Player Matchup
VS
Match Stats
Solemn Watch
Increase the distance traveled by Conviction by 12%.
Level 2
Flames of Wrath
Increase the duration of the Lift applied by Reckoning by 20%.
Level 2
Indignation
Reduce the Cooldown of Conviction by 1.6s.
Level 4
Ad Eternum
Reduce the damage you take by 12% while at least one wall segment of Sanctuary is active.
Level 4
Deadly Edict
Reduce the Cooldown of Conviction by 0.8999999999999999s after using Reckoning.
Level 3
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
Persistence
Armor
Reduce the damage you take by 16% while at or below 40% Health.
Level 4
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 1s.
Level 1
Walk it Off
Prowl
Heal for 160 every 1s while Prowl is active.
Level 4
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3
Predation
Armor
Reduce the Cooldown of Prowl by 0.6000000000000001s each time you hit an enemy with a dagger.
Level 3
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Final Sight
Armor
Reset the Cooldown of Ambush after falling to or below 50% Health.
Level 5
Outnumbered
Shadow Bombs
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Level 1
Shadow's Perch
Ambush
Increase the range of Ambush by 20%.
Level 2
Retribution
Ambush
Increase the Radius and Effective Radius of the damage from Ambush by 45%.
Level 3
Gathering Shadow
Ambush
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Level 4
Omnipresence
Ambush
Your Ambush gains an additional charge and can now be used on allies.
Level 1
Test of Strength
Combat Trance
Heal for 45 every 1s while Combat Trance is active.
Level 1
Primal Haste
Combat Trance
Gain a 240-Health Shield for 4s after activating Combat Trance.
Level 4
Imbued with Purpose
Heavy Blade
Reduce the Cooldown of Heavy Blade by 3s.
Level 5
Flying Chakrams
Weapon
Increase your maximum Ammo by 3.
Level 3
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 30.
Level 2
Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Unstoppable
Blossom
Reduce your damage taken by 12% for 4s after using Blossom.
Level 2
Vine Grasp
Vine
Increase the range of Vine by 10%.
Level 1
Adrenaline
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Gentle Breeze
Blossom
Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.
Level 2
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Team 1 Score
4
VS
Team 2 Score
1
Greater Good
Familiar Spit
Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.
Level 5
Shimmering
Magic Barrier
Reduce the Cooldown of Magic Barrier by 1s.
Level 2
Peppy
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Cozy
Magic Barrier
Heal for 100 every 1s while Magic Barrier is active.
Level 2
Symbiotic
Armor
Increase the Healing you receive by 35% while at or below 50% Health.
Level 5
Snack Attack
Armor
When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.
Level 1
Fire in the Hole
Frag Grenade
Generate 24 Ammo for each enemy hit with Frag Grenade.
Level 4
Reflexes
Iron Sights
Reduce the time it takes to bring up Iron Sights by 15%.
Level 1
Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.4s every 1s while Hustle is active.
Level 2
Speed Load
Weapon
Generate 21 Ammo after getting a Killing Blow or Elimination.
Level 3
Grenadier
Frag Grenade
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Level 5
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 50%.
Level 5
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 6%.
Level 1
Stunning Entrance
Cluster Grenade
Heal for 10 for each enemy hit by the initial and secondary explosions of Cluster Grenade.
Level 1
Ride the Rocket
Cluster Grenade
Increase the base damage done to Shield and Deployables by your Cluster Grenade's explosions by 60.
Level 3
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 10%.
Level 5
Level 1
Quick Scope
Sniper Mode
Reduce scope-in and scope-out time by 100%.
Level 5
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 40%.
Level 2
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 4.
Level 4
Restore
Transporter
Heal for 6% of your maximum Health after Teleporting with Transporter.
Level 1
True Grit
Sniper Mode
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 150.
Level 3
Steady Aim
Sniper Mode
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 20%.
Level 5
Relativity
Astral Mark
Heal for 40 every 1s for 10s after applying Astral Mark.
Level 1
Heavenly Pull
Void Grip
Increase the range at which you can use Void Grip by 10%.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 2s.
Level 5
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Level 1
Level 2
Lethality
Weapon
Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.