Player Matchup

Raum
Raum
Silver V
CreepierMule8
Raum
Silver V
Level 40
Champion Stats
1W - 1L
1,300 SR
Queue Stats
25W - 30L
1,340 Elo+
Party 1
Fernando
Fernando
Silver I
Gepeto28
Fernando
Silver I
Level 114
Champion Stats
13W - 10L
1,560 SR
Queue Stats
140W - 125L
1,390 Elo+
Party 1
Lian
Lian
Gold V
NeoKolt
Lian
Gold V
Level 693
Champion Stats
5W - 3L
1,318 SR
Queue Stats
236W - 253L
1,423 Elo+
Solo
Koga
Koga
Gold II
Satthudaubungmu
Koga
Gold II
Level 999
Champion Stats
25W - 37L
1,522 SR
Queue Stats
655W - 631L
1,484 Elo+
Solo
Rei
Rei
Gold IV
igwes
Rei
Gold IV
Level 547
Champion Stats
79W - 61L
1,616 SR
Queue Stats
146W - 153L
1,461 Elo+
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 479
1,463 SR
1,420 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 464
1,512 SR
1,447 Elo+
Octavia
Octavia
Platinum V
ApoloGG2003
Octavia
Platinum V
Level 341
Champion Stats
49W - 39L
1,649 SR
Queue Stats
861W - 830L
1,525 Elo+
Solo
Vora
Vora
Bronze I
HamsaZoldic
Vora
Bronze I
Level 556
Champion Stats
1W - 7L
1,418 SR
Queue Stats
70W - 83L
1,360 Elo+
Solo
Ying
Ying
Gold V
Skull98Crusher
Ying
Gold V
Level 72
Champion Stats
0W - 3L
1,321 SR
Queue Stats
24W - 22L
1,492 Elo+
Solo
Ruckus
Ruckus
Gold IV
chilidog9000
Ruckus
Gold IV
Level 876
Champion Stats
12W - 10L
1,536 SR
Queue Stats
30W - 31L
1,418 Elo+
Solo
Inara
Inara
Silver II
enigmaofmke
Inara
Silver II
Level 477
Champion Stats
62W - 43L
1,638 SR
Queue Stats
265W - 253L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
16
3 / 2 / 11
2,096
299
18,518
58,309
3,900
Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Abyssal Connections

Abyssal Connections

Ignition

Gain a 200-Health Shield for 3s after activating Ignition.

Level 2

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 15% for 3s after activating Ignition.

Level 5

Fanning the Flames

Fanning the Flames

Juggernaut

Gain a 300-Health Shield for 3s after activating Juggernaut.

Level 2

Earthsplitter

Earthsplitter

Cataclysm

Increase your Ultimate charge rate by 60%.

Level 1

Fernando
Gepeto28
Fernando
54
6 / 1 / 15
2,641
377
29,358
54,250
49,100
Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 1.2s after hitting an enemy with Fireball.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Lian
NeoKolt
Lian
56
12 / 1 / 12
2,518
360
50,710
17,893
0
Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 2.

Level 2

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 200.

Level 4

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Highborn

Highborn

Armor

Increase your Movement Speed by 15%.

Level 5

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

59
13 / 3 / 9
2,462
352
50,180
21,546
0
Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Rei
igwes
Rei
50
1 / 1 / 17
2,622
375
12,018
8,884
0
Future Generations

Future Generations

Chain Heal

After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 4

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 20 Health.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 28%.

Level 4

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 5% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Bans
EvieVatu
Team 1 Score

4

VS

Team 2 Score

0

Bans
Betty la BombaKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Octavia
ApoloGG2003
Octavia
59
1 / 5 / 5
1,471
210
48,620
19,952
0
New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Tactical Fire

Tactical Fire

Weapon

Generate 1 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 1

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 6.

Level 3

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

59
1 / 8 / 2
1,152
165
34,780
25,026
0
Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

Ruthless Elegance

Ruthless Elegance

Obliteration

Increase the effect of the Knockback applied by Obliteration by 24% of its base value.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 16% for 3s after activating Tendril.

Level 4

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

32
4 / 7 / 1
1,506
215
25,835
27,991
0
Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Ruckus
51
2 / 6 / 1
1,259
180
28,493
37,997
16,781
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 7%.

Level 1

Quick Loader

Quick Loader

Weapon

Increase your Reload Speed by 10%.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

53
0 / 9 / 2
1,401
200
23,154
49,818
31,728
Plateau

Plateau

Impasse

Gain a 500-Health Shield for 3s after activating Impasse.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 35s
Objective Time
1m 39s
99
Kill Participation
19
35
Kills
8
8
Deaths
35
64
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Octavia
ApoloGG2003
Octavia
1
5
5
0.7
W
3
2
11
4.25
W
Fernando
Gepeto28
Fernando
6
1
15
13.5
L
1
8
2
0.25
W
Lian
NeoKolt
Lian
12
1
12
18
W
13
3
9
5.83
L
4
7
1
0.64
L
Ruckus
2
6
1
0.42
L
0
9
2
0.11
W
Rei
igwes
Rei
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

160,784
Damage
160,882
160,882
Taken
160,784
53,000
Shielding
48,509
113,033
Healing
42,028
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Octavia
ApoloGG2003
Octavia
48,620
48,224
0
0
19,952
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
18,518
14,843
0
3,195
58,309
3,900

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

W
Fernando
Gepeto28
Fernando
29,358
23,457
0
5,919
54,250
49,100
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Level 1

L
34,780
24,825
0
4,734
25,026
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Lian
NeoKolt
Lian
50,710
50,710
0
2,346
17,893
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
50,180
47,419
465
6,431
21,546
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
25,835
25,835
16,654
9,542
27,991
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Ruckus
28,493
20,140
0
6,759
37,997
16,781
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Level 1

L
23,154
16,836
0
4,339
49,818
31,728

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Rei
igwes
Rei
12,018
12,018
88,232
6,445
8,884
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role