Player Matchup

Corvus
Corvus
Instamenta
Corvus
Level 184
Champion Stats
2W - 3L
1,486 SR
Queue Stats
63W - 71L
1,628 Elo+
Solo
Fernando
Fernando
MyMosmik
Fernando
Level 134
Champion Stats
2W - 4L
1,491 SR
Queue Stats
100W - 79L
1,620 Elo+
Party 2
Willo
Willo
MyTosbik
Willo
Level 273
Champion Stats
14W - 16L
1,533 SR
Queue Stats
172W - 167L
1,572 Elo+
Party 2
Moji
Moji
wojowkik98
Moji
Level 135
Champion Stats
82W - 49L
1,499 SR
Queue Stats
124W - 116L
1,558 Elo+
Solo
Io
Io
ммааааааааааааа
Io
Level 82
Champion Stats
25W - 17L
1,500 SR
Queue Stats
420W - 372L
1,586 Elo+
Solo
Team Averages
Level 162
1,502 SR
1,593 Elo+

VS

Team Averages
Level 371
1,550 SR
1,598 Elo+
Dredge
Dredge
Akazki
Dredge
Level 999
Champion Stats
224W - 231L
1,580 SR
Queue Stats
849W - 824L
1,541 Elo+
Solo
Lian
Lian
Ka4erga22
Lian
Level 104
Champion Stats
6W - 7L
1,351 SR
Queue Stats
106W - 104L
1,642 Elo+
Party 1
VII
VII
Rutins334
VII
Level 83
Champion Stats
26W - 18L
1,639 SR
Queue Stats
88W - 85L
1,661 Elo+
Party 1
Fernando
Fernando
diesinclude
Fernando
Level 252
Champion Stats
3W - 3L
1,597 SR
Queue Stats
37W - 39L
1,512 Elo+
Solo
Mal'Damba
Mal'Damba
umango
Mal'Damba
Level 418
Champion Stats
85W - 85L
1,584 SR
Queue Stats
551W - 535L
1,636 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
Instamenta
Corvus
54
2 / 16 / 5
1,528
153
12,307
44,343
2,080
Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2.5s. This effect can only occur once every 5s.

Level 5

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 5% of the Healing done to other allies with Abyssal Reconstruction.

Level 1

Unexpected Complications

Unexpected Complications

Projection

Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.

Level 5

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Fernando
MyMosmik
Fernando
52
5 / 12 / 7
3,710
371
37,217
109,491
70,165
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Willo
MyTosbik
Willo
59
2 / 12 / 5
2,098
210
39,427
37,952
0
Nectar

Nectar

Seedling

Heal for 225 after using Seedling.

Level 3

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Flora

Flora

Armor

Increase your maximum Health by 100.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 1.7999999999999998s.

Level 3

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

44
6 / 14 / 4
2,515
252
47,569
56,008
2,210
Harmonious

Harmonious

Magic Barrier

Reduce your damage taken by 3% for 2s after Magic Barrier ends.

Level 1

Scurry

Scurry

Scamper

Heal for 300 over the duration of Scamper.

Level 3

Peppy

Peppy

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Greater Good

Greater Good

Familiar Spit

Gain 18% Lifesteal against enemies with the maximum number of Magic Marks.

Level 3

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 2s.

Level 4

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

31
4 / 8 / 9
3,392
339
41,340
38,274
1,350
Feral Strength

Feral Strength

Guardian Spirit

Increase Luna's Health by 1125.

Level 5

Moonlight Garden

Moonlight Garden

Weapon

Generate 8% Moonlight for each enemy hit with Light Bow.

Level 4

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 24%.

Level 3

Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Full Moon

Full Moon

Lunar Leap

Gain a 200-Health Shield for 3s after activating Lunar Leap.

Level 2

Life Link

Life Link

Guardian Spirit

[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
Akazki
Dredge
58
12 / 0 / 18
4,451
445
78,527
7,816
175
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 50.

Level 1

Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 3.5999999999999996s.

Level 3

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 150-Health Shield after dropping to or below 50% Health.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Lian
44
12 / 7 / 12
3,007
301
61,552
48,166
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Present Arms

Present Arms

Presence

Heal for 200 after using Presence.

Level 2

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 0.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 1

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 240 for each enemy hit with Valor.

Level 4

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

49
28 / 8 / 5
3,403
340
83,273
34,997
0
Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 20%.

Level 4

Aggressive Dodge

Aggressive Dodge

Explosive Dodge

Increase the distance traveled by Explosive Dodge by 5%.

Level 1

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 5%.

Level 1

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 50%.

Level 5

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Fernando
diesinclude
Fernando
50
5 / 3 / 19
2,988
299
35,944
79,390
26,605
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Mal'Damba
umango
Mal'Damba
55
5 / 1 / 25
3,018
302
26,772
7,491
0
Ritual Magic

Ritual Magic

Mending Spirits

Heal for 15 every 1s while Healing an ally with Mending Spirits.

Level 1

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 100.

Level 2

Possession

Possession

Mending Spirits

Reduce your damage taken by 16% while Healing an ally with Mending Spirits.

Level 4

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 20%.

Level 4

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 46s
Objective Time
5m 47s
49
Kill Participation
141
19
Kills
62
62
Deaths
19
30
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Dredge
Akazki
Dredge
12
0
18
21
L
Corvus
Instamenta
Corvus
2
16
5
0.28
W
Lian
12
7
12
2.57
L
Fernando
MyMosmik
Fernando
5
12
7
0.71
L
Willo
MyTosbik
Willo
2
12
5
0.38
W
28
8
5
3.81
W
Fernando
diesinclude
Fernando
5
3
19
4.83
W
Mal'Damba
umango
Mal'Damba
5
1
25
17.5
L
6
14
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

177,860
Damage
286,068
286,068
Taken
177,860
75,805
Shielding
26,780
106,294
Healing
111,256
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Dredge
Akazki
Dredge
78,527
43,710
0
2,389
7,816
175

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Corvus
Instamenta
Corvus
12,307
11,307
24,435
6,361
44,343
2,080
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Lian
61,552
56,944
0
3,044
48,166
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

L
Fernando
MyMosmik
Fernando
37,217
24,936
0
4,011
109,491
70,165

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

Level 1

L
Willo
MyTosbik
Willo
39,427
23,648
0
1,758
37,952
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
83,273
80,145
0
2,377
34,997
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
diesinclude
Fernando
35,944
21,981
0
4,753
79,390
26,605
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

W
Mal'Damba
umango
Mal'Damba
26,772
11,871
93,714
4,979
7,491
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
47,569
47,569
3,653
5,214
56,008
2,210

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
41,340
39,076
49,121
11,741
38,274
1,350

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role