21,817
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Tidal Grace

Tidal Grace

Shell Shield

Heal for 110 every 1s while Shell Shield is active.

Level 2

Tsunami

Tsunami

Shell Spin

Increase your Movement Speed by 24% for 3s after using Shell Spin.

Level 4

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 40% after falling to or below 40% Health.

Level 2

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Bans
LianVII
Team 1 Score

4

VS

Team 2 Score

0

Bans
TorvaldZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
7 / 8 / 4
2,734
342
44,758
32,707
1,962
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

Broken Promises

Broken Promises

Obliteration

Heal for 300 for each enemy hit with Obliteration.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Ruckus
HOZAN228
Ruckus
50
3 / 9 / 8
1,755
219
29,005
58,305
23,300
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.0999999999999996s.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 160 after activating Advance.

Level 2

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 15%.

Level 3

Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

56
0 / 6 / 7
1,615
202
24,617
54,506
12,874
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

55
4 / 7 / 6
1,790
224
19,714
33,178
0
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Rebound

Rebound

Armor

Increase your Healing received by 10% while at or below 50% Health.

Level 2

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

40
2 / 8 / 5
1,435
179
34,675
24,005
0
Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 39s
Objective Time
2m 10s
91
Kill Participation
46
38
Kills
16
16
Deaths
38
53
Assists
30
Player
Kills
Deaths
Assists
KDA
L
7
8
4
1.13
L
Ruckus
HOZAN228
Ruckus
3
9
8
0.78
W
Fernando
PaNikos98
Fernando
1
3
7
1.5
W
Octavia
Rusty
Octavia
13
4
7
4.13
L
0
6
7
0.58
W
15
4
12
5.25
L
4
7
6
1
W
Pip
2
3
16
3.33
L
2
8
5
0.56
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

202,701
Damage
152,769
152,769
Taken
202,701
57,958
Shielding
38,136
93,881
Healing
85,125
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
44,758
31,524
0
6,495
32,707
1,962

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Ruckus
HOZAN228
Ruckus
29,005
15,769
0
10,496
58,305
23,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Fernando
PaNikos98
Fernando
20,694
16,100
0
586
37,811
36,141
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

W
Octavia
Rusty
Octavia
47,442
42,668
0
3,029
22,462
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
24,617
21,707
0
4,268
54,506
12,874
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
77,731
66,051
0
3,215
28,212
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Level 1

L
19,714
18,915
45,360
17,351
33,178
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Pip
21,596
18,704
70,601
10,998
17,706
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
34,675
22,158
0
1,155
24,005
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
35,238
33,506
0
5,452
46,578
21,817
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 1

Damage Done by Role

Damage Taken by Role