Player Matchup

Jenos
Jenos
DirtyDro
Jenos
Level 36
Champion Stats
1W - 3L
1,289 SR
Queue Stats
16W - 28L
1,286 Elo+
Party 3
FireyInferno421
Unknown
Level 28
Champion Stats
25W - 15L
1,640 SR
Queue Stats
49W - 35L
1,533 Elo+
Party 1
Kasumi
Kasumi
Gatorbutt
Kasumi
Level 10
Champion Stats
8W - 10L
1,420 SR
Queue Stats
18W - 29L
1,427 Elo+
Party 3
VII
VII
ReddRiderr
VII
Level 36
Champion Stats
1W - 0L
1,500 SR
Queue Stats
69W - 53L
1,591 Elo+
Party 1
Barik
Barik
froggycha1r1
Barik
Level 16
Champion Stats
13W - 10L
1,467 SR
Queue Stats
29W - 15L
1,649 Elo+
Party 1
Team Averages
Level 25
1,463 SR
1,497 Elo+

VS

Team Averages
Level 14
1,444 SR
1,569 Elo+
Raum
Raum
Blackyack213
Raum
Level 13
Champion Stats
0W - 2L
1,218 SR
Queue Stats
22W - 37L
1,574 Elo+
Solo
Jenos
Jenos
Finitexz
Jenos
Level 12
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Octavia
Octavia
Makure
Octavia
Level 13
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,594 Elo+
Party 2
VII
VII
ricozoe
VII
Level 17
Champion Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,594 Elo+
Party 2
Androxus
Androxus
walffles-nextgen
Androxus
Level 15
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Jenos
DirtyDro
Jenos
39
4 / 1 / 9
1,778
356
10,650
6,923
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

11
5 / 3 / 4
1,742
348
22,139
14,675
0

Level 5

Level 5

Level 3

Level 1

Level 1

Level 1

Kasumi
Gatorbutt
Kasumi
8
2 / 1 / 5
1,784
357
5,334
9,645
0
Deadly Prey

Deadly Prey

Increase your Movement Speed by 40% for 2s after Body and Soul ends.

Level 4

Sealed Fate

Sealed Fate

Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 4

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 1.2s.

Level 2

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.

Level 4

Folk Tales

Folk Tales

Increase your maximum Health by 50.

Level 1

Empowered Curse

Empowered Curse

Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.

Level 1

28
12 / 1 / 1
2,545
509
40,572
6,376
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

7
1 / 0 / 13
2,067
413
14,388
12,711
19,678
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
8
1 / 4 / 1
998
200
10,252
40,494
5,200
Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 750.

Level 5

Desperation

Desperation

Armor

Gain a 1000-Health Shield for 3s after dropping to or below 30% Health.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 45.

Level 3

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

Jenos
Finitexz
Jenos
6
0 / 6 / 1
848
170
10,335
14,347
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Octavia
Makure
Octavia
4
1 / 4 / 0
899
180
16,773
14,378
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 60%.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 12%.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Clean Shots

Clean Shots

Reduce your weapon recoil by 60% while using Commanding Leap.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

VII
14
1 / 6 / 0
907
181
8,359
14,895
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 1s after activating Explosive Dodge.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 4s after getting a Killing Blow while in Burst Mode.

Level 4

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 200.

Level 4

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

24
2 / 4 / 0
837
167
4,611
8,969
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 20% after getting an Elimination.

Level 2

Vengeance

Vengeance

Defiance

Heal for 120 after hitting at least one enemy with Defiance.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 48s
Objective Time
10s
56
Kill Participation
7
24
Kills
5
6
Deaths
24
32
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Jenos
DirtyDro
Jenos
4
1
9
8.5
L
Jenos
Finitexz
Jenos
0
6
1
0.08
W
5
3
4
2.33
W
Kasumi
Gatorbutt
Kasumi
2
1
5
4.5
L
Octavia
Makure
Octavia
1
4
0
0.25
W
12
1
1
12.5
W
1
0
13
7.5
L
VII
1
6
0
0.17
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,083
Damage
50,330
50,330
Taken
93,083
19,678
Shielding
5,200
33,213
Healing
10,435
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
10,252
9,064
0
5,385
40,494
5,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Jenos
DirtyDro
Jenos
10,650
9,090
17,103
4,726
6,923
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Jenos
Finitexz
Jenos
10,335
5,437
1,154
1,148
14,347
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Level 1

W
22,139
20,900
0
1,283
14,675
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Kasumi
Gatorbutt
Kasumi
5,334
4,354
0
946
9,645
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Octavia
Makure
Octavia
16,773
14,650
0
774
14,378
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
40,572
39,572
0
3,202
6,376
0

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
14,388
14,388
0
5,953
12,711
19,678
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Level 1

L
VII
8,359
8,159
0
1,638
14,895
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
4,611
4,116
0
336
8,969
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role