Player Matchup

Imani
Imani
Chiraffo
Imani
Level 150
Champion Stats
1W - 4L
1,455 SR
Queue Stats
98W - 97L
1,556 Elo+
Solo
Kasumi
Kasumi
SayuOfTheSea
Kasumi
Level 83
Champion Stats
9W - 6L
1,738 SR
Queue Stats
106W - 77L
1,603 Elo+
Party 1
Khan
Khan
TheFalseAqua
Khan
Level 725
Champion Stats
4W - 6L
1,474 SR
Queue Stats
290W - 264L
1,585 Elo+
Party 1
Moji
Moji
lycan329
Moji
Level 99
Champion Stats
13W - 15L
1,521 SR
Queue Stats
114W - 108L
1,486 Elo+
Solo
Corvus
Corvus
stickystax
Corvus
Level 264
Champion Stats
19W - 21L
1,496 SR
Queue Stats
189W - 168L
1,536 Elo+
Solo
Team Averages
Level 264
1,537 SR
1,553 Elo+

VS

Team Averages
Level 272
1,614 SR
1,528 Elo+
Ruckus
Ruckus
SkullKrushr4977
Ruckus
Level 71
Champion Stats
40W - 48L
1,479 SR
Queue Stats
293W - 273L
1,453 Elo+
Solo
Moji
Moji
SqueekOnPerx
Moji
Level 83
Champion Stats
8W - 2L
1,783 SR
Queue Stats
162W - 182L
1,506 Elo+
Solo
Rei
Rei
Sxnshyne
Rei
Level 277
Champion Stats
112W - 63L
1,700 SR
Queue Stats
550W - 504L
1,625 Elo+
Solo
Ash
Ash
TemperedDoge710
Ash
Level 185
Champion Stats
117W - 109L
1,598 SR
Queue Stats
822W - 836L
1,519 Elo+
Solo
Imani
Imani
vinylpunk
Imani
Level 744
Champion Stats
54W - 79L
1,510 SR
Queue Stats
533W - 560L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Imani
Chiraffo
Imani
58
10 / 7 / 5
2,579
215
102,699
35,883
700
Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Elemental Grace

Elemental Grace

Armor

Gain a 100-health Shield for 3s after dropping to or below 50% Health.

Level 1

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 5% faster.

Level 1

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 2s.

Level 4

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Kasumi
49
14 / 9 / 7
2,720
227
72,520
42,702
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Soulfire

Soulfire

Heal for 150 each time one of your Spirit Lures triggers.

Level 3

Moonlit Haunting

Moonlit Haunting

Heal for 85 every 0.25s during Body and Soul.

Level 5

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

59
2 / 10 / 17
2,657
221
62,288
106,066
41,446
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 32% for 2s after hitting an enemy with Commander's Grab.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Hulking Strength

Hulking Strength

Commander's Grab

Reduce the Cooldown of Commander's Grab by 2.4s.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Moji
54
11 / 8 / 6
2,576
215
55,412
54,631
0
Cozy

Cozy

Magic Barrier

Heal for 150 every 1s while Magic Barrier is active.

Level 3

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Corvus
stickystax
Corvus
55
2 / 5 / 20
3,215
268
39,821
27,482
2,997
Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 200.

Level 4

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.

Level 4

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.

Level 1

Magistrate's Might

Magistrate's Might

Armor

Gain a 390-Health Shield for 3s after dropping to or below 35% Health.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
17
7 / 8 / 15
3,965
330
64,025
86,968
54,831
Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 5 Ammo every 1s while Emitter is active.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Level 1

42
13 / 11 / 12
3,879
323
64,028
56,770
0
Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 2s.

Level 4

Cozy

Cozy

Magic Barrier

Heal for 50 every 1s while Magic Barrier is active.

Level 1

Glimmer

Glimmer

Magic Barrier

Increase your Movement Speed by 30% for 2s after being hit while Magic Barrier is active.

Level 3

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 1.6% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 4

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 2.4000000000000004s.

Level 3

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

56
4 / 4 / 25
4,448
371
28,085
47,123
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

32
5 / 7 / 13
3,706
309
36,176
90,420
39,402
Brawl

Brawl

Kinetic Burst

Heal for 450 over 2s for each enemy hit by Kinetic Burst.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 4s.

Level 5

Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 500.

Level 2

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.2s.

Level 2

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Imani
vinylpunk
Imani
59
10 / 9 / 12
3,687
307
74,450
51,459
2,200
Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 30%.

Level 2

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 250.

Level 5

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 40%.

Level 2

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 8s
Objective Time
13m 24s
94
Kill Participation
116
39
Kills
39
39
Deaths
39
55
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Imani
Chiraffo
Imani
10
7
5
1.79
L
Kasumi
14
9
7
1.94
W
7
8
15
1.81
W
13
11
12
1.73
W
4
4
25
4.13
W
5
7
13
1.64
L
2
10
17
1.05
L
Moji
11
8
6
1.75
L
Corvus
stickystax
Corvus
2
5
20
2.4
W
Imani
vinylpunk
Imani
10
9
12
1.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

332,740
Damage
266,764
266,764
Taken
332,740
45,143
Shielding
96,433
147,751
Healing
182,537
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Imani
Chiraffo
Imani
102,699
61,548
0
2,763
35,883
700
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Kasumi
72,520
50,854
0
7,298
42,702
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
64,025
55,220
0
5,443
86,968
54,831
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 2

W
64,028
60,833
0
2,644
56,770
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Level 1

W
28,085
22,115
126,905
36,676
47,123
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
36,176
35,272
450
6,796
90,420
39,402
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
62,288
55,514
1,682
10,598
106,066
41,446
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Moji
55,412
55,412
13,899
12,325
54,631
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Corvus
stickystax
Corvus
39,821
27,997
86,943
12,243
27,482
2,997

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

W
Imani
vinylpunk
Imani
74,450
55,557
562
3,061
51,459
2,200

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role