Player Matchup
VS
Match Stats
Falling Star
Void Grip
Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 5
Inner Peace
Void Grip
Reduce the Cooldown of Void Grip by 2.4s.
Level 2
Lightyears
Astral Mark
Increase the range of Astral Mark by 4%.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 40%.
Level 4
The Power Cosmeum
Void Grip
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
Level 1
Thrill of the Hunt
Thrust
Reduce the Cooldown of Thrust by 39% after getting an Elimination.
Level 3
Decimate
Salvo
Increase the explosion radius of Salvo by 15%.
Level 1
Condescension
Fire Spit
Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.
Level 4
Follow the Scent
Fire Spit
Increase the size of your Fire Spit by 48%.
Level 2
Masterful
Fire Spit
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Level 5
Combustible
Fire Spit
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
Level 1
Guerrilla Tactics
Stealth
Generate 60 Energy after getting an Elimination.
Level 4
Cooled Mags
Quick Switch
Your inactive weapon generates 2 Ammo every 2s.
Level 1
Flare XL
Flare
Increase the area that Flare will Reveal enemies by 30%.
Level 3
Tactical Retreat
Stealth
Increase your Movement Speed by 30% for 2s after entering Stealth.
Level 3
Grizzled
Armor
Increase your maximum Health by 200.
Level 4
Nocturnal
Stealth
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
Level 1
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 2s.
Level 2
Steadfast
Armor
Increase your maximum Health by 600.
Level 4
Insurmountable
Armor
Increase your maximum Ammo by 1.
Level 1
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Stone Bulwark
Earthen Guard
Heal for 112 every 1s while Earthen Guard is active.
Level 4
Tremors
Impasse
Impasse now has 2 charges and its Cooldown is reduced to 12s, but you are unable to destroy your walls.
Level 1
Gift-Giver
Healing Potion
Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.
Level 3
Sprint
Weightless
Increase your jump speed by an additonal 20% while using Weightless.
Level 2
Reload
Healing Potion
Reduce the Cooldown of Healing Potion by 3s for each ally it hits.
Level 5
Refreshing Jog
Weightless
Heal for 60 every 1s while Weightless is active.
Level 1
Medicinal Excellence
Healing Potion
Increase the radius of Healing Potion by 32%.
Level 4
Mega Potion
Healing Potion
Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)
Level 1
Team 1 Score
0
VS
Team 2 Score
4
Inevitability
Obliteration
Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.
Level 2
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
New Purpose
Armor
Increase your maximum Health by 50.
Level 1
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Level 3
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.
Level 5
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1
King's Court
Detonate
Heal for 45 for each Sticky Bomb you Detonate.
Level 3
King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5
Reinforced Casing
Armor
Increase your maximum Ammo by 5.
Level 5
Royal Decree
Detonate
Increase your Reload Speed by 4% for 3s after using Detonate.
Level 1
Royal Subjects
Weapon
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
Level 1
Tools of Salvation
Increase your maximum Health by 750.
Level 5
Indignation
Reduce the Cooldown of Conviction by 0.8s.
Level 2
Ad Eternum
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Level 2
Grim Deliverance
Heal for 15 for every percentage point of Ire consumed by abilities.
Level 3
Eternal Strife
Using an ability above Ire threshold Heals you for 225.
Level 3
Persistence
Gain 30% Lifesteal on your hits with Judgement.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 30% Health.
Level 2
Perennial
Blossom
Reduce the Cooldown of Blossom by 0.4s.
Level 1
Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Level 4
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Level 3
Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Lunge
Dodge Roll
Increase the distance traveled when using Dodge Roll by 20%.
Level 2
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 225.
Level 3
Exaction
Dodge Roll
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.