Player Matchup

Inara
Inara
Gold I
BT7274Cooper
Inara
Gold I
Level 360
Champion Stats
12W - 14L
1,680 SR
Queue Stats
117W - 101L
1,518 Elo+
Solo
Khan
Khan
Diamond II
Juliét
Khan
Diamond II
Level 650
Champion Stats
0W - 1L
1,500 SR
Queue Stats
101W - 87L
1,638 Elo+
Party 2
Lian
Lian
Gold V
Littelfru
Lian
Gold V
Level 34
Champion Stats
12W - 4L
1,804 SR
Queue Stats
38W - 27L
1,443 Elo+
Party 1
Vatu
Vatu
Diamond V
fakeabyss
Vatu
Diamond V
Level 309
Champion Stats
6W - 8L
1,638 SR
Queue Stats
42W - 51L
1,603 Elo+
Party 2
Seris
Seris
Gold II
shibusen
Seris
Gold II
Level 104
Champion Stats
20W - 12L
1,622 SR
Queue Stats
74W - 58L
1,493 Elo+
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 291
1,649 SR
1,539 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 668
1,585 SR
1,573 Elo+
Talus
Talus
Platinum III
BlackWolf Hells
Talus
Platinum III
Level 999
Champion Stats
24W - 22L
1,566 SR
Queue Stats
263W - 257L
1,584 Elo+
Solo
Jenos
Jenos
Gold IV
K1ll4Instinkt
Jenos
Gold IV
Level 100
Champion Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,519 Elo+
Solo
Diamond II
KamisatoAyaka1
Unknown
Diamond II
Level 999
Champion Stats
23W - 16L
1,520 SR
Queue Stats
1,304W - 1,256L
1,668 Elo+
Solo
Ruckus
Ruckus
Gold IV
Tangerineeee
Ruckus
Gold IV
Level 999
Champion Stats
6W - 0L
1,715 SR
Queue Stats
76W - 80L
1,542 Elo+
Solo
Fernando
Fernando
Gold I
yasslaredoute01
Fernando
Gold I
Level 243
Champion Stats
61W - 48L
1,623 SR
Queue Stats
884W - 883L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
0 / 9 / 6
1,913
191
49,706
83,224
18,458
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1.5s.

Level 3

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Khan
Juliét
Khan
48
0 / 0 / 0
972
97
0
0
0
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Bloodthirst

Bloodthirst

Armor

Gain 4% Lifesteal.

Level 1

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Lian
27
11 / 13 / 3
3,166
317
67,222
45,195
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 4s.

Level 4

Signet Ring

Signet Ring

Presence

Increase your Movement Speed by 14% for 3s after using Presence.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Shining Topaz

Shining Topaz

Valor

Reduce the Cooldown of Presence by 1.6s for each enemy hit by Valor.

Level 4

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 2.4s.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Vatu
59
9 / 11 / 4
2,168
217
60,790
48,929
0
Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 8% after earning a Killing Blow or Elimination.

Level 1

Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 2

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Level 1

Seris
shibusen
Seris
45
2 / 8 / 13
2,687
269
30,770
34,766
0
Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 210 every 1s while channeling Restore Soul.

Level 3

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s after activating Restore Soul. This can only occur once every 5s.

Level 3

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Bans
YingTorvald
Team 1 Score

0

VS

Team 2 Score

4

Bans
MakoaAtlas
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
10 / 5 / 12
2,717
272
47,839
38,891
0
Revitalize

Revitalize

Rune of Travel

Heal for 500 after Teleporting to your Rune of Travel.

Level 5

Guts

Guts

Armor

Reduce your damage taken by 5% while at or below 40% Health.

Level 1

Primeval Might

Primeval Might

Overcharge

Gain 25% Lifesteal while Overcharge is active.

Level 5

Perseverance

Perseverance

Weapon

Gain 30% Lifesteal while at or below 40% Health.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

14
2 / 5 / 15
2,801
280
17,046
22,656
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
13 / 6 / 15
3,163
316
76,116
28,867
0

Level 5

Level 1

Level 3

Level 2

Level 4

Level 1

Ruckus
56
11 / 3 / 10
2,618
262
37,698
46,228
19,097
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 10%.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Fernando
49
5 / 3 / 14
3,085
309
33,415
71,846
57,898
Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 50s
Objective Time
7m 57s
48
Kill Participation
107
22
Kills
41
41
Deaths
22
26
Assists
66
Player
Kills
Deaths
Assists
KDA
L
0
9
6
0.33
W
10
5
12
3.2
L
Khan
Juliét
Khan
0
0
0
0
W
2
5
15
1.9
W
13
6
15
3.42
L
Lian
11
13
3
0.96
W
Ruckus
11
3
10
5.33
L
Vatu
9
11
4
1
L
Seris
shibusen
Seris
2
8
13
1.06
W
Fernando
5
3
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

208,488
Damage
212,114
212,114
Taken
208,488
18,458
Shielding
76,995
95,726
Healing
128,363
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
49,706
41,246
0
711
83,224
18,458
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

W
47,839
45,004
1,601
13,448
38,891
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

L
Khan
Juliét
Khan
0
0
0
0
0
0
W
17,046
11,898
77,743
9,510
22,656
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Level 1

W
76,116
67,918
0
2,877
28,867
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
Lian
67,222
63,799
0
48
45,195
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

Level 1

W
Ruckus
37,698
27,039
0
13,841
46,228
19,097

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Vatu
60,790
50,085
0
11,185
48,929
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
Seris
shibusen
Seris
30,770
25,772
66,609
17,173
34,766
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

W
Fernando
33,415
23,693
0
9,343
71,846
57,898
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role