Player Matchup
VS
Match Stats
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 0.6s.
Level 1
Adrenaline
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Perennial
Blossom
Reduce the Cooldown of Blossom by 1.6s.
Level 4
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Glyph of Health
Armor
Increase your maximum Health by 600.
Level 4
Glyph of Freedom
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Arcane Etching
Nullify
Gain a 400-Health Shield after activating Nullify.
Level 4
Glyph of Siphoning
Armor
Gain a 200-Health Shield after getting an Elimination.
Level 2
Hearthwarder
Protection
Generate 300 Shield after using Protection.
Level 4
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 15%.
Level 3
Seismic Wave
Heroic Leap
Reduce the Cooldown of Heroic Leap by 0.5s.
Level 1
Momentum
Heroic Leap
Reduce your damage taken by 20% for 4s after using Heroic Leap.
Level 4
Rapid Sustain
Armor
Increase your Healing received by 10% while at or below 50% Health.
Level 2
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Rapid Response
Trigger Discipline
Decrease the recoil of Mag Dump by 50%.
Level 5
Pop Off
Explosive Dodge
Increase the Area of Effect of Explosive Dodge bombs by 10%.
Level 1
My City
Grappling Hook
Reduce your damage taken by 10% while latched to a wall after using Grappling Hook.
Level 1
Unknown Caller
Weapon
Increase your Reload Speed by 25%.
Level 5
Never Look
Armor
Increase your maximum Health by 150.
Level 3
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3
Solar Sails
Stellar Wind
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Level 1
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Team 1 Score
3
VS
Team 2 Score
4
Many Gourds
Gourd
Reduce the Cooldown of Gourd by 4s.
Level 5
Snake Pit
Armor
Increase your Movement Speed by 12%.
Level 3
Possession
Mending Spirits
Reduce your damage taken by 4% while Healing an ally with Mending Spirits.
Level 1
Spirit's Touch
Slither
Increase your movement speed by 8% for 3s after using Slither.
Level 1
Venomous Gourd
Gourd
Standing in your Gourd grants yourself and allies 40% Lifesteal.
Level 5
Wekono's Wrath
Weapon
Tossing your snake after reloading is faster and deals an additional 500 damage.
Level 1
Blood Cannon
Armor
Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.
Level 5
Enriched Blood
Swarm
Increase the damage and Healing of Swarm by 4%, but reduce its duration by {scale=0.35|0.35}s.
Level 1
Symbiotic Relationship
Swarm
Increase the Healing allies receive from Swarm by 8%, but increase its cost by {scale=4|4}%.
Level 2
Convenient Leech
Swarm
Reduce the effect of Crowd Control for allies within Swarm by 15%.
Level 3
Waning Moon
Blood Hex
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Level 4
Cursed Accord
Armor
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
Level 1
We Can Rebuild Him
Armor
Receive 5% increased Healing while at or below 50% Health.
Level 1
Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 500.
Level 5
Abomination
Calamity Blast
Generate 10% Power Siphon charge for each enemy hit with Calamity Blast.
Level 5
It Follows
Calamity Blast
Increase your Movement Speed by 6% for each Calamity Charge you have.
Level 3
Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1
Decimation
Calamity Blast
Each Calamity Blast deals an additional 100 damage.
Level 1
Eureka Moment
Weapon
Generate 1 ammo for every -1000 explosive damage done.
Level 5
Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 80%.
Level 2
Creator's Claim
Armor
Increase your maximum Health by 250.
Level 5
Queen's Entrance
Explosive Personality
Increase the lateral movement from each use of Explosive Personality by 80%.
Level 2
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Level 1
Level 1
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
The Maw's Embrace
Weapon
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Level 1
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 150 health.
Level 3
New Purpose
Armor
Increase your maximum Health by 250.
Level 5
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 10 per stack.
Level 1
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Level 1
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Veteran
Armor
Increase your base maximum Health by 11%.
Level 2
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.