Player Matchup

Rei
Rei
Diamond II
RealMadoka
Rei
Diamond II
Level 999
Champion Stats
11W - 3L
1,649 SR
Queue Stats
309W - 253L
1,617 Elo+
Party 1
Zhin
Zhin
Diamond III
Thehu1k
Zhin
Diamond III
Level 309
Champion Stats
24W - 16L
1,748 SR
Queue Stats
209W - 185L
1,661 Elo+
Solo
Jenos
Jenos
Platinum IV
ZainyPany
Jenos
Platinum IV
Level 631
Champion Stats
1W - 4L
1,472 SR
Queue Stats
181W - 155L
1,624 Elo+
Solo
Inara
Inara
Platinum I
djozzaa
Inara
Platinum I
Level 125
Champion Stats
20W - 19L
1,673 SR
Queue Stats
362W - 323L
1,624 Elo+
Solo
Khan
Khan
Masters
elevatorboy
Khan
Masters
Level 191
Champion Stats
38W - 37L
1,747 SR
Queue Stats
328W - 288L
1,661 Elo+
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 451
1,658 SR
1,638 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 521
1,679 SR
1,626 Elo+
Atlas
Atlas
Platinum I
Akronimos
Atlas
Platinum I
Level 999
Champion Stats
2W - 3L
1,513 SR
Queue Stats
172W - 181L
1,569 Elo+
Solo
Fernando
Fernando
Diamond IV
BySlideQLF
Fernando
Diamond IV
Level 223
Champion Stats
6W - 2L
1,709 SR
Queue Stats
253W - 246L
1,578 Elo+
Solo
Bomb King
Bomb King
Diamond IV
Hoùdiiny
Bomb King
Diamond IV
Level 210
Champion Stats
14W - 11L
1,727 SR
Queue Stats
518W - 495L
1,655 Elo+
Solo
Vatu
Vatu
Diamond II
MrWolfies
Vatu
Diamond II
Level 173
Champion Stats
21W - 19L
1,764 SR
Queue Stats
183W - 189L
1,635 Elo+
Solo
Grover
Grover
Diamond II
Yėnu
Grover
Diamond II
Level 999
Champion Stats
414W - 336L
1,683 SR
Queue Stats
1,631W - 1,590L
1,696 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
13 / 12 / 17
3,648
243
81,432
65,788
0
Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Zhin
Thehu1k
Zhin
57
19 / 10 / 11
4,055
270
103,935
69,247
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 10% for 3s after activating Counter.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Jenos
ZainyPany
Jenos
59
5 / 10 / 25
3,771
251
24,948
42,359
0
Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Solar Sails

Solar Sails

Stellar Wind

Regenerate 2 Ammo every 1s while Stellar Wind is active.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Inara
djozzaa
Inara
50
4 / 12 / 17
4,354
290
72,212
121,802
26,507
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

52
11 / 10 / 25
4,136
276
95,297
108,288
42,538
Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 0.6s.

Level 1

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 12.

Level 4

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Bans
TorvaldVII
Team 1 Score

3

VS

Team 2 Score

4

Bans
YingLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
Akronimos
Atlas
54
10 / 11 / 11
3,451
230
57,395
109,551
0
No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.2s further into the past.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Fernando
BySlideQLF
Fernando
48
5 / 7 / 21
4,507
300
70,090
95,891
82,477
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Brand

Brand

Fireball

Heal for 100 for each enemy hit with Fireball.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bomb King
Hoùdiiny
Bomb King
44
25 / 12 / 19
5,092
339
129,510
66,929
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 150.

Level 3

Air Blast

Air Blast

Poppy Bomb

Increase your air control by 10% until you land after launching yourself with Poppy Bomb.

Level 1

Backdraft

Backdraft

Detonate

Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 5.

Level 5

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 13.75% for 3s after hitting at least one enemy with Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

Vatu
48
12 / 12 / 14
3,696
246
96,046
48,408
0
Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Grover
Yėnu
Grover
54
0 / 10 / 34
3,926
262
54,443
57,045
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 33s
Objective Time
9m 36s
147
Kill Participation
151
52
Kills
52
54
Deaths
52
95
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Atlas
Akronimos
Atlas
10
11
11
1.41
W
Fernando
BySlideQLF
Fernando
5
7
21
2.21
W
Bomb King
Hoùdiiny
Bomb King
25
12
19
2.88
W
Vatu
12
12
14
1.58
L
13
12
17
1.79
L
Zhin
Thehu1k
Zhin
19
10
11
2.45
W
Grover
Yėnu
Grover
0
10
34
1.7
L
Jenos
ZainyPany
Jenos
5
10
25
1.75
L
Inara
djozzaa
Inara
4
12
17
1.04
L
11
10
25
2.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

377,824
Damage
407,484
407,484
Taken
377,824
69,045
Shielding
82,477
233,017
Healing
189,330
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Atlas
Akronimos
Atlas
57,395
57,395
0
8,592
109,551
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Fernando
BySlideQLF
Fernando
70,090
44,915
0
7,091
95,891
82,477
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Bomb King
Hoùdiiny
Bomb King
129,510
116,018
0
2,013
66,929
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Vatu
96,046
73,878
0
9,452
48,408
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
81,432
57,949
53,834
16,629
65,788
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Zhin
Thehu1k
Zhin
103,935
90,438
0
6,045
69,247
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Grover
Yėnu
Grover
54,443
46,413
128,444
33,738
57,045
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

L
Jenos
ZainyPany
Jenos
24,948
15,061
97,530
18,170
42,359
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
djozzaa
Inara
72,212
61,700
0
10,538
121,802
26,507
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
95,297
88,565
8,642
21,629
108,288
42,538
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role