Player Matchup
VS
Match Stats
![Aggressive Tip](https://static.paladins.guru/i/items/27532.jpg)
Aggressive Tip
Increase the projectile speed of Ricochet by 20%.
Level 2
![Grab and Go](https://static.paladins.guru/i/items/27524.jpg)
Grab and Go
Generate 1 Ammo for each enemy hit with Blast Back.
Level 1
![Bullet Hopper](https://static.paladins.guru/i/items/27534.jpg)
Bullet Hopper
Increase your maximum Ammo by 2.
Level 2
![Taste Maker](https://static.paladins.guru/i/items/27536.jpg)
Taste Maker
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Level 5
![Designer Armor](https://static.paladins.guru/i/items/27535.jpg)
Designer Armor
Increase your maximum Health by 200.
Level 5
![Window of Opportunity](https://static.paladins.guru/i/items/27509.jpg)
Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1
![Spring to Action](https://static.paladins.guru/i/items/27329.jpg)
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Level 3
![Magic in the Blood](https://static.paladins.guru/i/items/27325.jpg)
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.
Level 4
![Future Generations](https://static.paladins.guru/i/items/27338.jpg)
Future Generations
Chain Heal
After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 2
![Refreshing Break](https://static.paladins.guru/i/items/27336.jpg)
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
![Arcane Focus](https://static.paladins.guru/i/items/27327.jpg)
Arcane Focus
Spirit Link
Heal for 20 every 1s while Spirit Linked to an ally.
Level 1
![Focus](https://static.paladins.guru/i/items/27315.jpg)
Focus
Spirit Link
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
Level 1
![Old Wounds](https://static.paladins.guru/i/items/24307.jpg)
Old Wounds
Armor
Increase your maximum Health by 150.
Level 1
![Hell Hunter](https://static.paladins.guru/i/items/24499.jpg)
Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1
![Paradox](https://static.paladins.guru/i/items/24470.jpg)
Paradox
Second Chance
Reduce the Cooldown of Second Chance by 2.5s.
Level 5
![Beyond The Veil](https://static.paladins.guru/i/items/24506.jpg)
Beyond The Veil
Stasis Field
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Level 4
![Continuum Shift](https://static.paladins.guru/i/items/24314.jpg)
Continuum Shift
Second Chance
Second Chance sends you 1.6s further into the past.
Level 4
![Unstable Fissure](https://static.paladins.guru/i/items/27390.jpg)
Unstable Fissure
Second Chance
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
Level 1
![Hangman's Ire](https://static.paladins.guru/i/items/23746.jpg)
Hangman's Ire
Armor
Gain a 450-Health Shield after dropping to or below 50% Health.
Level 3
![Dreadnought](https://static.paladins.guru/i/items/23743.jpg)
Dreadnought
Armor
Increase your maximum Health by 200.
Level 4
![Mortal Skewer](https://static.paladins.guru/i/items/23752.jpg)
Mortal Skewer
Harpoon
Heal for 140 for each enemy hit with Harpoon.
Level 2
![Dark Bargain](https://static.paladins.guru/i/items/23777.jpg)
Dark Bargain
Shortcut
Heal for 150 every 1s while standing near a Shortcut.
Level 3
![Cursed Weaponry](https://static.paladins.guru/i/items/23753.jpg)
Cursed Weaponry
Harpoon
Generate 3 Ammo for each enemy hit by Harpoon.
Level 3
![Hurl](https://static.paladins.guru/i/items/23688.jpg)
Hurl
Harpoon
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
Level 1
![Latch and Fire](https://static.paladins.guru/i/items/27911.jpg)
Latch and Fire
Explosive Dodge
Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.
Level 2
![The Fear](https://static.paladins.guru/i/items/27919.jpg)
The Fear
Trigger Discipline
Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.
Level 4
![Night Watch](https://static.paladins.guru/i/items/27920.jpg)
Night Watch
Trigger Discipline
Generate 8 Ammo when you activate Trigger Discipline.
Level 2
![Never Look](https://static.paladins.guru/i/items/27902.jpg)
Never Look
Armor
Increase your maximum Health by 200.
Level 4
![Red Room](https://static.paladins.guru/i/items/27918.jpg)
Red Room
Trigger Discipline
Increase your Movement Speed by 12% while in Automatic fire mode.
Level 3
![Tribunal Upgrades](https://static.paladins.guru/i/items/27929.jpg)
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Team 1 Score
0
VS
Team 2 Score
4
![Hull Piercer](https://static.paladins.guru/i/items/23751.jpg)
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 6s.
Level 5
![Heave Away](https://static.paladins.guru/i/items/23750.jpg)
Heave Away
Broadside
Reduce the Cooldown of Harpoon by 0.4s for each enemy hit by Broadside.
Level 2
![Blow the Man Down](https://static.paladins.guru/i/items/23754.jpg)
Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 12%.
