Player Matchup

Ruckus
Ruckus
C u e 12 v O
Ruckus
Level 11
Champion Stats
41W - 36L
1,500 SR
Queue Stats
49W - 45L
1,502 Elo+
Party 1
Grohk
Grohk
CraftyWall27430
Grohk
Level 44
Champion Stats
16W - 16L
1,501 SR
Queue Stats
180W - 199L
1,555 Elo+
Solo
Vora
Vora
Edgarr243759
Vora
Level 144
Champion Stats
4W - 6L
1,425 SR
Queue Stats
17W - 19L
1,481 Elo+
Solo
Octavia
Octavia
GAMMAKICHI2176
Octavia
Level 113
Champion Stats
12W - 6L
1,751 SR
Queue Stats
248W - 253L
1,410 Elo+
Party 1
Skye
Skye
LinksPersona
Skye
Level 68
Champion Stats
1W - 1L
1,467 SR
Queue Stats
134W - 126L
1,545 Elo+
Solo
Team Averages
Level 76
1,529 SR
1,498 Elo+

VS

Team Averages
Level 238
1,592 SR
1,516 Elo+
Vora
Vora
DropDatThang
Vora
Level 101
Champion Stats
43W - 29L
1,617 SR
Queue Stats
585W - 506L
1,554 Elo+
Solo
Torvald
Torvald
Merklight
Torvald
Level 44
Champion Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,471 Elo+
Solo
Lian
Lian
XKuramaX
Lian
Level 67
Champion Stats
8W - 4L
1,672 SR
Queue Stats
184W - 171L
1,543 Elo+
Solo
Tiberius
Tiberius
green_shield69
Tiberius
Level 66
Champion Stats
24W - 20L
1,510 SR
Queue Stats
100W - 98L
1,486 Elo+
Solo
Lillith
Lillith
shhwine
Lillith
Level 911
Champion Stats
3W - 2L
1,662 SR
Queue Stats
343W - 331L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
3
4 / 22 / 6
3,436
202
49,481
115,825
65,577
Extended Magazines

Extended Magazines

Advance

Generate 75 Ammo after using Advance.

Level 5

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Regenerative Alloy

Regenerative Alloy

Emitter

Generate 5 Ammo every 1s while Emitter is active.

Level 1

At The Ready

At The Ready

Missile Launcher

Generate 20 Ammo for each enemy hit by Missile Launcher.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 400 after activating Advance.

Level 5

Level 1

29
12 / 13 / 17
4,393
258
49,718
100,812
0
Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 1s.

Level 5

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 0.6s.

Level 1

Monolith Totem

Monolith Totem

Healing Totem

Increase the Health of Healing Totem by 150.

Level 1

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 45%.

Level 3

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

59
13 / 17 / 14
3,976
234
63,104
69,797
0
Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

36
13 / 15 / 11
3,811
224
61,492
63,282
48,875
Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 2s.

Level 4

Entrenched

Entrenched

Reduce your damage taken by 10% while standing inside of your Distortion Field.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 12%.

Level 3

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 2.4s after activating Commanding Leap.

Level 4

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

55
12 / 14 / 6
5,236
308
46,262
49,938
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
44
24 / 13 / 13
4,232
249
104,315
68,633
0
Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Torvald
Merklight
Torvald
24
6 / 11 / 18
3,247
191
39,151
47,578
100,939
Hearthwarder

Hearthwarder

Protection

Generate 150 Shield after using Protection.

Level 2

Glyph of Freedom

Glyph of Freedom

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Glyph of Siphoning

Glyph of Siphoning

Armor

Gain a 300-Health Shield after getting an Elimination.

Level 3

Vital Grasp

Vital Grasp

Recharge

Heal for 225 after activating Recharge.

Level 3

Lifegiver

Lifegiver

Protection

Heal the target of your Protection for 225.

Level 3

Thanks, Grandpa

Thanks, Grandpa

Protection

Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.

Level 1

Lian
36
21 / 13 / 21
4,174
246
85,632
55,269
0
Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 1 Ammo for each enemy hit with Valor.

Level 1

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Tiberius
24
22 / 10 / 27
4,685
276
109,714
56,112
15,894
Primal Haste

Primal Haste

Combat Trance

Gain a 300-Health Shield for 4s after activating Combat Trance.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 15.

Level 1

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 300-Health Shield for 3s after activating Crouching Tigron.

Level 4

Beast-Slayer

Beast-Slayer

Armor

Gain a 150-Health Shield for 3s after falling to or below 50% Health.

Level 3

Vicious Assault

Vicious Assault

Crouching Tigron

Crouching Tigron now has 2 charges and deals 600 damage in a 20-unit-radius area on landing.

Level 1

Lillith
shhwine
Lillith
59
8 / 8 / 43
4,115
242
60,842
42,465
0
Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.

Level 4

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.

Level 2

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.

Level 4

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 37s
Objective Time
6m 29s
108
Kill Participation
203
54
Kills
81
81
Deaths
55
54
Assists
122
Player
Kills
Deaths
Assists
KDA
L
Ruckus
4
22
6
0.32
L
12
13
17
1.58
W
24
13
13
2.35
L
13
17
14
1.18
L
13
15
11
1.23
L
12
14
6
1.07
W
Torvald
Merklight
Torvald
6
11
18
1.36
W
Lian
21
13
21
2.42
W
Tiberius
22
10
27
3.55
W
Lillith
shhwine
Lillith
8
8
43
3.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

270,057
Damage
399,654
399,654
Taken
270,057
114,452
Shielding
116,833
179,248
Healing
109,229
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ruckus
49,481
36,682
0
5,613
115,825
65,577
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
49,718
34,018
71,175
69,778
100,812
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
104,315
73,481
0
16,852
68,633
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
63,104
38,244
0
14,162
69,797
0

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 1

L
61,492
55,690
1,833
7,317
63,282
48,875

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Level 2

L
46,262
31,413
0
9,370
49,938
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Torvald
Merklight
Torvald
39,151
30,515
909
1,775
47,578
100,939

Level 1

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Lian
85,632
81,233
0
5,819
55,269
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Level 1

W
Tiberius
109,714
85,266
1,686
11,919
56,112
15,894

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Lillith
shhwine
Lillith
60,842
17,268
68,890
1,379
42,465
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Damage Done by Role

Damage Taken by Role