Player Matchup

Barik
Barik
Platinum II
Badook20
Barik
Platinum II
Level 33
Champion Stats
15W - 3L
1,839 SR
Queue Stats
30W - 20L
1,622 Elo+
Party 3
Io
Io
Diamond III
F3LIX22
Io
Diamond III
Level 309
Champion Stats
18W - 18L
1,705 SR
Queue Stats
751W - 712L
1,668 Elo+
Party 2
Tyra
Tyra
Diamond I
GTRZ202
Tyra
Diamond I
Level 642
Champion Stats
47W - 37L
1,740 SR
Queue Stats
1,344W - 1,363L
1,590 Elo+
Party 2
Terminus
Terminus
Platinum IV
PRIMESUBM3
Terminus
Platinum IV
Level 96
Champion Stats
6W - 4L
1,697 SR
Queue Stats
61W - 35L
1,684 Elo+
Party 3
Saati
Saati
Platinum V
ikillhoodmonkey
Saati
Platinum V
Level 32
Champion Stats
15W - 9L
1,755 SR
Queue Stats
27W - 17L
1,686 Elo+
Party 3
Team Averages
Platinum I
Platinum I
Average Tier
Level 222
1,747 SR
1,650 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 696
1,619 SR
1,610 Elo+
Tiberius
Tiberius
Diamond III
AldoTsuki
Tiberius
Diamond III
Level 999
Champion Stats
8W - 8L
1,622 SR
Queue Stats
805W - 779L
1,687 Elo+
Solo
Atlas
Atlas
Diamond IV
Alessø
Atlas
Diamond IV
Level 999
Champion Stats
18W - 17L
1,635 SR
Queue Stats
1,026W - 947L
1,599 Elo+
Party 1
Koga
Koga
Diamond IV
Yokosume
Koga
Diamond IV
Level 840
Champion Stats
17W - 13L
1,730 SR
Queue Stats
102W - 107L
1,605 Elo+
Solo
Inara
Inara
Platinum II
xLeo2
Inara
Platinum II
Level 130
Champion Stats
5W - 5L
1,528 SR
Queue Stats
63W - 54L
1,615 Elo+
Solo
Grover
Grover
Platinum IV
ωιηηιε
Grover
Platinum IV
Level 512
Champion Stats
3W - 3L
1,578 SR
Queue Stats
277W - 270L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
Badook20
Barik
18
4 / 11 / 12
2,947
184
50,594
74,308
41,947
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 360 every 1s while you are standing near them.

Level 4

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 700.

Level 5

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

46
3 / 8 / 22
3,672
230
24,262
29,709
0
Restored Faith

Restored Faith

Moonlight

Heal for 20 every time you Heal an ally with Moonlight.

Level 2

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 80%.

Level 4

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Tyra
GTRZ202
Tyra
59
13 / 12 / 21
4,095
256
126,799
87,486
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Terminus
PRIMESUBM3
Terminus
43
9 / 9 / 6
3,228
202
65,020
100,013
2,100
Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

Playing God

Playing God

Power Siphon

Heal for 10% of the damage Absorbed by Power Siphon.

Level 2

Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.

Level 4

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 8% for each Calamity Charge you have.

Level 4

It Watches

It Watches

Armor

Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.

Level 4

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

11
18 / 9 / 21
4,398
275
128,188
62,104
0
Closing Time

Closing Time

Increase your Movement Speed by 30% for 2.5s after activating Blast Back.

Level 5

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 3%.

Level 1

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 10%.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Bans
LianTorvald
Team 1 Score

3

VS

Team 2 Score

4

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
AldoTsuki
Tiberius
59
18 / 7 / 14
4,496
281
102,349
44,423
3,840
Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 2 Ammo after activating Combat Trance.

Level 2

Primal Haste

Primal Haste

Combat Trance

Gain a 240-Health Shield for 4s after activating Combat Trance.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 1.7999999999999998% Ultimate charge every 1s while Combat Trance is active.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Atlas
Alessø
Atlas
59
13 / 10 / 14
4,087
255
68,194
137,639
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.

Level 2

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 300.

Level 2

Safe Haven

Safe Haven

Armor

Increase your Healing received by 12% while Stasis Field is active.

Level 2

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Koga
59
10 / 16 / 15
4,621
289
59,623
57,988
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 20 every 1s while Agility is active.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 25.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 15% while firing your SMGs.

Level 3

Level 1

Inara
xLeo2
Inara
57
6 / 10 / 18
4,356
272
66,639
99,338
22,887
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Plateau

Plateau

Impasse

Gain a 250-Health Shield for 3s after activating Impasse.

Level 2

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Grover
57
5 / 4 / 29
4,597
287
56,815
55,475
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 2.4s.

Level 4

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 28s
Objective Time
8m 45s
129
Kill Participation
142
47
Kills
52
49
Deaths
47
82
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Tiberius
AldoTsuki
Tiberius
18
7
14
3.57
W
Atlas
Alessø
Atlas
13
10
14
2
L
Barik
Badook20
Barik
4
11
12
0.91
L
3
8
22
1.75
L
Tyra
GTRZ202
Tyra
13
12
21
1.96
L
Terminus
PRIMESUBM3
Terminus
9
9
6
1.33
W
Koga
10
16
15
1.09
L
18
9
21
3.17
W
Inara
xLeo2
Inara
6
10
18
1.5
W
Grover
5
4
29
4.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

394,863
Damage
353,620
353,620
Taken
394,863
44,047
Shielding
26,727
201,836
Healing
205,610
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Tiberius
AldoTsuki
Tiberius
102,349
67,088
0
7,171
44,423
3,840
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

W
Atlas
Alessø
Atlas
68,194
68,194
0
20,323
137,639
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Barik
Badook20
Barik
50,594
50,594
0
11,111
74,308
41,947
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
24,262
23,887
153,456
12,113
29,709
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Tyra
GTRZ202
Tyra
126,799
74,937
0
2,640
87,486
0

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Terminus
PRIMESUBM3
Terminus
65,020
50,757
0
20,316
100,013
2,100
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 1

Level 2

W
Koga
59,623
52,269
0
4,206
57,988
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Level 1

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
128,188
74,723
0
2,200
62,104
0

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

W
Inara
xLeo2
Inara
66,639
49,383
0
5,039
99,338
22,887
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Grover
56,815
46,057
123,277
45,594
55,475
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Damage Done by Role

Damage Taken by Role