Level 2
![Dark Bargain](https://static.paladins.guru/i/items/23777.jpg)
Dark Bargain
Shortcut
Heal for 150 every 1s while standing near a Shortcut.
Level 3
![Mortal Skewer](https://static.paladins.guru/i/items/23752.jpg)
Mortal Skewer
Harpoon
Heal for 210 for each enemy hit with Harpoon.
Level 3
![Abyss Spike](https://static.paladins.guru/i/items/23807.jpg)
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
![Wanderlust](https://static.paladins.guru/i/items/15655.jpg)
Wanderlust
Armor
Increase your Movement Speed by 15%.
Level 5
![Bullseye](https://static.paladins.guru/i/items/15699.jpg)
Bullseye
Weapon
Reduce your active Cooldowns by 10% when you get an Elimination.
Level 1
![Mirage](https://static.paladins.guru/i/items/15650.jpg)
Mirage
Withdraw
Reduce the Cooldown of Withdraw by 0.6s.
Level 1
![Swagger](https://static.paladins.guru/i/items/15695.jpg)
Swagger
Armor
Increase your maximum Health by 150.
Level 3
![Poise](https://static.paladins.guru/i/items/15659.jpg)
Poise
Armor
Reduce the Movement Speed penalty while drawing your Longbow by 100%.
Level 5
![Desert Silence](https://static.paladins.guru/i/items/16453.jpg)
Desert Silence
Crippling Arrow
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
Level 1
![Fluffy](https://static.paladins.guru/i/items/22090.jpg)
Fluffy
Armor
Increase your maximum Health by 100.
Level 2
![Shimmering](https://static.paladins.guru/i/items/22109.jpg)
Shimmering
Magic Barrier
Reduce the Cooldown of Magic Barrier by 1s.
Level 2
![Morning Breath](https://static.paladins.guru/i/items/22113.jpg)
Morning Breath
Familiar Spit
Increase your Movement Speed by 5% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.
Level 1
![Cozy](https://static.paladins.guru/i/items/22110.jpg)
Cozy
Magic Barrier
Heal for 250 every 1s while Magic Barrier is active.
Level 5
![Peppy](https://static.paladins.guru/i/items/22091.jpg)
Peppy
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
![Snack Attack](https://static.paladins.guru/i/items/22033.jpg)
Snack Attack
Armor
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
Level 1
![Astral Cycle](https://static.paladins.guru/i/items/19169.jpg)
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 2s.
Level 5
![Sidereal](https://static.paladins.guru/i/items/19146.jpg)
Sidereal
Weapon
Increase your maximum Health by 50.
Level 1
![Relativity](https://static.paladins.guru/i/items/19226.jpg)
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
![Retrograde](https://static.paladins.guru/i/items/19173.jpg)
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
![Lightyears](https://static.paladins.guru/i/items/19164.jpg)
Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3
![Luminary](https://static.paladins.guru/i/items/19223.jpg)
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
![Palisade](https://static.paladins.guru/i/items/12932.jpg)
Palisade
Barricade
Reduce the Cooldown of Barricade by 1.6s.
Level 4
![Foundation](https://static.paladins.guru/i/items/12929.jpg)
Foundation
Barricade
Increase the duration of Barricade by 0.6s.
Level 1
![Bowling Ball](https://static.paladins.guru/i/items/12942.jpg)
Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2
![Healing Station](https://static.paladins.guru/i/items/12415.jpg)
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
![Bunker](https://static.paladins.guru/i/items/12369.jpg)
Bunker
Barricade
Increase the Health of Barricade by 800.
Level 4
![Tinkerin](https://static.paladins.guru/i/items/16400.jpg)
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
![Nimble](https://static.paladins.guru/i/items/11826.jpg)
Nimble
Armor
Gain 7% Movement Speed.
Level 1
![Deft Hands](https://static.paladins.guru/i/items/13235.jpg)
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 2
![Chronos](https://static.paladins.guru/i/items/11723.jpg)
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
![Chronos](https://static.paladins.guru/i/items/11723.jpg)
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![Morale Boost](https://static.paladins.guru/i/items/13165.jpg)
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
![Wrecker](https://static.paladins.guru/i/items/13071.jpg)
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
![Nimble](https://static.paladins.guru/i/items/11826.jpg)
Nimble
Armor
Gain 7% Movement Speed.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![Nimble](https://static.paladins.guru/i/items/11826.jpg)
Nimble
Armor
Gain 7% Movement Speed.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![Chronos](https://static.paladins.guru/i/items/11723.jpg)
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![Chronos](https://static.paladins.guru/i/items/11723.jpg)
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 2
![Life Rip](https://static.paladins.guru/i/items/12010.jpg)
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)
Level 1
![Chronos](https://static.paladins.guru/i/items/11723.jpg)
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
![](https://static.paladins.guru/i/items/undefined.jpg)