Player Matchup

Tiberius
Tiberius
Masterninja860
Tiberius
Level 111
Champion Stats
2W - 0L
1,777 SR
Queue Stats
20W - 14L
1,528 Elo+
Solo
Viktor
Viktor
Solar_Moon
Viktor
Level 337
Champion Stats
1W - 0L
1,500 SR
Queue Stats
189W - 202L
1,495 Elo+
Party 1
Rei
Rei
ZaeShihouinTTV
Rei
Level 106
Champion Stats
23W - 25L
1,469 SR
Queue Stats
187W - 198L
1,483 Elo+
Party 1
Raum
Raum
Zonstre
Raum
Level 44
Champion Stats
28W - 14L
1,661 SR
Queue Stats
45W - 39L
1,543 Elo+
Solo
Vora
Vora
shille
Vora
Level 940
Champion Stats
12W - 11L
1,563 SR
Queue Stats
896W - 852L
1,501 Elo+
Solo
Team Averages
Level 308
1,594 SR
1,510 Elo+

VS

Team Averages
Level 55
1,487 SR
1,487 Elo+
Saati
Saati
CEDSMAN
Saati
Level 62
Champion Stats
20W - 16L
1,543 SR
Queue Stats
39W - 36L
1,500 Elo+
Solo
Seris
Seris
JrIsOn120Fps
Seris
Level 42
Champion Stats
27W - 30L
1,505 SR
Queue Stats
59W - 83L
1,411 Elo+
Solo
VII
VII
fasastiman
VII
Level 78
Champion Stats
2W - 2L
1,327 SR
Queue Stats
98W - 94L
1,513 Elo+
Solo
Androxus
Androxus
vocdog
Androxus
Level 48
Champion Stats
3W - 3L
1,500 SR
Queue Stats
91W - 83L
1,542 Elo+
Party 2
Inara
Inara
нефтянка
Inara
Level 43
Champion Stats
5W - 5L
1,562 SR
Queue Stats
57W - 69L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
56
13 / 14 / 15
4,516
301
75,844
54,931
1,200
The Champion

The Champion

Heavy Blade

Reduce the Cooldown of Crouching Tigron by 0.8s for each enemy hit by Heavy Blade.

Level 2

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 3s.

Level 5

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.

Level 5

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 50.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Viktor
Solar_Moon
Viktor
59
7 / 8 / 11
2,886
192
44,142
43,374
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

44
4 / 7 / 17
3,321
221
21,310
41,562
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 14%.

Level 2

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Raum
Zonstre
Raum
24
11 / 5 / 31
4,095
273
58,693
151,415
10,395
Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 15% for 3s after activating Soul Harvest.

Level 3

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Triumphant Ascension

Triumphant Ascension

Soul Harvest

Heal for 100 after activating Soul Harvest.

Level 1

Desperation

Desperation

Armor

Gain a 1250-Health Shield for 3s after dropping to or below 30% Health.

Level 5

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 600.

Level 4

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Vora
shille
Vora
59
25 / 8 / 13
4,058
271
67,435
51,510
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
CEDSMAN
Saati
29
4 / 12 / 14
3,152
210
68,597
34,633
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

14
9 / 11 / 15
3,594
240
67,900
60,748
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

57
15 / 10 / 5
4,285
286
81,203
36,690
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Androxus
vocdog
Androxus
46
9 / 15 / 8
3,161
211
74,054
45,273
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Buying Time

Buying Time

Reversal

Generate 2 Ammo after activating Reversal.

Level 2

Seething Hatred

Seething Hatred

Weapon

Reduce the Cooldown of Reversal by 1.5s after hitting an enemy with your weapon.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

39
5 / 12 / 6
3,303
220
51,038
90,080
34,134
Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 16s
Objective Time
6m 35s
147
Kill Participation
90
60
Kills
42
42
Deaths
60
87
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Saati
CEDSMAN
Saati
4
12
14
0.92
L
9
11
15
1.5
W
Tiberius
13
14
15
1.46
W
Viktor
Solar_Moon
Viktor
7
8
11
1.56
W
4
7
17
1.79
W
Raum
Zonstre
Raum
11
5
31
5.3
L
15
10
5
1.75
W
Vora
shille
Vora
25
8
13
3.94
L
Androxus
vocdog
Androxus
9
15
8
0.87
L
5
12
6
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

267,424
Damage
342,792
342,792
Taken
267,424
11,595
Shielding
34,134
162,746
Healing
89,689
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Saati
CEDSMAN
Saati
68,597
50,762
0
7,658
34,633
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
67,900
61,901
33,009
28,847
60,748
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Tiberius
75,844
56,853
0
1,627
54,931
1,200

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

W
Viktor
Solar_Moon
Viktor
44,142
35,833
299
10,267
43,374
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
21,310
12,789
74,003
23,449
41,562
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Raum
Zonstre
Raum
58,693
53,098
13,664
29,490
151,415
10,395

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
81,203
74,257
165
12,585
36,690
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Vora
shille
Vora
67,435
53,867
74
9,873
51,510
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Androxus
vocdog
Androxus
74,054
51,605
0
2,708
45,273
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
51,038
36,871
0
4,717
90,080
34,134
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role