Player Matchup

Fernando
Fernando
Eesque
Fernando
Level 80
Champion Stats
16W - 12L
1,607 SR
Queue Stats
24W - 16L
1,637 Elo+
Party 2
Bomb King
Bomb King
Surprisebacon
Bomb King
Level 118
Champion Stats
1W - 0L
1,500 SR
Queue Stats
19W - 18L
1,561 Elo+
Party 2
Grover
Grover
Thrøweve
Grover
Level 451
Champion Stats
1W - 0L
1,731 SR
Queue Stats
3W - 1L
1,740 Elo+
Party 3
Vatu
Vatu
mèlaメラ
Vatu
Level 919
Champion Stats
15W - 12L
1,709 SR
Queue Stats
234W - 169L
1,724 Elo+
Party 3
Androxus
Androxus
tinjurjevic
Androxus
Level 149
Champion Stats
6W - 2L
1,753 SR
Queue Stats
21W - 17L
1,745 Elo+
Party 3
Team Averages
Level 343
1,660 SR
1,682 Elo+

VS

Team Averages
Level 407
1,711 SR
1,656 Elo+
Caspian
Caspian
Arno1798
Caspian
Level 533
Champion Stats
13W - 13L
1,620 SR
Queue Stats
321W - 269L
1,623 Elo+
Party 1
Dredge
Dredge
MonsterFresser
Dredge
Level 229
Champion Stats
1W - 1L
1,847 SR
Queue Stats
6W - 4L
1,658 Elo+
Solo
Raum
Raum
Petrung
Raum
Level 34
Champion Stats
4W - 4L
1,791 SR
Queue Stats
189W - 148L
1,651 Elo+
Party 1
Corvus
Corvus
SchmidtAlex
Corvus
Level 999
Champion Stats
1W - 3L
1,675 SR
Queue Stats
21W - 17L
1,655 Elo+
Party 4
Sha Lin
Sha Lin
SmellyBKEnjoyer
Sha Lin
Level 240
Champion Stats
0W - 1L
1,622 SR
Queue Stats
18W - 12L
1,695 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Eesque
Fernando
18
1 / 4 / 7
4,495
562
26,709
56,024
46,231
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bomb King
Surprisebacon
Bomb King
45
5 / 5 / 5
3,574
447
41,173
29,602
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

Grover
Thrøweve
Grover
55
9 / 4 / 15
4,581
573
65,436
45,930
0
Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 2.4s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.8s.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.

Level 4

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

59
9 / 6 / 11
3,873
484
76,284
35,356
0
Nightwatcher

Nightwatcher

Dash

Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.

Level 5

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 40.

Level 1

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Androxus
tinjurjevic
Androxus
54
11 / 6 / 13
4,198
525
91,890
38,346
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Caspian
Arno1798
Caspian
58
7 / 8 / 7
3,946
493
54,809
54,520
0
Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 40%.

Level 5

Both Sides Of The Coin

Both Sides Of The Coin

Weapon

Heal for 15 after hitting an enemy with War.

Level 1

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 24% for 1s after hitting an enemy with Love.

Level 2

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 15%.

Level 3

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.

Level 4

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

56
5 / 6 / 8
3,589
449
44,533
38,506
2,700
Gun Deck

Gun Deck

Weapon

Increase your maximum Ammo by 1.

Level 1

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 250.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Raum
Petrung
Raum
18
3 / 11 / 10
4,327
541
38,864
142,247
9,939
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Corvus
59
2 / 4 / 11
3,827
478
6,938
22,598
2,760
Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.

Level 5

Battle-Ready

Battle-Ready

Armor

Increase your maximum Health by 50.

Level 1

New Resolve

New Resolve

Mark of Fate

Grant a 80-Health Shield to an ally for 2s when you Mark them.

Level 2

Magistrate's Might

Magistrate's Might

Armor

Gain a 260-Health Shield for 3s after dropping to or below 35% Health.

Level 2

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

59
8 / 6 / 7
3,978
497
60,114
43,621
0
Swagger

Swagger

Armor

Increase your maximum Health by 100.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 30% when you get an Elimination.

Level 3

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 2.4s.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 1s
Objective Time
3m 42s
86
Kill Participation
68
35
Kills
25
25
Deaths
35
51
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Caspian
Arno1798
Caspian
7
8
7
1.31
W
Fernando
Eesque
Fernando
1
4
7
1.13
L
5
6
8
1.5
L
Raum
Petrung
Raum
3
11
10
0.73
L
Corvus
2
4
11
1.88
L
8
6
7
1.92
W
Bomb King
Surprisebacon
Bomb King
5
5
5
1.5
W
Grover
Thrøweve
Grover
9
4
15
4.13
W
9
6
11
2.42
W
Androxus
tinjurjevic
Androxus
11
6
13
2.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

301,492
Damage
205,258
205,258
Taken
301,492
46,231
Shielding
15,399
135,889
Healing
121,058
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Caspian
Arno1798
Caspian
54,809
36,762
0
4,730
54,520
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
Eesque
Fernando
26,709
20,098
0
4,284
56,024
46,231

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
44,533
14,898
0
11,034
38,506
2,700

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Raum
Petrung
Raum
38,864
31,929
0
11,698
142,247
9,939

Level 2

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Corvus
6,938
6,938
83,231
7,840
22,598
2,760
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

L
60,114
54,186
0
2,525
43,621
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Bomb King
Surprisebacon
Bomb King
41,173
38,205
0
2,509
29,602
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

W
Grover
Thrøweve
Grover
65,436
56,003
75,645
36,751
45,930
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
76,284
51,958
0
14,453
35,356
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Androxus
tinjurjevic
Androxus
91,890
66,965
0
2,247
38,346
0

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role