Player Matchup
VS
Match Stats
Wrecking Ball
Shatterfall
Increase the leap distance of Shatterfall by 20%.
Level 2
Hulking Monstrosity
Armor
Increase your maximum Health by 600.
Level 4
We Can Rebuild Him
Armor
Receive 15% increased Healing while at or below 50% Health.
Level 3
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Level 3
Playing God
Power Siphon
Heal for 15% of the damage Absorbed by Power Siphon.
Level 3
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Encouragement
Armor
Reduce your active Cooldowns by 5s after getting an Elimination.
Level 5
Rewind
Dimensional Link
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Level 1
Carry On
Illusion
Increase the duration of your Illusions by 3s.
Level 3
Squadron
Illusion
Increase the Health of each of your Illusions by 400.
Level 4
Mesmerism
Illusion
Generate 2 Ammo after activating Illusion.
Level 2
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Incitement
Dodge Roll
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Level 5
Tumble
Armor
Increase your maximum Health by 50.
Level 1
Somersault
Armor
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Level 2
Onslaught
Dodge Roll
Activating Dodge Roll heals you for 375.
Level 5
Quiver
Weapon
Increase your maximum Ammo by 2.
Level 2
Impulse
Blast Shot
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
Level 1
Winddancer
Protection
Increase the Movement Speed of your Protection target by 40% for 2s.
Level 4
Eldritch Speed
Recharge
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Level 4
Lifegiver
Protection
Heal the target of your Protection for 150.
Level 2
Timeshaper
Protection
Generate 2 Ammo for the target of your Protection.
Level 1
Glyph of Freedom
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Marksman
Defiance
Generate 2 Ammo after hitting an enemy with Defiance.
Level 2
Sleight of Hand
Nether Step
Generate 1 Ammo after activating Nether Step.
Level 1
Through the Warp
Nether Step
Increase the distance of each Nether Step dash by 20%.
Level 4
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Elusive
Nether Step
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Level 3
Defiant Fist
Defiance
Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.
Level 1
What May Come
Tendril
Reduce the damage you take by 20% for 3s after activating Tendril.
Level 5
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 50 health.
Level 1
Unified in Purpose
Dark Siphon
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Level 1
Sharpened Resolve
Weapon
Consuming Darkness stacks Heals you for an additional 30 per stack.
Level 3
New Purpose
Armor
Increase your maximum Health by 250.
Level 5
Relentless Presence
Tendril
Tendril gains a second charge, but its Cooldown is increased by 2s.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 16%.
Level 4
Barkskin
Armor
Increase your maximum Health by 75.
Level 1
Gentle Breeze
Blossom
Increase your allies' Movement Speed by 20% for 4s after they are Healed by Blossom.
Level 4
Unstoppable
Blossom
Reduce your damage taken by 18% for 4s after using Blossom.
Level 3
Perennial
Blossom
Reduce the Cooldown of Blossom by 1.2000000000000002s.
Level 3
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
King's New Cloak
Armor
Increase your maximum Health by 200.
Level 4
King's Court
Detonate
Heal for 60 for each Sticky Bomb you Detonate.
Level 4
Air Blast
Poppy Bomb
Increase your air control by 10% until you land after launching yourself with Poppy Bomb.
Level 1
Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.4s for each Sticky Bomb you Detonate.
Level 4
Royal Decree
Detonate
Increase your Reload Speed by 8% for 3s after using Detonate.
Level 2
Accelerant
Grumpy Bomb
Reduces the time it takes for Grumpy Bomb to explode by 40%.
Level 1
Metal March
Missile Launcher
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Level 1
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 2.8s.
Level 4
Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5
Dampener
Armor
Increase your maximum Health by 600.
Level 4
Refraction
Emitter
Reduce the Cooldown of Emitter by 1s.
Level 1
Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1
The Price of Salvation
Abyssal Reconstruction
Heal for 160 over 1s after Healing an ally with Abyssal Reconstruction.
Level 2
Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5
Priority Targets
Abyssal Reconstruction
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Level 2
Battle-Ready
Armor
Increase your maximum Health by 50.
Level 1
Dark Gifts
Abyssal Reconstruction
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 2
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.