Player Matchup

Terminus
Terminus
BOMBEROOOOO
Terminus
Level 172
Champion Stats
35W - 21L
1,682 SR
Queue Stats
488W - 473L
1,639 Elo+
Party 1
Rei
Rei
BaconMemeMcGee
Rei
Level 87
Champion Stats
3W - 1L
1,747 SR
Queue Stats
18W - 9L
1,755 Elo+
Solo
ImGonnaAFK
Unknown
Level 999
Champion Stats
66W - 63L
1,624 SR
Queue Stats
632W - 614L
1,594 Elo+
Solo
Kasumi
Kasumi
IzunaUchiwa
Kasumi
Level 473
Champion Stats
0W - 1L
1,500 SR
Queue Stats
920W - 854L
1,641 Elo+
Party 1
Moji
Moji
SonoFigo12345
Moji
Level 60
Champion Stats
1W - 1L
1,675 SR
Queue Stats
9W - 12L
1,514 Elo+
Solo
Team Averages
Level 358
1,646 SR
1,629 Elo+

VS

Team Averages
Level 108
1,670 SR
1,578 Elo+
Io
Io
GuerreroDeGondo
Io
Level 107
Champion Stats
3W - 3L
1,548 SR
Queue Stats
39W - 31L
1,584 Elo+
Party 3
Lian
Lian
Kompiak
Lian
Level 214
Champion Stats
21W - 13L
1,691 SR
Queue Stats
105W - 105L
1,529 Elo+
Party 2
Cassie
Cassie
Laerfuin
Cassie
Level 52
Champion Stats
211W - 202L
1,545 SR
Queue Stats
285W - 265L
1,558 Elo+
Party 2
Vora
Vora
Patrolium
Vora
Level 49
Champion Stats
10W - 4L
1,683 SR
Queue Stats
25W - 25L
1,553 Elo+
Party 3
Barik
Barik
REblaнище
Barik
Level 118
Champion Stats
4W - 4L
1,885 SR
Queue Stats
254W - 236L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Terminus
BOMBEROOOOO
Terminus
54
6 / 5 / 8
2,839
237
45,369
101,534
0
Strength of Stone

Strength of Stone

Calamity Blast

Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.

Level 5

Playing God

Playing God

Power Siphon

Heal for 5% of the damage Absorbed by Power Siphon.

Level 1

Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 300.

Level 3

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 150.

Level 1

It Follows

It Follows

Calamity Blast

Increase your Movement Speed by 10% for each Calamity Charge you have.

Level 5

Undying

Undying

Armor

Reduce the damage you take by 20% while at or below 50% Health.

Level 1

54
2 / 10 / 16
3,756
313
24,272
52,791
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 14%.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

ImGonnaAFK
Unknown
59
7 / 15 / 2
1,073
89
45,759
48,970
0

Level 4

Level 1

Level 1

Level 5

Level 4

Level 1

Kasumi
54
7 / 11 / 3
3,442
287
31,932
42,235
0
Blood Mist

Blood Mist

Increase your Movement speed by 10% for 2s after one of your Spirit Lures triggers.

Level 1

Deadly Prey

Deadly Prey

Increase your Movement Speed by 10% for 2s after Body and Soul ends.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 200.

Level 4

Essence Drain

Essence Drain

Your Savage Tear deals an additional 10% base damage per stack of Curse on your target.

Level 5

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 2s.

Level 4

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

36
3 / 16 / 6
2,957
246
36,910
62,433
0
Scurry

Scurry

Scamper

Heal for 100 over the duration of Scamper.

Level 1

Greater Good

Greater Good

Familiar Spit

Gain 12% Lifesteal against enemies with the maximum number of Magic Marks.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Cozy

Cozy

Magic Barrier

Heal for 250 every 1s while Magic Barrier is active.

Level 5

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 1s.

Level 2

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
49
7 / 1 / 22
3,894
325
43,753
33,740
0
Protectors

Protectors

Guardian Spirit

Regenerate 10% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 5

Restored Faith

Restored Faith

Moonlight

Heal for 30 every time you Heal an ally with Moonlight.

Level 3

Spirit Arrows

Spirit Arrows

Moonlight

Reduce the Cooldown of Luna's redeploy by 0.1s after healing with Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Sacrifice

Sacrifice

Guardian Spirit

[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.

Level 1

Lian
Kompiak
Lian
55
14 / 7 / 18
3,149
262
76,161
28,060
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Present Arms

Present Arms

Presence

Heal for 500 after using Presence.

Level 5

Revitalizing Gem

Revitalizing Gem

Valor

Heal for 120 for each enemy hit with Valor.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Cassie
Laerfuin
Cassie
17
17 / 6 / 18
3,342
279
75,405
34,349
0
Drain Life

Drain Life

Blast Shot

Heal for 300 over 2s for each enemy hit by Blast Shot.

Level 4

Tumble

Tumble

Armor

Increase your maximum Health by 100.

Level 2

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Megaton

Megaton

Blast Shot

Increase the radius of Blast Shot's explosion by 10%.

Level 2

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Vora
28
17 / 5 / 18
5,113
426
71,471
27,268
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

45
6 / 6 / 15
3,157
263
41,173
60,825
48,268
One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 58s
Objective Time
5m 59s
60
Kill Participation
152
25
Kills
61
57
Deaths
25
35
Assists
91
Player
Kills
Deaths
Assists
KDA
L
Terminus
BOMBEROOOOO
Terminus
6
5
8
2
L
2
10
16
1
W
7
1
22
18
L
ImGonnaAFK
Unknown
7
15
2
0.53
L
Kasumi
7
11
3
0.77
W
Lian
Kompiak
Lian
14
7
18
3.29
W
Cassie
Laerfuin
Cassie
17
6
18
4.33
W
Vora
17
5
18
5.2
W
6
6
15
2.25
L
3
16
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

184,242
Damage
307,963
307,963
Taken
184,242
0
Shielding
48,268
159,405
Healing
113,257
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Terminus
BOMBEROOOOO
Terminus
45,369
37,055
0
20,044
101,534
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
24,272
23,527
94,058
28,984
52,791
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

W
43,753
38,420
55,939
31,429
33,740
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Level 2

L
ImGonnaAFK
Unknown
45,759
30,041
0
0
48,970
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Level 2

L
Kasumi
31,932
22,237
0
4,301
42,235
0

Level 2

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Lian
Kompiak
Lian
76,161
72,017
1,728
6,427
28,060
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Level 1

Level 1

W
Cassie
Laerfuin
Cassie
75,405
55,460
0
7,196
34,349
0

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Vora
71,471
54,999
0
5,039
27,268
0

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Level 2

Level 1

W
41,173
41,173
0
5,499
60,825
48,268
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
36,910
32,257
0
12,018
62,433
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role