Player Matchup

Seris
Seris
IGotTheScabes
Seris
Level 18
Champion Stats
8W - 4L
1,621 SR
Queue Stats
42W - 35L
1,529 Elo+
Party 1
Lex
Lex
LordFrqwd
Lex
Level 20
Champion Stats
4W - 1L
1,501 SR
Queue Stats
58W - 64L
1,522 Elo+
Party 1
Kasumi
Kasumi
Shiesty peat
Kasumi
Level 13
Champion Stats
13W - 9L
1,580 SR
Queue Stats
41W - 49L
1,551 Elo+
Party 1
YONSA3
Unknown
Level 12
Champion Stats
1W - 2L
1,196 SR
Queue Stats
1W - 2L
1,225 Elo+
Solo
Raum
Raum
dilan104489
Raum
Level 8
Champion Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,255 Elo+
Solo
Team Averages
Level 14
1,479 SR
1,416 Elo+

VS

Team Averages
Level 22
1,530 SR
1,532 Elo+
Kasumi
Kasumi
Antonio31212
Kasumi
Level 11
Champion Stats
1W - 1L
1,744 SR
Queue Stats
2W - 1L
1,759 Elo+
Solo
Octavia
Octavia
Azuvanya
Octavia
Level 28
Champion Stats
0W - 2L
1,475 SR
Queue Stats
30W - 22L
1,595 Elo+
Solo
Koga
Koga
Drack0nHer01
Koga
Level 34
Champion Stats
7W - 6L
1,499 SR
Queue Stats
91W - 114L
1,426 Elo+
Solo
Saati
Saati
lui5it0777
Saati
Level 33
Champion Stats
2W - 2L
1,433 SR
Queue Stats
4W - 3L
1,615 Elo+
Solo
Viktor
Viktor
rossetti1892
Viktor
Level 6
Champion Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
9
2 / 2 / 25
4,354
622
7,089
22,339
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

10
13 / 4 / 11
4,601
657
47,185
39,891
0
Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.

Level 2

Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 2.4s.

Level 2

Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 6% while using In Pursuit.

Level 1

Fortitude

Fortitude

In Pursuit

Heal for 125 for each shot hit while using In Pursuit.

Level 5

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Kasumi
3
17 / 8 / 4
4,412
630
33,023
33,572
0
Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Folk Tales

Folk Tales

Increase your maximum Health by 150.

Level 3

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2.5s.

Level 5

Soulfire

Soulfire

Heal for 100 each time one of your Spirit Lures triggers.

Level 2

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

YONSA3
Unknown
13
8 / 6 / 12
3,533
505
24,969
40,171
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

10
3 / 9 / 13
3,655
522
24,032
90,704
0
Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 12% for 3s after activating Ignition.

Level 4

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.

Level 4

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 16%.

Level 2

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kasumi
8
10 / 10 / 6
3,658
523
39,587
25,333
0
Deadly Trap

Deadly Trap

Decrease the Cooldown of Spirit Lure's reactivation by 1.7999999999999998s.

Level 3

Blood Mist

Blood Mist

Increase your Movement speed by 40% for 2s after one of your Spirit Lures triggers.

Level 4

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -20s.

Level 4

Soulfire

Soulfire

Heal for 50 each time one of your Spirit Lures triggers.

Level 1

Unwilling Victim

Unwilling Victim

Increase the area of effect of Spirit Lure's explosion by 15%.

Level 3

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

Octavia
Azuvanya
Octavia
20
5 / 4 / 7
3,320
474
49,571
14,447
490
Entrenched

Entrenched

Reduce your damage taken by 25% while standing inside of your Distortion Field.

Level 5

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 0.6s after activating Commanding Leap.

Level 1

Clean Shots

Clean Shots

Reduce your weapon recoil by 20% while using Commanding Leap.

Level 1

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 10.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

16
4 / 13 / 12
4,298
614
55,701
39,289
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Criminal Record

Criminal Record

Dragon Stance

Gain 7% Lifesteal while in Dragon Stance.

Level 2

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 10% while firing your SMGs.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 10%.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 25.

Level 5

Level 1

Saati
29
8 / 5 / 7
3,842
549
53,502
23,642
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Plated Leggings

Plated Leggings

Reduce Damage taken by 12% for 1.5s after using Blast Back.

Level 4

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Viktor
6
2 / 11 / 7
3,392
485
28,316
33,587
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 12 Ammo for each enemy hit with Frag Grenade.

Level 2

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

On The Move

On The Move

Frag Grenade

Gain 24% Movement Speed for 2s after using Frag Grenade.

Level 3

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 40s
Objective Time
5m 32s
108
Kill Participation
68
43
Kills
29
29
Deaths
43
65
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kasumi
10
10
6
1.3
L
Octavia
Azuvanya
Octavia
5
4
7
2.13
L
4
13
12
0.77
W
2
2
25
7.25
W
13
4
11
4.63
W
Kasumi
17
8
4
2.38
W
YONSA3
Unknown
8
6
12
2.33
W
3
9
13
1.06
L
Saati
8
5
7
2.3
L
Viktor
2
11
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

136,298
Damage
226,677
226,677
Taken
136,298
0
Shielding
490
97,794
Healing
27,356
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Kasumi
39,587
27,510
0
4,034
25,333
0
L
Octavia
Azuvanya
Octavia
49,571
42,563
0
4,520
14,447
490
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
55,701
51,723
0
5,220
39,289
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Level 2

W
7,089
7,079
62,361
17,207
22,339
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
47,185
45,385
0
5,548
39,891
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

W
Kasumi
33,023
27,639
0
960
33,572
0

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

W
YONSA3
Unknown
24,969
19,665
0
8,156
40,171
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

W
24,032
15,961
0
3,562
90,704
0
L
Saati
53,502
34,639
741
7,576
23,642
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

L
Viktor
28,316
25,165
0
5,265
33,587
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role