Player Matchup

Ruckus
Ruckus
Silver II
Alex---ASC
Ruckus
Silver II
Level 87
Champion Stats
0W - 2L
1,275 SR
Queue Stats
8W - 13L
1,547 Elo+
Solo
Koga
Koga
Platinum III
FastFrongs
Koga
Platinum III
Level 999
Champion Stats
15W - 19L
1,604 SR
Queue Stats
395W - 396L
1,530 Elo+
Solo
Imani
Imani
Platinum IV
Trecklas
Imani
Platinum IV
Level 62
Champion Stats
26W - 18L
1,698 SR
Queue Stats
47W - 37L
1,591 Elo+
Party 3
Grover
Grover
Gold II
benny20171
Grover
Gold II
Level 101
Champion Stats
18W - 13L
1,649 SR
Queue Stats
102W - 92L
1,551 Elo+
Solo
Inara
Inara
Gold I
k1rschi
Inara
Gold I
Level 70
Champion Stats
10W - 11L
1,569 SR
Queue Stats
62W - 45L
1,587 Elo+
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 264
1,559 SR
1,561 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 529
1,620 SR
1,572 Elo+
Fernando
Fernando
Platinum V
D-FNJ
Fernando
Platinum V
Level 532
Champion Stats
30W - 29L
1,576 SR
Queue Stats
110W - 104L
1,509 Elo+
Party 2
Sha Lin
Sha Lin
Platinum V
Foreignerr
Sha Lin
Platinum V
Level 706
Champion Stats
10W - 14L
1,695 SR
Queue Stats
123W - 105L
1,630 Elo+
Party 1
Makoa
Makoa
Platinum III
Frenkli
Makoa
Platinum III
Level 159
Champion Stats
22W - 23L
1,634 SR
Queue Stats
109W - 97L
1,570 Elo+
Solo
Ying
Ying
Gold I
PerfectStrang3r
Ying
Gold I
Level 999
Champion Stats
6W - 10L
1,547 SR
Queue Stats
130W - 115L
1,625 Elo+
Party 1
Zhin
Zhin
Gold III
kingsasa48-kings
Zhin
Gold III
Level 251
Champion Stats
11W - 10L
1,646 SR
Queue Stats
143W - 137L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
Alex---ASC
Ruckus
49
5 / 10 / 4
2,809
234
63,637
75,228
63,754
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

59
5 / 13 / 4
2,490
208
46,311
44,513
0
Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 30%.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 4%.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 200.

Level 4

Blood Reaper

Blood Reaper

Cyclone Strike

Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.

Level 1

Imani
Trecklas
Imani
27
6 / 10 / 7
2,867
239
84,631
39,916
1,600
Swift Sear

Swift Sear

Inferno Cannon

Increase your Movement Speed while casting Inferno Cannon by 60%.

Level 3

Arcane Flame

Arcane Flame

Inferno Cannon

Increase the Mana generation of Inferno Cannon by 45%.

Level 3

Affinity

Affinity

Elemental Shift

Reduce your damage taken by 20% for 2s after activating Elemental Shift.

Level 4

Elemental Grace

Elemental Grace

Armor

Gain a 200-health Shield for 3s after dropping to or below 50% Health.

Level 2

Heat Sink

Heat Sink

Pyre Ball

Dealing damage with Pyre Ball reduces the Cooldown of Frost Bomb by 2.4000000000000004s.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

Grover
benny20171
Grover
49
2 / 8 / 12
3,101
258
40,580
52,023
1,800
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Inara
k1rschi
Inara
30
2 / 9 / 8
3,583
299
61,761
81,324
24,068
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Bans
TorvaldKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
Bomb KingLian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
D-FNJ
Fernando
58
7 / 4 / 19
3,721
310
43,576
117,469
95,975
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Sha Lin
Foreignerr
Sha Lin
57
17 / 4 / 19
3,678
307
103,205
33,342
0
Strike True

Strike True

Crippling Arrow

Heal for 280 after hitting an enemy with Crippling Arrow.

Level 4

Grounded

Grounded

Rapid Shot

Regenerate 120 Health every 1s during while using Rapid Shot.

Level 2

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 15% Health.

Level 1

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 2.4s.

Level 4

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Makoa
Frenkli
Makoa
48
10 / 4 / 12
3,138
262
43,097
91,520
62,847
Barrier Reef

Barrier Reef

Shell Shield

Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 20%.

Level 2

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 1000.

Level 5

Half Shell

Half Shell

Shell Shield

Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.

Level 1

59
3 / 2 / 34
3,855
321
16,810
16,558
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Disappear

Disappear

Armor

Increase your Movement Speed by 28% while Out of Combat.

Level 4

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

55
13 / 6 / 20
3,240
270
86,316
38,031
0
Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 3.

Level 3

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 1s after activating Billow.

Level 2

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Kindling

Kindling

Whirl

Generate 3 Ammo after activating Whirl.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 25s
Objective Time
8m 55s
55
Kill Participation
154
20
Kills
50
50
Deaths
20
35
Assists
104
Player
Kills
Deaths
Assists
KDA
L
Ruckus
Alex---ASC
Ruckus
5
10
4
0.7
W
Fernando
D-FNJ
Fernando
7
4
19
4.13
L
5
13
4
0.54
W
Sha Lin
Foreignerr
Sha Lin
17
4
19
6.63
W
Makoa
Frenkli
Makoa
10
4
12
4
W
3
2
34
10
L
Imani
Trecklas
Imani
6
10
7
0.95
L
Grover
benny20171
Grover
2
8
12
1
L
Inara
k1rschi
Inara
2
9
8
0.67
W
13
6
20
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

296,920
Damage
293,004
293,004
Taken
296,920
91,222
Shielding
158,822
131,179
Healing
207,704
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ruckus
Alex---ASC
Ruckus
63,637
51,611
0
0
75,228
63,754
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Fernando
D-FNJ
Fernando
43,576
32,093
0
3,046
117,469
95,975
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
46,311
36,929
0
2,343
44,513
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Sha Lin
Foreignerr
Sha Lin
103,205
93,644
300
6,994
33,342
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Level 1

W
Makoa
Frenkli
Makoa
43,097
41,631
0
2,005
91,520
62,847

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
16,810
16,810
181,606
11,661
16,558
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Imani
Trecklas
Imani
84,631
44,968
0
829
39,916
1,600
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 1

L
Grover
benny20171
Grover
40,580
35,905
95,480
32,396
52,023
1,800
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

L
Inara
k1rschi
Inara
61,761
45,146
0
131
81,324
24,068
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Level 1

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
86,316
78,501
0
2,092
38,031
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role