Player Matchup

Vora
Vora
KKTU
Vora
Level 46
Champion Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,636 Elo+
Party 1
Fernando
Fernando
KaPDiHaJI
Fernando
Level 358
Champion Stats
3W - 1L
1,356 SR
Queue Stats
42W - 22L
1,740 Elo+
Solo
Grover
Grover
RaDo98
Grover
Level 999
Champion Stats
14W - 17L
1,644 SR
Queue Stats
200W - 210L
1,616 Elo+
Solo
Koga
Koga
ToygunK
Koga
Level 45
Champion Stats
11W - 5L
1,637 SR
Queue Stats
11W - 5L
1,629 Elo+
Party 1
Dredge
Dredge
rheaxi
Dredge
Level 62
Champion Stats
3W - 3L
1,353 SR
Queue Stats
10W - 5L
1,600 Elo+
Party 1
Team Averages
Level 302
1,498 SR
1,644 Elo+

VS

Team Averages
Level 362
1,561 SR
1,595 Elo+
Dredge
Dredge
JojoMK1
Dredge
Level 507
Champion Stats
1W - 3L
1,517 SR
Queue Stats
77W - 68L
1,595 Elo+
Solo
Vora
Vora
Netheros
Vora
Level 246
Champion Stats
108W - 90L
1,606 SR
Queue Stats
403W - 390L
1,584 Elo+
Solo
Makoa
Makoa
TinKuuKills
Makoa
Level 999
Champion Stats
18W - 17L
1,626 SR
Queue Stats
543W - 544L
1,647 Elo+
Solo
Ying
Ying
hellyboy1965
Ying
Level 21
Champion Stats
24W - 18L
1,557 SR
Queue Stats
25W - 23L
1,468 Elo+
Solo
Seris
Seris
pikachu2004273
Seris
Level 38
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
KKTU
Vora
31
4 / 2 / 4
1,898
316
18,809
16,306
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.6s after hitting at least one enemy with Obliteration.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 240 for each enemy hit with Obliteration.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Fernando
KaPDiHaJI
Fernando
52
4 / 0 / 2
1,926
321
16,217
9,175
11,580
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Grover
RaDo98
Grover
59
0 / 1 / 10
2,117
353
13,392
13,397
0
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.

Level 3

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 15% Health.

Level 1

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Koga
ToygunK
Koga
11
9 / 2 / 2
1,907
318
26,983
17,360
0
Guild Tactics

Guild Tactics

Skewer

Heal for 160 after hitting at least one enemy with Skewer.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 10.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Dredge
rheaxi
Dredge
20
1 / 2 / 3
1,685
281
10,946
12,472
0
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Dredge
JojoMK1
Dredge
56
0 / 7 / 0
763
127
11,777
19,902
3,600
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 200.

Level 4

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 1 Ammo for each enemy hit by Harpoon.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Vora
57
5 / 3 / 0
1,201
200
30,802
17,894
75
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
0 / 2 / 0
928
155
7,013
27,381
14,070
Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.

Level 1

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Rampage

Rampage

Armor

Increase your Movement Speed by 32% for 4s after getting an Elimination.

Level 4

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1.5s after activating Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

6
0 / 0 / 0
758
126
0
0
0
42
2 / 6 / 2
1,035
173
19,118
21,170
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 13s
Objective Time
18s
39
Kill Participation
9
18
Kills
7
7
Deaths
18
21
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Dredge
JojoMK1
Dredge
0
7
0
0
W
Vora
KKTU
Vora
4
2
4
3
W
Fernando
KaPDiHaJI
Fernando
4
0
2
5
L
Vora
5
3
0
1.67
W
Grover
RaDo98
Grover
0
1
10
5
L
0
2
0
0
W
Koga
ToygunK
Koga
9
2
2
5
L
0
0
0
0
L
2
6
2
0.5
W
Dredge
rheaxi
Dredge
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,347
Damage
68,710
68,710
Taken
86,347
11,580
Shielding
17,745
52,660
Healing
23,837
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Dredge
JojoMK1
Dredge
11,777
8,065
0
1,847
19,902
3,600
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Vora
KKTU
Vora
18,809
12,225
0
2,541
16,306
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Fernando
KaPDiHaJI
Fernando
16,217
9,527
0
337
9,175
11,580

Level 1

L
Vora
30,802
20,803
0
5,165
17,894
75
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Grover
RaDo98
Grover
13,392
9,184
37,505
11,333
13,397
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
7,013
6,813
0
3,052
27,381
14,070
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Koga
ToygunK
Koga
26,983
25,583
0
656
17,360
0

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
0
0
0
0
0
0
L
19,118
16,138
8,936
4,837
21,170
0

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

W
Dredge
rheaxi
Dredge
10,946
7,096
0
288
12,472
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

Level 1

Damage Done by Role

Damage Taken by Role