Player Matchup

Barik
Barik
AlvaroUribeHp
Barik
Level 801
Champion Stats
0W - 3L
1,286 SR
Queue Stats
8W - 11L
1,440 Elo+
Solo
Lillith
Lillith
JamieCalamidade
Lillith
Level 334
Champion Stats
2W - 2L
1,801 SR
Queue Stats
223W - 257L
1,507 Elo+
Solo
Grover
Grover
WearyAcrobat159
Grover
Level 30
Champion Stats
11W - 5L
1,662 SR
Queue Stats
47W - 34L
1,625 Elo+
Party 2
Evie
Evie
babaloo6022
Evie
Level 53
Champion Stats
0W - 1L
1,500 SR
Queue Stats
52W - 47L
1,529 Elo+
Party 2
Viktor
Viktor
kaido3306
Viktor
Level 780
Champion Stats
12W - 11L
1,528 SR
Queue Stats
444W - 469L
1,579 Elo+
Solo
Team Averages
Level 400
1,555 SR
1,536 Elo+

VS

Team Averages
Level 322
1,508 SR
1,567 Elo+
Corvus
Corvus
Ccil
Corvus
Level 621
Champion Stats
86W - 73L
1,562 SR
Queue Stats
188W - 192L
1,528 Elo+
Party 1
Fernando
Fernando
CybeargMusic
Fernando
Level 159
Champion Stats
47W - 36L
1,537 SR
Queue Stats
308W - 301L
1,559 Elo+
Solo
Vivian
Vivian
GuadalupePuebla
Vivian
Level 134
Champion Stats
36W - 24L
1,593 SR
Queue Stats
279W - 245L
1,604 Elo+
Party 1
Tyra
Tyra
NatiNats
Tyra
Level 637
Champion Stats
8W - 10L
1,535 SR
Queue Stats
442W - 426L
1,578 Elo+
Party 1
Moji
Moji
iTzJoey22
Moji
Level 61
Champion Stats
26W - 20L
1,315 SR
Queue Stats
68W - 64L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 6 / 0
1,088
155
17,740
34,257
30,390
Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 270 every 1s while you are standing near them.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Field Deploy

Field Deploy

Turret

Heal for 40 each time one of your base Turrets hits an enemy.

Level 2

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

59
0 / 5 / 0
908
130
12,948
20,258
2,410
Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 5%.

Level 1

Blood Sense

Blood Sense

Blood Hex

Hitting an enemy with Blood Hex will Reveal them to your team for 0.5s.

Level 1

Gloomy Nook

Gloomy Nook

Armor

Gain a 750 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.

Level 5

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 15% for 1.5s after activating Death Wings.

Level 3

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

12
0 / 7 / 1
1,139
163
8,050
29,643
1,118
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

59
0 / 6 / 0
1,106
158
26,007
15,736
0
Teleport

Teleport

Blink

Increase the distance traveled by Blink by 12%.

Level 2

Cold-Blooded

Cold-Blooded

Ice Block

Reduce the Cooldown of Ice Block by 3.75s.

Level 3

Biting Cold

Biting Cold

Ice Block

Generate 4 Ammo after activating Ice Block.

Level 2

Impact

Impact

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Over the Moon

Over the Moon

Soar

Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.

Level 1

Viktor
kaido3306
Viktor
59
0 / 9 / 1
976
139
14,294
27,321
0
Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
Ccil
Corvus
35
1 / 0 / 22
2,284
326
2,547
1,785
280
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 400 over 1s after Healing an ally with Abyssal Reconstruction.

Level 5

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 2

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

New Resolve

New Resolve

Mark of Fate

Grant a 40-Health Shield to an ally for 2s when you Mark them.

Level 1

Condemnation

Condemnation

Armor

Increase the Healing you do by 10% while at or below 70% Health.

Level 2

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Fernando
CybeargMusic
Fernando
44
3 / 1 / 5
2,071
296
11,237
22,951
20,614
Running Start

Running Start

Charge

Increase your Movement Speed by 10% for 3s after using Charge.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

34
4 / 0 / 14
1,905
272
22,704
11,962
2,270
Runic Ammunition

Runic Ammunition

Weapon

Gain 16% Lifesteal.

Level 4

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 12% chance to not consume Ammo.

Level 1

Scapegoat

Scapegoat

Deflector Shield

While Deflector Shield is active 16% of damage dealt to you is instead dealt to the Shield.

Level 2

Hidden Reserves

Hidden Reserves

Precision Sights

Every weapon shot made while Precision Sights is active has an 24% chance to not consume Ammo.

Level 3

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 20%.

Level 5

Opportunity in Chaos

Opportunity in Chaos

Weapon

After firing continuously for 2s, gain 10% increased damage.

Level 1

Tyra
55
11 / 0 / 15
2,293
328
38,204
15,310
0
Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 10% while Hunter's Mark is active.

Level 2

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Moji
51
14 / 0 / 12
2,415
345
52,523
27,031
0
Greater Good

Greater Good

Familiar Spit

Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.

Level 5

Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Nature's Blessing

Nature's Blessing

Familiar Spit

Generate 0.4% Ultimate charge for each unmarked enemy to which you apply a Magic Mark.

Level 1

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 1.6s.

Level 2

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

38s
Objective Time
6m 52s
3
Kill Participation
101
1
Kills
33
33
Deaths
1
2
Assists
68
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Corvus
Ccil
Corvus
1
0
22
12
W
Fernando
CybeargMusic
Fernando
3
1
5
5.5
W
4
0
14
11
L
0
5
0
0
W
Tyra
11
0
15
18.5
L
0
7
1
0.07
L
0
6
0
0
W
Moji
14
0
12
20
L
Viktor
kaido3306
Viktor
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,039
Damage
127,215
127,215
Taken
79,039
33,918
Shielding
23,164
35,788
Healing
61,110
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
17,740
17,740
0
2,803
34,257
30,390

Level 1

W
Corvus
Ccil
Corvus
2,547
2,547
51,109
1,204
1,785
280
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
CybeargMusic
Fernando
11,237
5,747
0
1,683
22,951
20,614
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
22,704
21,028
0
1,288
11,962
2,270

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
12,948
5,477
7,475
404
20,258
2,410

Level 1

Level 1

W
Tyra
38,204
27,591
1,570
3,567
15,310
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
8,050
7,625
13,358
9,809
29,643
1,118
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
26,007
25,087
0
1,939
15,736
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

W
Moji
52,523
49,793
0
689
27,031
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Viktor
kaido3306
Viktor
14,294
6,460
0
0
27,321
0

Damage Done by Role

Damage Taken by Role