Player Matchup
VS
Match Stats
Heavy Metal
Armor
Increase your maximum Health by 450.
Level 3
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1
Vanguard
Shoulder Bash
Reduce your damage taken by 32% for 2s after using Shoulder Bash.
Level 4
Indomitable
Armor
Gain 20% Lifesteal.
Level 2
Fervor
Armor
Increase your maximum Ammo by 5.
Level 5
Level 1
Swift Witch
Soar
Increase your Movement Speed during Soar by 35%.
Level 5
Killing Frost
Soar
Reduce the Cooldown of Soar by 80% after getting an Elimination
Level 4
Cantrip
Soar
Generate 2 Ammo after activating Soar.
Level 2
Teleport
Blink
Increase the distance traveled by Blink by 6%.
Level 1
Frigid Field
Ice Block
Heal for 180 every 1s while Ice Block is active.
Level 3
Over the Moon
Soar
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
Level 1
A Runaway
Hail of Bombs
Increase the explosion radius of Hail of Bombs' explosives by 30%.
Level 3
Queen's Reign
Cluster Grenade
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Level 4
Eureka Moment
Weapon
Generate 1 ammo for every -400 explosive damage done.
Level 2
From Betty with Love
Cluster Grenade
Increase the explosion radius of Cluster Grenade's initial explosion by 12%.
Level 2
Bouncing Betty
Explosive Personality
Heal for 120 for each use of Explosive Personality.
Level 4
Level 1
Arc Lightning
Shock Pulse
Increase the Chain range of Shock Pulse by 32%.
Level 4
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.2s.
Level 2
Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Level 2
Spirit's Grace
Healing Totem
Allies inside your Healing Totem gain 24% increased Movement Speed for 1s.
Level 4
Thunderstruck
Shock Pulse
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Level 3
Maelstrom
Shock Pulse
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 0.6s.
Level 1
Adrenaline
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Level 3
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Team 1 Score
1
VS
Team 2 Score
4
Winddancer
Protection
Increase the Movement Speed of your Protection target by 40% for 2s.
Level 4
Glyph of Health
Armor
Increase your maximum Health by 150.
Level 1
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Lifegiver
Protection
Heal the target of your Protection for 300.
Level 4
Timeshaper
Protection
Generate 6 Ammo for the target of your Protection.
Level 3
Field Study
Protection
Increase the damage done by allies by 10% while they are Shielded by Protection.
Level 1
Grand Design
Mark of Fate
Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 5
Priority Targets
Abyssal Reconstruction
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Level 2
Abyssal Effluxion
Abyssal Reconstruction
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 0.8s after being Healed.
Level 1
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 10% of the Healing done to other allies with Abyssal Reconstruction.
Level 2
Crushing Expectations
Mark of Fate
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Level 5
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Moonlit Haunting
Heal for 34 every 0.25s during Body and Soul.
Level 2
Limitless
Decrease the Cooldown of Body and Soul by 2.4s.
Level 4
Soul Siphon
Increase the duration of Body and Soul by 0.5s.
Level 5
Deadly Prey
Increase your Movement Speed by 30% for 2s after Body and Soul ends.
Level 3
Sudden Death
Increase the duration of Curse stacks by 0.6s.
Level 1
Unfinished Business
Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize
Level 1
Trebuchet
Siege Shield
Generate 2 Ammo after activating Siege Shield.
Level 1
Siege Engine
Kinetic Burst
Reduce the Cooldown of Siege Shield by 1s for each enemy hit with Kinetic Burst.
Level 1
Heavy Metal
Armor
Increase your maximum Health by 450.
Level 3
Vanguard
Shoulder Bash
Reduce your damage taken by 40% for 2s after using Shoulder Bash.
Level 5
Gate-Crasher
Shoulder Bash
Reduce the Cooldown of Shoulder Bash by 4s.
Level 5
Battering Ram
Shoulder Bash
Reduce your damage taken by 75% while using Shoulder Bash.
Level 1
Napalm
Fire Bomb
Activating Fire Bomb heals you for 400 over 2s.
Level 4
Tracker
Hunter's Mark
Increase your Movement Speed by 5% while Hunter's Mark is active.
Level 1
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Guardian
Armor
Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 2
Level 2
Level 1
Level 2
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Level 1
Wrecker
Weapon
Your weapon attacks deal 60% increased Damage to Shields.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Level 1
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.