Player Matchup

Nyx
Nyx
Jaykul
Nyx
Level 84
Champion Stats
21W - 14L
1,616 SR
Queue Stats
44W - 38L
1,629 Elo+
Party 1
Vora
Vora
NikiPedameir
Vora
Level 227
Champion Stats
10W - 13L
1,578 SR
Queue Stats
22W - 18L
1,634 Elo+
Solo
Bomb King
Bomb King
Unikay
Bomb King
Level 119
Champion Stats
1W - 0L
1,453 SR
Queue Stats
61W - 46L
1,664 Elo+
Party 1
VII
VII
imfamousmikeg
VII
Level 361
Champion Stats
7W - 14L
1,381 SR
Queue Stats
274W - 291L
1,495 Elo+
Solo
Rei
Rei
itzyiyi
Rei
Level 383
Champion Stats
4W - 1L
1,483 SR
Queue Stats
43W - 45L
1,530 Elo+
Solo
Team Averages
Level 235
1,502 SR
1,590 Elo+

VS

Team Averages
Level 60
1,481 SR
1,413 Elo+
Kasumi
Kasumi
Monts_Tusita
Kasumi
Level 47
Champion Stats
1W - 3L
1,398 SR
Queue Stats
48W - 71L
1,420 Elo+
Solo
Grover
Grover
Realpacho3998
Grover
Level 42
Champion Stats
0W - 3L
1,181 SR
Queue Stats
42W - 46L
1,415 Elo+
Solo
Atlas
Atlas
alexramirez95
Atlas
Level 77
Champion Stats
1W - 2L
1,500 SR
Queue Stats
32W - 51L
1,423 Elo+
Solo
Ying
Ying
mana1995
Ying
Level 88
Champion Stats
8W - 4L
1,939 SR
Queue Stats
41W - 53L
1,506 Elo+
Solo
Kinessa
Kinessa
tobirama_boy33
Kinessa
Level 44
Champion Stats
3W - 6L
1,386 SR
Queue Stats
32W - 73L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Nyx
Jaykul
Nyx
49
10 / 4 / 18
5,043
560
76,241
75,223
25,251
Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 10%.

Level 5

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 12%.

Level 1

The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 1

Forever Changed

Forever Changed

Increase your maximum Health by 600.

Level 4

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 80%.

Level 4

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

59
6 / 1 / 11
4,322
480
65,873
31,021
750
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 250 health.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Bomb King
Unikay
Bomb King
59
15 / 1 / 14
5,217
580
102,734
41,334
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 200.

Level 4

Explosive Entrance

Explosive Entrance

Poppy Bomb

Heal for 225 after using Poppy Bomb.

Level 3

Ablative Coating

Ablative Coating

Poppy Bomb

Heal for 200 for each enemy hit with Poppy Bomb.

Level 2

Doomsday

Doomsday

Grumpy Bomb

Heal for 260 after using Grumpy Bomb.

Level 2

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

54
1 / 7 / 4
3,324
369
10,160
22,867
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Rei
59
7 / 4 / 25
5,298
589
38,323
34,276
0
Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.34% Ultimate Charge to each player to which Chain Heal bounces.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
45
3 / 6 / 3
4,012
446
50,866
40,211
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

38
2 / 5 / 12
5,166
574
58,002
50,551
1,759
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

49
0 / 7 / 5
4,123
458
34,936
104,047
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Ying
45
6 / 6 / 7
4,820
536
35,015
52,375
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

41
6 / 15 / 1
3,812
424
25,902
46,147
0
True Grit

True Grit

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.

Level 4

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 40%.

Level 4

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 75%.

Level 3

Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

12m 33s
Objective Time
8m 32s
111
Kill Participation
45
39
Kills
17
17
Deaths
39
72
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Nyx
Jaykul
Nyx
10
4
18
4.75
L
Kasumi
3
6
3
0.75
W
6
1
11
11.5
L
2
5
12
1.6
W
Bomb King
Unikay
Bomb King
15
1
14
22
L
0
7
5
0.36
W
1
7
4
0.43
W
Rei
7
4
25
4.88
L
Ying
6
6
7
1.58
L
6
15
1
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

293,331
Damage
204,721
204,721
Taken
293,331
26,001
Shielding
1,759
165,407
Healing
169,196
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Nyx
Jaykul
Nyx
76,241
41,969
0
111
75,223
25,251
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

L
Kasumi
50,866
38,175
0
4,250
40,211
0

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
65,873
49,611
0
14,511
31,021
750
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 2

L
58,002
50,459
72,824
29,335
50,551
1,759
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Bomb King
Unikay
Bomb King
102,734
87,056
2,289
16,612
41,334
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
34,936
34,936
0
944
104,047
0

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
10,160
7,060
0
1,411
22,867
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Rei
38,323
36,883
105,297
25,176
34,276
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

Level 1

L
Ying
35,015
34,015
46,284
15,320
52,375
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
25,902
25,902
0
239
46,147
0

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Damage Done by Role

Damage Taken by Role