Player Matchup

Atlas
Atlas
Gold I
Daron80500
Atlas
Gold I
Level 108
Champion Stats
6W - 6L
1,628 SR
Queue Stats
160W - 155L
1,578 Elo+
Solo
Corvus
Corvus
Gold II
Diiviiniityy
Corvus
Gold II
Level 213
Champion Stats
60W - 56L
1,595 SR
Queue Stats
232W - 205L
1,619 Elo+
Solo
Evie
Evie
Platinum III
ItsWillyWonky
Evie
Platinum III
Level 461
Champion Stats
17W - 22L
1,540 SR
Queue Stats
127W - 112L
1,559 Elo+
Party 1
Sha Lin
Sha Lin
Platinum IV
MrSquigy
Sha Lin
Platinum IV
Level 999
Champion Stats
28W - 24L
1,609 SR
Queue Stats
141W - 123L
1,557 Elo+
Party 1
Inara
Inara
Platinum III
xellcy
Inara
Platinum III
Level 726
Champion Stats
9W - 8L
1,748 SR
Queue Stats
210W - 191L
1,563 Elo+
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 501
1,624 SR
1,575 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 671
1,571 SR
1,552 Elo+
Skye
Skye
Diamond V
AraX Skycero
Skye
Diamond V
Level 748
Champion Stats
13W - 18L
1,694 SR
Queue Stats
679W - 672L
1,596 Elo+
Solo
Ying
Ying
Gold II
Nya2DTyan
Ying
Gold II
Level 396
Champion Stats
18W - 12L
1,653 SR
Queue Stats
84W - 70L
1,584 Elo+
Solo
Yagorath
Yagorath
Gold III
Prophylactic
Yagorath
Gold III
Level 319
Champion Stats
2W - 3L
1,612 SR
Queue Stats
833W - 855L
1,546 Elo+
Solo
Octavia
Octavia
Platinum III
snephrue
Octavia
Platinum III
Level 895
Champion Stats
19W - 29L
1,524 SR
Queue Stats
495W - 506L
1,545 Elo+
Solo
Barik
Barik
Gold III
Зкщвшпн
Barik
Gold III
Level 999
Champion Stats
1W - 5L
1,375 SR
Queue Stats
748W - 723L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Atlas
58
6 / 9 / 11
4,841
323
54,670
109,590
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 0.5s.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Corvus
34
0 / 9 / 18
3,697
246
12,208
25,617
1,170
Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 1

Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.

Level 5

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

54
13 / 8 / 7
3,433
229
74,077
49,100
0
Flicker

Flicker

Blink

Heal for 150 after using Blink.

Level 5

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Keep Moving

Keep Moving

Armor

Increase maximum Health by 90.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 20% after getting an Elimination

Level 1

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 30%.

Level 5

Wormhole

Wormhole

Blink

Blink can be refired within 4s of its use to return to the initial casting location.

Level 1

Sha Lin
MrSquigy
Sha Lin
57
22 / 7 / 6
4,468
298
106,632
30,875
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Run Like the Wind

Run Like the Wind

Withdraw

Increase your Movement Speed by 7% for 3s after using Withdraw.

Level 1

Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Inara
xellcy
Inara
59
6 / 4 / 19
4,225
282
77,755
89,607
18,292
Plateau

Plateau

Impasse

Gain a 125-Health Shield for 3s after activating Impasse.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Bans
KhanLian
Team 1 Score

4

VS

Team 2 Score

2

Bans
DrogozTorvald
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
17 / 18 / 10
3,505
234
100,525
50,270
1,350
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 8% for 2s after entering Smoke Screen.

Level 1

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -25s.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Ying
59
2 / 7 / 14
3,080
205
15,024
32,871
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Yagorath
Prophylactic
Yagorath
59
8 / 6 / 15
3,000
200
44,534
99,030
20,285
End of an Era

End of an Era

Hardening

Increase the additional Damage Reduction benefit of Hardening by 20% but reduce its duration by {scale=10|10}%.

Level 1

Deadly Predator

Deadly Predator

Weapon

Increase your maximum acid capacity by 16%.

Level 2

Triumphant Return

Triumphant Return

Form Swap

Reduce your acid consumption by 90% for 2s after swapping into Planted Form.

Level 5

Deadly Pursuit

Deadly Pursuit

Form Swap

Increase your Movement Speed by 20% for 2s after swapping into Travel Form.

Level 2

Violent Birth

Violent Birth

Hardening

Reduce the Cooldown of Acceleration by 4s after activating Hardening.

Level 5

Sight Begets Strength

Sight Begets Strength

Primal Vision

Allied players within range of your Primal Vision gain a stackable 90-Health Shield and 15% increased Movement Speed for 4s each time you pulse, but your Primal Vision has its Cooldown increased by 2s.

Level 1

Octavia
snephrue
Octavia
53
5 / 9 / 14
2,878
192
76,349
51,475
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Clean Shots

Clean Shots

Reduce your weapon recoil by 20% while using Commanding Leap.

Level 1

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 250.

Level 5

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 20%.

Level 1

Overwhelming Force

Overwhelming Force

Generate 5% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 5

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

55
5 / 7 / 13
3,367
224
68,357
80,995
76,655
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Field Deploy

Field Deploy

Turret

Heal for 20 each time one of your base Turrets hits an enemy.

Level 1

Healing Station

Healing Station

Turret

Heal for 25 every 1s while standing near any of your Turrets.

Level 1

Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 4s.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 22s
Objective Time
5m 24s
108
Kill Participation
103
47
Kills
37
37
Deaths
47
61
Assists
66
Player
Kills
Deaths
Assists
KDA
L
17
18
10
1.22
W
Atlas
6
9
11
1.28
W
Corvus
0
9
18
1
W
13
8
7
2.06
W
Sha Lin
MrSquigy
Sha Lin
22
7
6
3.57
L
Ying
2
7
14
1.29
L
Yagorath
Prophylactic
Yagorath
8
6
15
2.58
L
Octavia
snephrue
Octavia
5
9
14
1.33
W
Inara
xellcy
Inara
6
4
19
3.88
L
5
7
13
1.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

325,342
Damage
304,789
304,789
Taken
314,641
19,462
Shielding
98,290
169,835
Healing
172,625
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
100,525
63,308
0
1,545
50,270
1,350
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Level 1

W
Atlas
54,670
43,969
0
7,679
109,590
0

Level 2

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Corvus
12,208
6,647
136,854
5,468
25,617
1,170
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Level 1

Level 1

W
74,077
73,461
0
10,598
49,100
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Sha Lin
MrSquigy
Sha Lin
106,632
97,117
582
4,920
30,875
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ying
15,024
15,024
127,600
17,440
32,871
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
Yagorath
Prophylactic
Yagorath
44,534
20,069
0
14,252
99,030
20,285
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Octavia
snephrue
Octavia
76,349
64,339
0
4,676
51,475
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Inara
xellcy
Inara
77,755
63,755
0
3,734
89,607
18,292

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
68,357
68,357
0
7,112
80,995
76,655
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Damage Done by Role

Damage Taken by Role