Player Matchup

Fernando
Fernando
Silver II
Batataman12
Fernando
Silver II
Level 344
Champion Stats
12W - 11L
1,830 SR
Queue Stats
57W - 54L
1,512 Elo+
Party 2
Grover
Grover
Silver I
Lëmmiwinkš
Grover
Silver I
Level 94
Champion Stats
6W - 5L
1,730 SR
Queue Stats
187W - 209L
1,377 Elo+
Solo
Makoa
Makoa
Silver III
Mc_Lovin131
Makoa
Silver III
Level 308
Champion Stats
0W - 3L
1,306 SR
Queue Stats
83W - 66L
1,503 Elo+
Solo
Octavia
Octavia
Gold IV
RusanOo
Octavia
Gold IV
Level 314
Champion Stats
8W - 9L
1,609 SR
Queue Stats
60W - 63L
1,494 Elo+
Party 2
Vatu
Vatu
Platinum V
Santi2001enrici
Vatu
Platinum V
Level 96
Champion Stats
22W - 15L
1,604 SR
Queue Stats
72W - 66L
1,518 Elo+
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 231
1,616 SR
1,481 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 388
1,581 SR
1,473 Elo+
Torvald
Torvald
Gold II
Belumore5
Torvald
Gold II
Level 316
Champion Stats
82W - 55L
1,639 SR
Queue Stats
699W - 653L
1,500 Elo+
Party 1
Ying
Ying
Silver I
CaroPardiacoO
Ying
Silver I
Level 250
Champion Stats
33W - 25L
1,679 SR
Queue Stats
292W - 305L
1,435 Elo+
Party 1
Androxus
Androxus
Silver I
ErickFelippeLord
Androxus
Silver I
Level 213
Champion Stats
2W - 1L
1,295 SR
Queue Stats
8W - 8L
1,528 Elo+
Solo
Ash
Ash
Silver II
Xoverard
Ash
Silver II
Level 160
Champion Stats
5W - 1L
1,677 SR
Queue Stats
47W - 57L
1,433 Elo+
Party 1
Bomb King
Bomb King
Silver III
ZzzTIAGOzzZ
Bomb King
Silver III
Level 999
Champion Stats
13W - 9L
1,614 SR
Queue Stats
719W - 760L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Batataman12
Fernando
58
1 / 7 / 4
2,170
217
29,032
80,936
81,071
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grover
52
2 / 2 / 13
2,482
248
30,070
31,172
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 8%.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

55
1 / 4 / 4
1,689
169
23,430
91,879
40,480
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 800.

Level 4

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 0.6s.

Level 1

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 2.4s.

Level 4

Leviathan

Leviathan

Ancient Rage

Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.

Level 1

Octavia
RusanOo
Octavia
57
6 / 3 / 6
2,034
203
53,464
32,397
0
Entrenched

Entrenched

Reduce your damage taken by 25% while standing inside of your Distortion Field.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 100.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

55
5 / 7 / 7
1,912
191
39,773
37,441
0
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 200.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 1

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 18% for 2s after activating Shadow Bombs.

Level 3

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Bans
VIILian
Team 1 Score

1

VS

Team 2 Score

4

Bans
AzaanVora
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Torvald
Belumore5
Torvald
56
8 / 2 / 9
3,075
308
67,530
16,674
92,567
Winddancer

Winddancer

Protection

Increase the Movement Speed of your Protection target by 40% for 2s.

Level 4

Glyph of Health

Glyph of Health

Armor

Increase your maximum Health by 150.

Level 1

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Eldritch Speed

Eldritch Speed

Recharge

Increase your Movement Speed by 30% during Recharge and for 3s after it ends.

Level 3

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 300.

Level 4

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

58
0 / 2 / 13
3,099
310
21,155
14,325
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 1.4s.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

56
4 / 4 / 7
2,579
258
64,138
41,994
0
Abyss Walker

Abyss Walker

Nether Step

Heal for 120 after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 25%.

Level 5

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Watchful

Watchful

Armor

Reduce all active Cooldowns by 40% after getting an Elimination.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

56
2 / 3 / 7
3,198
320
47,632
64,998
34,880
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Brawl

Brawl

Kinetic Burst

Heal for 300 over 2s for each enemy hit by Kinetic Burst.

Level 2

Furious Charge

Furious Charge

Shoulder Bash

Increase the Knockback distance of Shoulder Bash by 16%.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 2.4000000000000004s.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Bomb King
ZzzTIAGOzzZ
Bomb King
59
9 / 4 / 4
2,996
300
73,370
37,778
0
King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 1.

Level 1

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 8.25% for 3s after hitting at least one enemy with Detonate.

Level 3

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 3.2s.

Level 4

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 3s
Objective Time
8m 13s
49
Kill Participation
63
15
Kills
23
23
Deaths
15
34
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Fernando
Batataman12
Fernando
1
7
4
0.43
W
Torvald
Belumore5
Torvald
8
2
9
6.25
W
0
2
13
3.25
W
4
4
7
1.88
L
Grover
2
2
13
4.25
L
1
4
4
0.75
L
Octavia
RusanOo
Octavia
6
3
6
3
L
5
7
7
1.21
W
2
3
7
1.83
W
Bomb King
ZzzTIAGOzzZ
Bomb King
9
4
4
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

175,769
Damage
273,825
273,825
Taken
175,769
121,551
Shielding
127,447
164,699
Healing
127,451
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Fernando
Batataman12
Fernando
29,032
21,118
0
2,045
80,936
81,071
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Level 1

W
Torvald
Belumore5
Torvald
67,530
52,838
6,024
0
16,674
92,567
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
21,155
21,155
98,207
9,115
14,325
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
64,138
50,209
0
4,244
41,994
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Grover
30,070
26,925
117,570
28,023
31,172
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
23,430
23,130
0
8,163
91,879
40,480
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Octavia
RusanOo
Octavia
53,464
51,944
0
0
32,397
0

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
39,773
27,472
0
8,898
37,441
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
47,632
39,332
0
3,400
64,998
34,880
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Bomb King
ZzzTIAGOzzZ
Bomb King
73,370
67,371
0
6,461
37,778
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 1

Damage Done by Role

Damage Taken by Role