Player Matchup

Viktor
Viktor
Calire
Viktor
Level 241
Champion Stats
2W - 2L
1,322 SR
Queue Stats
77W - 74L
1,544 Elo+
Solo
Fernando
Fernando
Potmonkey
Fernando
Level 724
Champion Stats
4W - 3L
1,617 SR
Queue Stats
13W - 12L
1,554 Elo+
Party 2
Ying
Ying
TACOPEELZ
Ying
Level 677
Champion Stats
3W - 1L
1,799 SR
Queue Stats
13W - 12L
1,554 Elo+
Party 2
Jenos
Jenos
dfghjjhgfdcv
Jenos
Level 78
Champion Stats
3W - 2L
1,841 SR
Queue Stats
18W - 19L
1,478 Elo+
Solo
Koga
Koga
rougerubis33
Koga
Level 183
Champion Stats
45W - 64L
1,471 SR
Queue Stats
444W - 412L
1,597 Elo+
Solo
Team Averages
Level 381
1,610 SR
1,545 Elo+

VS

Team Averages
Level 54
1,555 SR
1,543 Elo+
Talus
Talus
AetheIred
Talus
Level 66
Champion Stats
3W - 2L
1,501 SR
Queue Stats
59W - 50L
1,578 Elo+
Party 1
Rei
Rei
Hurtfall46
Rei
Level 46
Champion Stats
0W - 1L
1,500 SR
Queue Stats
56W - 54L
1,501 Elo+
Solo
Khan
Khan
LilMarshy
Khan
Level 45
Champion Stats
9W - 9L
1,607 SR
Queue Stats
31W - 31L
1,547 Elo+
Party 1
Ying
Ying
Ozzuu
Ying
Level 75
Champion Stats
10W - 7L
1,668 SR
Queue Stats
87W - 86L
1,544 Elo+
Party 3
VII
VII
TMSGenZys
VII
Level 37
Champion Stats
2W - 2L
1,500 SR
Queue Stats
77W - 80L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
Calire
Viktor
50
10 / 13 / 28
5,068
282
127,806
69,485
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 30%.

Level 3

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 6 Ammo for each enemy hit with Frag Grenade.

Level 1

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Fernando
Potmonkey
Fernando
59
13 / 8 / 32
6,474
360
84,553
152,735
152,495
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Ying
58
9 / 9 / 26
5,279
293
79,187
66,919
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

36
8 / 13 / 35
6,924
385
52,536
55,533
0
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 10% while Stellar Wind is active.

Level 2

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

53
21 / 10 / 21
5,396
300
128,304
89,176
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 3.5% Lifesteal while in Dragon Stance.

Level 1

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 160 after activating Shadow Step.

Level 4

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
AetheIred
Talus
26
21 / 15 / 13
4,507
250
123,046
76,222
0
Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 8.

Level 2

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Daredevil

Daredevil

Blitz Upper

Heal for 210 after activating Blitz Upper.

Level 3

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

59
3 / 15 / 30
4,661
259
47,741
77,243
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.6s.

Level 2

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Khan
30
6 / 11 / 18
5,353
297
65,781
187,698
119,998
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Ying
Ozzuu
Ying
43
9 / 10 / 25
4,484
249
122,680
69,421
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

22
14 / 10 / 9
3,782
210
74,600
61,802
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

19m 39s
Objective Time
14m 47s
203
Kill Participation
148
61
Kills
53
53
Deaths
61
142
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Talus
AetheIred
Talus
21
15
13
1.83
W
Viktor
Calire
Viktor
10
13
28
1.85
L
3
15
30
1.2
L
Khan
6
11
18
1.36
L
Ying
Ozzuu
Ying
9
10
25
2.15
W
Fernando
Potmonkey
Fernando
13
8
32
3.63
W
Ying
9
9
26
2.44
L
14
10
9
1.85
W
8
13
35
1.96
W
21
10
21
3.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

472,386
Damage
433,848
433,848
Taken
472,386
152,495
Shielding
119,998
287,072
Healing
294,844
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Talus
AetheIred
Talus
123,046
112,371
0
14,227
76,222
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

W
Viktor
Calire
Viktor
127,806
77,771
0
376
69,485
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Level 2

L
47,741
44,501
134,790
25,895
77,243
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Khan
65,781
53,681
9,699
21,011
187,698
119,998
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 2

Level 1

Level 1

L
Ying
Ozzuu
Ying
122,680
30,581
55,543
28,474
69,421
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
Fernando
Potmonkey
Fernando
84,553
57,743
0
1,620
152,735
152,495
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Ying
79,187
69,430
129,027
31,654
66,919
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

L
74,600
66,920
0
5,205
61,802
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
52,536
32,034
107,527
12,325
55,533
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
128,304
114,829
0
4,543
89,176
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Damage Done by Role

Damage Taken by Role