Player Matchup

Saati
Saati
Diamond I
Amaronsky
Saati
Diamond I
Level 329
Champion Stats
59W - 42L
1,741 SR
Queue Stats
342W - 318L
1,629 Elo+
Solo
Barik
Barik
Diamond I
SoolShi
Barik
Diamond I
Level 999
Champion Stats
4W - 4L
1,648 SR
Queue Stats
539W - 517L
1,672 Elo+
Party 1
VII
VII
Diamond II
TheMystery0ne
VII
Diamond II
Level 854
Champion Stats
2W - 1L
1,341 SR
Queue Stats
261W - 201L
1,703 Elo+
Solo
Grover
Grover
Diamond III
Yėnu
Grover
Diamond III
Level 999
Champion Stats
414W - 336L
1,691 SR
Queue Stats
1,631W - 1,590L
1,650 Elo+
Party 1
Ruckus
Ruckus
Diamond IV
ËTHIÉÉN
Ruckus
Diamond IV
Level 999
Champion Stats
23W - 17L
1,759 SR
Queue Stats
649W - 584L
1,652 Elo+
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 836
1,636 SR
1,661 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 574
1,667 SR
1,685 Elo+
Corvus
Corvus
Diamond V
PanïkS
Corvus
Diamond V
Level 604
Champion Stats
0W - 1L
1,500 SR
Queue Stats
229W - 218L
1,678 Elo+
Party 2
Ash
Ash
Platinum I
Piramann
Ash
Platinum I
Level 515
Champion Stats
117W - 101L
1,687 SR
Queue Stats
870W - 834L
1,604 Elo+
Solo
Buck
Buck
Diamond I
Pápìto
Buck
Diamond I
Level 45
Champion Stats
35W - 30L
1,729 SR
Queue Stats
83W - 73L
1,713 Elo+
Party 3
Inara
Inara
Diamond IV
VUKELA7
Inara
Diamond IV
Level 833
Champion Stats
19W - 10L
1,799 SR
Queue Stats
363W - 341L
1,678 Elo+
Party 2
Strix
Strix
Masters
ęryk
Strix
Masters
Level 874
Champion Stats
18W - 27L
1,622 SR
Queue Stats
1,184W - 1,141L
1,754 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
Amaronsky
Saati
51
11 / 7 / 13
3,386
339
91,019
32,526
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Closing Time

Closing Time

Increase your Movement Speed by 6% for 2.5s after activating Blast Back.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 12% for 2.5s after Ricochet is deployed.

Level 4

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Barik
SoolShi
Barik
59
6 / 3 / 11
3,499
350
58,309
67,351
43,026
Field Deploy

Field Deploy

Turret

Heal for 80 each time one of your base Turrets hits an enemy.

Level 4

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

59
16 / 4 / 5
3,217
322
58,183
38,720
0
Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 20%.

Level 4

Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 40%.

Level 4

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Grover
Yėnu
Grover
54
2 / 2 / 26
3,541
354
20,591
31,681
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 0.6s.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 45% Health.

Level 3

Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.

Level 4

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Ruckus
ËTHIÉÉN
Ruckus
59
10 / 5 / 14
3,075
308
51,569
61,825
31,765
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 12% for 2s after using Missile Launcher.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Bans
TorvaldKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
LianYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
PanïkS
Corvus
58
0 / 8 / 10
1,922
192
11,852
32,942
0
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Condemnation

Condemnation

Armor

Increase the Healing you do by 5% while at or below 70% Health.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

59
5 / 9 / 4
2,531
253
51,685
74,059
40,240
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

Trebuchet

Trebuchet

Siege Shield

Generate 4 Ammo after activating Siege Shield.

Level 2

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Level 1

Buck
18
9 / 11 / 5
861
86
66,326
47,239
0
Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 10%.

Level 2

Vigor

Vigor

Recovery

Regenerate 1 Ammo every 0.5s for 1s after activating Recovery.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 70% after getting an Elimination.

Level 5

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.

Level 2

Momentum

Momentum

Heroic Leap

Reduce your damage taken by 20% for 4s after using Heroic Leap.

Level 4

Bounce House

Bounce House

Heroic Leap

Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.

Level 1

Inara
VUKELA7
Inara
59
2 / 8 / 6
1,985
199
42,281
96,958
5,793
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Shear

Shear

Earthen Guard

Generate 1 Ammo after activating Earthen Guard.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Strix
ęryk
Strix
59
5 / 9 / 6
1,882
188
59,959
28,473
0
Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 80%.

Level 4

Grizzled

Grizzled

Armor

Increase your maximum Health by 50.

Level 1

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 45 Energy after getting an Elimination.

Level 3

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 3.

Level 3

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Nocturnal

Nocturnal

Stealth

Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 14s
Objective Time
2m 4s
114
Kill Participation
52
45
Kills
21
21
Deaths
45
69
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Saati
Amaronsky
Saati
11
7
13
2.5
L
Corvus
PanïkS
Corvus
0
8
10
0.63
L
5
9
4
0.78
L
Buck
9
11
5
1.05
W
Barik
SoolShi
Barik
6
3
11
3.83
W
16
4
5
4.63
L
Inara
VUKELA7
Inara
2
8
6
0.63
W
Grover
Yėnu
Grover
2
2
26
7.5
W
Ruckus
ËTHIÉÉN
Ruckus
10
5
14
3.4
L
Strix
ęryk
Strix
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

279,671
Damage
232,103
232,103
Taken
279,671
74,791
Shielding
46,033
165,382
Healing
108,251
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Saati
Amaronsky
Saati
91,019
67,251
0
1,782
32,526
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

L
Corvus
PanïkS
Corvus
11,852
8,876
78,632
11,034
32,942
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
51,685
46,885
0
1,225
74,059
40,240
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Buck
66,326
55,312
0
8,879
47,239
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Barik
SoolShi
Barik
58,309
58,309
0
9,381
67,351
43,026
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
58,183
55,566
0
3,853
38,720
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Inara
VUKELA7
Inara
42,281
34,049
0
8,120
96,958
5,793
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Grover
Yėnu
Grover
20,591
16,504
116,863
26,871
31,681
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Ruckus
ËTHIÉÉN
Ruckus
51,569
32,391
0
6,632
61,825
31,765
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Strix
ęryk
Strix
59,959
59,545
0
361
28,473
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role