Player Matchup

Jenos
Jenos
HoussemBsalem
Jenos
Level 81
Champion Stats
5W - 2L
1,664 SR
Queue Stats
207W - 197L
1,654 Elo+
Solo
Kasumi
Kasumi
KoubitCZECH
Kasumi
Level 315
Champion Stats
455W - 396L
1,589 SR
Queue Stats
1,864W - 1,809L
1,567 Elo+
Solo
Dredge
Dredge
LonelySeaFood
Dredge
Level 113
Champion Stats
41W - 27L
1,790 SR
Queue Stats
201W - 139L
1,782 Elo+
Party 1
Grohk
Grohk
SezyNova
Grohk
Level 56
Champion Stats
3W - 4L
1,576 SR
Queue Stats
260W - 285L
1,593 Elo+
Solo
Fernando
Fernando
momoextra98
Fernando
Level 118
Champion Stats
79W - 49L
1,670 SR
Queue Stats
135W - 111L
1,666 Elo+
Party 1
Team Averages
Level 137
1,658 SR
1,652 Elo+

VS

Team Averages
Level 298
1,396 SR
1,564 Elo+
Barik
Barik
GG-La-yaute
Barik
Level 129
Champion Stats
0W - 5L
1,183 SR
Queue Stats
93W - 91L
1,595 Elo+
Solo
Lian
Lian
LorD ShybraX
Lian
Level 862
Champion Stats
10W - 22L
1,498 SR
Queue Stats
506W - 503L
1,596 Elo+
Solo
Rei
Rei
OT_Smokez
Rei
Level 212
Champion Stats
7W - 8L
1,266 SR
Queue Stats
500W - 480L
1,539 Elo+
Solo
Saati
Saati
ZURik09
Saati
Level 103
Champion Stats
23W - 35L
1,582 SR
Queue Stats
436W - 404L
1,535 Elo+
Party 2
Octavia
Octavia
kosttyanka
Octavia
Level 184
Champion Stats
2W - 12L
1,451 SR
Queue Stats
389W - 376L
1,555 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
6 / 0 / 24
3,809
346
21,359
17,708
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Kasumi
50
5 / 7 / 8
2,958
269
37,652
44,642
0
Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.

Level 1

Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 3s.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

52
18 / 2 / 13
3,964
360
118,702
41,843
3,898
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 18%.

Level 3

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 100 every 1s while standing near a Shortcut.

Level 2

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Grohk
SezyNova
Grohk
30
5 / 7 / 10
3,574
325
16,871
43,361
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 30%.

Level 2

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 450.

Level 3

Phantom

Phantom

Ghost Walk

Heal for 100 over the duration of Ghost Walk.

Level 1

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 48%.

Level 4

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Fernando
momoextra98
Fernando
46
6 / 2 / 11
4,216
383
45,107
137,318
118,249
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 200 to enemies hit by Charge.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
2 / 6 / 8
2,714
247
56,247
69,901
89,191
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

59
7 / 8 / 7
2,602
237
91,360
53,839
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

59
1 / 9 / 11
2,885
262
16,073
46,460
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 60 every 1s while Spirit Linked to an ally.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Saati
ZURik09
Saati
38
3 / 9 / 6
2,180
198
70,662
34,804
0
Steady Predictions

Steady Predictions

Generate 4% Ultimate Charge after hitting your coin.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Hide

Hide

Increase the duration of Saati's invisibility by 0.125s after deployment of Dead Ringer.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 15%.

Level 5

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Octavia
kosttyanka
Octavia
44
5 / 8 / 4
2,023
184
50,530
34,687
0
Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 12%.

Level 3

Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 2s.

Level 4

Clean Shots

Clean Shots

Reduce your weapon recoil by 20% while using Commanding Leap.

Level 1

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 17s
Objective Time
4m 43s
106
Kill Participation
54
40
Kills
18
18
Deaths
40
66
Assists
36
Player
Kills
Deaths
Assists
KDA
L
2
6
8
1
W
6
0
24
18
W
Kasumi
5
7
8
1.29
W
18
2
13
12.25
L
7
8
7
1.31
L
1
9
11
0.72
W
Grohk
SezyNova
Grohk
5
7
10
1.43
L
Saati
ZURik09
Saati
3
9
6
0.67
L
Octavia
kosttyanka
Octavia
5
8
4
0.88
W
Fernando
momoextra98
Fernando
6
2
11
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

239,691
Damage
284,872
284,872
Taken
239,691
122,147
Shielding
89,191
230,398
Healing
126,021
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
56,247
56,247
0
10,270
69,901
89,191
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
21,359
19,161
107,084
8,625
17,708
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Kasumi
37,652
28,861
300
2,922
44,642
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
118,702
73,810
0
5,824
41,843
3,898
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Level 1

L
91,360
88,911
0
2,276
53,839
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
16,073
16,073
82,976
24,534
46,460
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Grohk
SezyNova
Grohk
16,871
6,989
77,793
21,722
43,361
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Saati
ZURik09
Saati
70,662
24,410
30
3,371
34,804
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

L
Octavia
kosttyanka
Octavia
50,530
42,830
0
2,564
34,687
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Fernando
momoextra98
Fernando
45,107
29,407
0
6,128
137,318
118,249
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role