Player Matchup

Pip
Pip
Balerion69
Pip
Level 37
Champion Stats
2W - 2L
1,549 SR
Queue Stats
106W - 65L
1,664 Elo+
Solo
Ying
Ying
KodaVascaino
Ying
Level 21
Champion Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,541 Elo+
Solo
Zhin
Zhin
akumazu
Zhin
Level 279
Champion Stats
19W - 28L
1,614 SR
Queue Stats
24W - 41L
1,511 Elo+
Solo
Fernando
Fernando
hellowizme
Fernando
Level 93
Champion Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,769 Elo+
Party 2
Maeve
Maeve
xxxkachowpowxxx
Maeve
Level 2
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 86
1,533 SR
1,597 Elo+

VS

Team Averages
Level 72
1,586 SR
1,646 Elo+
Maeve
Maeve
Andreaelizabeth
Maeve
Level 237
Champion Stats
62W - 75L
1,455 SR
Queue Stats
875W - 902L
1,559 Elo+
Solo
Kasumi
Kasumi
JestralIV
Kasumi
Level 35
Champion Stats
9W - 3L
1,568 SR
Queue Stats
43W - 26L
1,665 Elo+
Party 1
Lillith
Lillith
Shroomybrandon
Lillith
Level 22
Champion Stats
13W - 9L
1,557 SR
Queue Stats
28W - 22L
1,616 Elo+
Party 1
Ying
Ying
TeddyBubus
Ying
Level 19
Champion Stats
38W - 21L
1,697 SR
Queue Stats
38W - 21L
1,701 Elo+
Party 1
Sha Lin
Sha Lin
bleusunday
Sha Lin
Level 46
Champion Stats
92W - 94L
1,653 SR
Queue Stats
277W - 218L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
26
8 / 8 / 14
4,077
255
81,385
43,534
18,308
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Acrobat's Trick

Acrobat's Trick

Weapon

Reduce the Cooldown of Healing Potion by 0.30000000000000004s after hitting an enemy with your weapon.

Level 3

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Refreshing Jog

Refreshing Jog

Weightless

Heal for 60 every 1s while Weightless is active.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 24%.

Level 3

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

23
1 / 12 / 16
3,268
204
61,864
45,968
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Zhin
akumazu
Zhin
43
11 / 23 / 4
3,640
228
64,652
73,751
0
Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 5.

Level 5

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

Fernando
hellowizme
Fernando
59
6 / 12 / 10
4,235
265
66,015
149,050
168,700
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

1
5 / 19 / 2
2,566
160
45,523
62,429
0
Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.

Level 3

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

On Edge

On Edge

Nine Lives

Reduce the Cooldown of Nine Lives by 1s.

Level 1

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
31
16 / 7 / 14
4,204
263
61,288
76,562
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Featherlite

Featherlite

Prowl

Reduce your damage taken by 5% while Prowl is active.

Level 1

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Persistence

Persistence

Armor

Reduce the damage you take by 16% while at or below 40% Health.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Kasumi
JestralIV
Kasumi
29
21 / 8 / 26
4,717
295
109,301
83,616
0
Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 25%.

Level 5

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 0.5s.

Level 1

Essence Drain

Essence Drain

Your Savage Tear deals an additional 6% base damage per stack of Curse on your target.

Level 3

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 2.4s.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

3
5 / 6 / 34
4,188
262
37,706
57,547
0
Charmed

Charmed

Blood Hex

Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.

Level 2

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.

Level 4

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.

Level 3

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

4
4 / 5 / 40
4,282
268
14,352
36,426
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Sha Lin
bleusunday
Sha Lin
33
28 / 5 / 23
5,107
319
152,085
65,288
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 2.4s.

Level 4

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 9%.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 6s
Objective Time
13m 21s
77
Kill Participation
211
31
Kills
74
74
Deaths
31
46
Assists
137
Player
Kills
Deaths
Assists
KDA
W
16
7
14
3.29
L
8
8
14
1.88
W
Kasumi
JestralIV
Kasumi
21
8
26
4.25
L
1
12
16
0.75
W
5
6
34
3.67
W
4
5
40
4.8
L
Zhin
akumazu
Zhin
11
23
4
0.57
W
Sha Lin
bleusunday
Sha Lin
28
5
23
7.9
L
Fernando
hellowizme
Fernando
6
12
10
0.92
L
5
19
2
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

319,439
Damage
374,732
374,732
Taken
319,439
187,008
Shielding
0
173,775
Healing
185,206
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
61,288
54,550
0
4,146
76,562
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
81,385
73,892
67,666
17,258
43,534
18,308
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Kasumi
JestralIV
Kasumi
109,301
88,761
2,681
7,153
83,616
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
61,864
33,944
71,459
9,289
45,968
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
37,706
18,803
62,344
1,022
57,547
0

Level 2

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
14,352
14,352
87,114
20,746
36,426
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

L
Zhin
akumazu
Zhin
64,652
51,482
0
2,131
73,751
0

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Sha Lin
bleusunday
Sha Lin
152,085
138,543
0
0
65,288
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Fernando
hellowizme
Fernando
66,015
45,028
0
2,566
149,050
168,700
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
45,523
42,178
0
3,406
62,429
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role